clean master after moving of newer content to feature branch
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@@ -625,9 +625,6 @@ clear_level_structures()
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level.flags.arboreal = 0;
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level.flags.wizard_bones = 0;
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level.flags.corrmaze = 0;
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#ifdef CONWAY
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level.flags.conway = 0;
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#endif
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nroom = 0;
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rooms[0].hx = -1;
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