randonly occurring Discworld novels

Give 'novel' a 1 in 1000 chance of being created in place of each
random spellbook (except for hero's initial inventory and NPC
priests' monster inventory and divine reward for prayer--those all
force regular spellbooks; statue contents aren't among the
exceptions--those books can now be novels).  Shop inventory (where
first book or scroll shop created is guaranteed one novel) hasn't
been touched.  If there is any other special spellbook handling
somewhere, I've overlooked it.
This commit is contained in:
PatR
2020-01-12 11:00:38 -08:00
parent 92970bfffc
commit caaf1b375a
6 changed files with 26 additions and 14 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 u_init.c $NHDT-Date: 1575245094 2019/12/02 00:04:54 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.60 $ */
/* NetHack 3.6 u_init.c $NHDT-Date: 1578855627 2020/01/12 19:00:27 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.67 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2017. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1016,7 +1016,8 @@ register struct trobj *trop;
spells in restricted skill categories */
|| (obj->oclass == SPBOOK_CLASS
&& (objects[otyp].oc_level > 3
|| restricted_spell_discipline(otyp)))) {
|| restricted_spell_discipline(otyp)))
|| otyp == SPE_NOVEL) {
dealloc_obj(obj);
obj = mkobj(trop->trclass, FALSE);
otyp = obj->otyp;