Merge branch 'NetHack-3.6'
This commit is contained in:
@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.305 $ $NHDT-Date: 1557251604 2019/05/07 17:53:24 $
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.\" $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.310 $ $NHDT-Date: 1562114349 2019/07/03 00:39:09 $
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
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@@ -4281,7 +4281,24 @@ it also matches when value is below or above the percentage.
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Use prefix \(oq<\(cq or \(oq>\(cq to match when strictly below or above.
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(The numeric limit is relaxed slightly for those: \f(CR>-1%\fP
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and \f(CR<101%\fP are allowed.)
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Only valid for \(lqhitpoints\(rq and \(lqpower\(rq fields.
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Only four fields support percentage rules.
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Percentages for \(lqhitpoints\(rq and \(lqpower\(rq are
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straightforward; they're based on the corresponding maximum field.
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Percentage highlight rules are also allowed for \(lqexperience level\(rq
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and \(lqexperience points\(rq (valid when the
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.op showexp
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option is enabled).
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For those, the percentage is based on the progress from the start of
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the current experience level to the start of the next level.
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So if level 2 starts at 20 points and level 3 starts at 40 points,
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having 30 points is 50% and 35 points is 75%.
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100% is unattainable for experience because you'll gain a level and
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the calculations will be reset for that new level, but a rule for
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\f(CR=100%\fP is allowed and matches the special case of being
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exactly 1 experience point short of the next level.
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.\" (If you manage to reach level 30, there is no next level and the
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.\" percentage will remain at 0% no matter have many additional experience
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.\" points you earn.)
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.lp "*"
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absolute value sets the attribute when the field value matches
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that number.
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@@ -4769,7 +4769,24 @@ it also matches when value is below or above the percentage.
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Use prefix `{\tt <}' or `{\tt >}' to match when strictly below or above.
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(The numeric limit is relaxed slightly for those: {\tt >-1\%}
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and {\tt <101\%} are allowed.)
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Only valid for ``{\it hitpoints\/}'' and ``{\it power\/}'' fields.
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Only four fields support percentage rules.
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Percentages for ``{\it hitpoints\/}'' and ``{\it power\/}'' are
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straightforward; they're based on the corresponding maximum field.
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Percentage highlight rules are also allowed for ``{\it experience level\/}''
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and ``{\it experience points\/}'' (valid when the
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(\it showexp\/}
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option is enabled).
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For those, the percentage is based on the progress from the start of
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the current experience level to the start of the next level.
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So if level 2 starts at 20 points and level 3 starts at 40 points,
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having 30 points is 50\% and 35 points is 75\%.
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100\% is unattainable for experience because you'll gain a level and
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the calculations will be reset for that new level, but a rule for
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{\tt =100\%} is allowed and matches the special case of being
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exactly 1 experience point short of the next level.
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% (If you manage to reach level 30, there is no next level and the
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% percentage will remain at 0\% no matter have many additional experience
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% points you earn.)
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%.lp "*"
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\item{\bb{}}
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absolute value sets the attribute when the field value
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.81 $ $NHDT-Date: 1562056615 2019/07/02 08:36:55 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.83 $ $NHDT-Date: 1562114348 2019/07/03 00:39:08 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -206,6 +206,10 @@ if you reach the edge of a level (relatively uncommon) and try to move off,
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'attributes' disclosure at end of game includes number of experience points
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that were needed to reach the next experience level (new for normal
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play and explore mode; previously only shown for wizard mode)
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status highlighting using percentage rules now supported for experience level
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and experience points; for both, percent is based on Exp progress from
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the start of the current Xp level to the start of the next Xp level;
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100% isn't possible so used as special case for next_Xp_lvl - 1 Exp_pt
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wizard-mode: display effect to show where an unseen wished-for monster landed
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curses: enable latent mouse support
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curses: give menus and text windows a minimum size of 5x25 since tiny ones can
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