clean master after moving of newer content to feature branch
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@@ -531,19 +531,6 @@ typedef unsigned char uchar;
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(within the same session) */
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/* #define EDIT_GETLIN */
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/* Section 4b - Features causing save file incompatibility
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* Features listed in this section change the format of save and/or
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* bones files, so in addition to the warning at the start of Section 4
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* games using these features will not be compatible with previously saved
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* games (and may not be compatible with anything in the future as well).
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* To emphasize the point, you must: */
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/* #define BREAK_360_SAVE_COMPAT */
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/* to enable them. */
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#ifdef BREAK_360_SAVE_COMPAT
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# define CONWAY /* Conway's Life level */
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#endif
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/* #define DUMPLOG */ /* End-of-game dump logs */
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#ifdef DUMPLOG
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@@ -428,10 +428,6 @@ E struct plinemsg_type *plinemsg_types;
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E const char *ARGV0;
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#endif
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#ifdef DROPLEVEL
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E void NDECL((*dropleveltempsfn));
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#endif
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enum earlyarg {ARG_DEBUG, ARG_VERSION
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#ifdef WIN32
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,ARG_WINDOWS
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@@ -1190,7 +1190,6 @@ E int FDECL(sleep_monst, (struct monst *, int, int));
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E void FDECL(slept_monst, (struct monst *));
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E void FDECL(xdrainenergym, (struct monst *, BOOLEAN_P));
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E long FDECL(attk_protection, (int));
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E int FDECL(mdamagem, (struct monst *, struct monst *, struct attack *));
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E void FDECL(rustm, (struct monst *, struct obj *));
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/* ### mhitu.c ### */
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@@ -1278,8 +1277,6 @@ E void NDECL(water_friction);
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E void FDECL(save_waterlevel, (int, int));
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E void FDECL(restore_waterlevel, (int));
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E const char *FDECL(waterbody_name, (XCHAR_P, XCHAR_P));
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E void NDECL(conway_update);
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E void NDECL(conway_restore);
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/* ### mkobj.c ### */
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@@ -360,17 +360,6 @@ struct savefile_info {
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#define PANICTRACE_GDB
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#endif
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/* Only CONWAY requires this at the moment, but it should be generally useful. */
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#ifdef CONWAY
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# define DROPLEVEL
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#endif
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#ifdef DROPLEVEL
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# define DROPLEVEL_WINDUP(fn) dropleveltempsfn = &fn;
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# define DROPLEVEL_UNWIND(held) \
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dropleveltempsfn = held; held=0; if(dropleveltempsfn)(*dropleveltempsfn)();
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#endif
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/* Supply nethack_enter macro if not supplied by port */
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#ifndef nethack_enter
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#define nethack_enter(argc, argv) ((void) 0)
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@@ -580,9 +580,6 @@ struct levelflags {
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normal mode descendant of such) */
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Bitfield(corrmaze, 1); /* Whether corridors are used for the maze
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rather than ROOM */
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#ifdef CONWAY
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Bitfield(conway, 1);
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#endif
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};
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typedef struct {
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@@ -32,7 +32,6 @@
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#define CORRMAZE 0x00000800L /* for maze levels only */
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#define CHECK_INACCESSIBLES 0x00001000L /* check for inaccessible areas and
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generate ways to escape from them */
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#define FLAG_CONWAY 0x00002000L /* avoid confusion with the value of CONWAY */
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/* different level layout initializers */
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enum lvlinit_types {
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@@ -398,7 +398,5 @@ struct you {
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}; /* end of `struct you' */
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#define Upolyd (u.umonnum != u.umonster)
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/* something like MON_AT (rm.h) */
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#define HERO_AT(x,y) ((x)==u.ux && (y)==u.uy)
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#endif /* YOU_H */
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