more thrown object cleanup
Handle thrown or kicked object that's in transit for hangup save and panic save in addition to normal end of game. Affects ball and chain placement too, if they've been temporarily taken off the map.
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@@ -744,6 +744,7 @@ extern boolean Popeye(int);
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extern void done1(int);
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extern int done2(void);
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extern void done_in_by(struct monst *, int);
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extern void done_object_cleanup(void);
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#endif /* !MAKEDEFS_C && MDLIB_C */
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extern void panic(const char *, ...) PRINTF_F(1, 2) NORETURN;
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#if !defined(MAKEDEFS_C) && !defined(MDLIB_C)
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