clean master after moving of newer content to feature branch
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24
src/do.c
24
src/do.c
@@ -1170,9 +1170,6 @@ boolean at_stairs, falling, portal;
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struct monst *mtmp;
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char whynot[BUFSZ];
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char *annotation;
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#ifdef CONWAY
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char need_late_reload_call = 0;
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#endif
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if (dunlev(newlevel) > dunlevs_in_dungeon(newlevel))
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newlevel->dlevel = dunlevs_in_dungeon(newlevel);
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@@ -1246,10 +1243,6 @@ boolean at_stairs, falling, portal;
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fd = currentlevel_rewrite();
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if (fd < 0)
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return;
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#ifdef DROPLEVEL
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/* We're now committed to the level change. */
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if(dropleveltempsfn) (*dropleveltempsfn)();
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#endif
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/* discard context which applies to the level we're leaving;
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for lock-picking, container may be carried, in which case we
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@@ -1357,10 +1350,6 @@ boolean at_stairs, falling, portal;
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getlev(fd, hackpid, new_ledger, FALSE);
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(void) nhclose(fd);
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oinit(); /* reassign level dependent obj probabilities */
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#ifdef CONWAY
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/* XXX move into DROPLEVEL framework? */
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need_late_reload_call = 1;
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#endif
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}
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reglyph_darkroom();
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/* do this prior to level-change pline messages */
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@@ -1581,10 +1570,6 @@ boolean at_stairs, falling, portal;
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} else {
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if (new && Is_rogue_level(&u.uz))
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You("enter what seems to be an older, more primitive world.");
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#ifdef CONWAY
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if (level.flags.conway)
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You("feel the rules of Life are different here.");
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#endif
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/* main dungeon message from your quest leader */
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if (!In_quest(&u.uz0) && at_dgn_entrance("The Quest")
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&& !(u.uevent.qcompleted || u.uevent.qexpelled
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@@ -1602,15 +1587,6 @@ boolean at_stairs, falling, portal;
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#ifdef INSURANCE
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save_currentstate();
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#endif
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#ifdef CONWAY
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if (need_late_reload_call){
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/* This MUST be after save_currenstate() to prevent freeing
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* the state table we just allocated. */
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if(level.flags.conway){
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conway_restore();
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}
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}
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#endif
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if ((annotation = get_annotation(&u.uz)) != 0)
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You("remember this level as %s.", annotation);
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