clean master after moving of newer content to feature branch

This commit is contained in:
nhmall
2018-12-10 22:16:08 -05:00
parent 00efee7948
commit ca84486133
28 changed files with 257 additions and 927 deletions

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@@ -531,19 +531,6 @@ typedef unsigned char uchar;
(within the same session) */
/* #define EDIT_GETLIN */
/* Section 4b - Features causing save file incompatibility
* Features listed in this section change the format of save and/or
* bones files, so in addition to the warning at the start of Section 4
* games using these features will not be compatible with previously saved
* games (and may not be compatible with anything in the future as well).
* To emphasize the point, you must: */
/* #define BREAK_360_SAVE_COMPAT */
/* to enable them. */
#ifdef BREAK_360_SAVE_COMPAT
# define CONWAY /* Conway's Life level */
#endif
/* #define DUMPLOG */ /* End-of-game dump logs */
#ifdef DUMPLOG

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@@ -428,10 +428,6 @@ E struct plinemsg_type *plinemsg_types;
E const char *ARGV0;
#endif
#ifdef DROPLEVEL
E void NDECL((*dropleveltempsfn));
#endif
enum earlyarg {ARG_DEBUG, ARG_VERSION
#ifdef WIN32
,ARG_WINDOWS

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@@ -1190,7 +1190,6 @@ E int FDECL(sleep_monst, (struct monst *, int, int));
E void FDECL(slept_monst, (struct monst *));
E void FDECL(xdrainenergym, (struct monst *, BOOLEAN_P));
E long FDECL(attk_protection, (int));
E int FDECL(mdamagem, (struct monst *, struct monst *, struct attack *));
E void FDECL(rustm, (struct monst *, struct obj *));
/* ### mhitu.c ### */
@@ -1278,8 +1277,6 @@ E void NDECL(water_friction);
E void FDECL(save_waterlevel, (int, int));
E void FDECL(restore_waterlevel, (int));
E const char *FDECL(waterbody_name, (XCHAR_P, XCHAR_P));
E void NDECL(conway_update);
E void NDECL(conway_restore);
/* ### mkobj.c ### */

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@@ -360,17 +360,6 @@ struct savefile_info {
#define PANICTRACE_GDB
#endif
/* Only CONWAY requires this at the moment, but it should be generally useful. */
#ifdef CONWAY
# define DROPLEVEL
#endif
#ifdef DROPLEVEL
# define DROPLEVEL_WINDUP(fn) dropleveltempsfn = &fn;
# define DROPLEVEL_UNWIND(held) \
dropleveltempsfn = held; held=0; if(dropleveltempsfn)(*dropleveltempsfn)();
#endif
/* Supply nethack_enter macro if not supplied by port */
#ifndef nethack_enter
#define nethack_enter(argc, argv) ((void) 0)

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@@ -580,9 +580,6 @@ struct levelflags {
normal mode descendant of such) */
Bitfield(corrmaze, 1); /* Whether corridors are used for the maze
rather than ROOM */
#ifdef CONWAY
Bitfield(conway, 1);
#endif
};
typedef struct {

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@@ -32,7 +32,6 @@
#define CORRMAZE 0x00000800L /* for maze levels only */
#define CHECK_INACCESSIBLES 0x00001000L /* check for inaccessible areas and
generate ways to escape from them */
#define FLAG_CONWAY 0x00002000L /* avoid confusion with the value of CONWAY */
/* different level layout initializers */
enum lvlinit_types {

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@@ -398,7 +398,5 @@ struct you {
}; /* end of `struct you' */
#define Upolyd (u.umonnum != u.umonster)
/* something like MON_AT (rm.h) */
#define HERO_AT(x,y) ((x)==u.ux && (y)==u.uy)
#endif /* YOU_H */