clean master after moving of newer content to feature branch
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@@ -721,89 +721,3 @@ MAZEWALK:(4, 2), south, false
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STAIR:(00,00,70,18),(02,03,68,15),up
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STAIR:random,down
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^?CONWAY
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# same as bigrm-1, but inhabited by Life (see compile option CONWAY)
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MAZE:"bigrm-11",' '
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FLAGS: conway
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GEOMETRY:center,center
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MAP
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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ENDMAP
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# Dungeon Description
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REGION:(01,01,73,16),lit,"ordinary"
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# Stairs
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STAIR:random,up
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STAIR:random,down
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# Non diggable walls
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NON_DIGGABLE:(00,00,74,17)
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# Objects
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Life in random places.
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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MONSTER:"mildew",random
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^.
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