more thrown object cleanup
Handle thrown or kicked object that's in transit for hangup save and panic save in addition to normal end of game. Affects ball and chain placement too, if they've been temporarily taken off the map.
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@@ -28,7 +28,6 @@ static void done_hangup(int);
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static void disclose(int, boolean);
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static void get_valuables(struct obj *);
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static void sort_valuables(struct valuable_data *, int);
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static void done_object_cleanup(void);
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static void artifact_score(struct obj *, boolean, winid);
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static void really_done(int) NORETURN;
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static void savelife(int);
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@@ -1039,7 +1038,7 @@ odds_and_ends(struct obj *list, int what)
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#endif
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/* deal with some objects which may be in an abnormal state at end of game */
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static void
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void
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done_object_cleanup(void)
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{
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int ox, oy;
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