Add lua selection match method
Also improve the replace_terrain command parameters.
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@@ -2468,6 +2468,12 @@ E void FDECL(sysopt_seduce_set, (int));
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/* ### sp_lev.c ### */
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#if !defined(CROSSCOMPILE) || defined(CROSSCOMPILE_TARGET)
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E struct mapfragment *FDECL(mapfrag_fromstr, (char *));
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E void FDECL(mapfrag_free, (struct mapfragment **));
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E schar FDECL(mapfrag_get, (struct mapfragment *, int, int));
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E boolean FDECL(mapfrag_canmatch, (struct mapfragment *));
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E const char * FDECL(mapfrag_error, (struct mapfragment *));
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E boolean FDECL(mapfrag_match, (struct mapfragment *, int, int));
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E void FDECL(flip_level, (int, BOOLEAN_P));
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E void FDECL(flip_level_rnd, (int, BOOLEAN_P));
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E boolean FDECL(check_room, (xchar *, xchar *, xchar *, xchar *, BOOLEAN_P));
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