detection bugs when vault guard is at <0,0>
Monster detection skipped dead monsters during fmon traversal but found semi-dead guard parked at <0,0> waiting to remove temporary vault corridor. If that happened to be the only monster found then the feedback was incorrect (a blank map showing no found monsters instead of a strange feeling). Object detection found semi-dead guard's inventory and might report incorrectly too although the chance of that being the only objects found on the level is a lot less than it being the only monster.
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@@ -151,6 +151,10 @@ wishing for werecreature figurine always made one that created the monster in
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wishing for "royal jelly" yielded "lump of royal jelly" as a special case, but
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other 'of' items such as "clove of garlic", "sprig of wolfsbane", or
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"piece of cloth" didn't allow using their post-of words as shorthand
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monster or object detection found semi-dead vault guard at <0,0> while
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traversing fmon list; monster detection gave misleading feedback
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(blank map instead of 'strange feeling') if there were no other
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monsters on level; likewise object detection and guard's minvent
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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