ENHANCED_SYMBOLS

A new feature, enabled by default to maximize testing, but one which can
be disabled by commenting it out in config.h

With this, some additional information is added to the glyphmap entries
in a new optional substructure called u with these fields:
    ucolor          RGB color for use with truecolor terminals/platforms.
                    A ucolor value of zero means "not set." The actual
                    rgb value of 0 has the 0x1000000 bit set.
    u256coloridx    256 color index value for use with 256 color
                    terminals, the closest color match to ucolor.
    utf8str         Custom representation via utf-8 string (can be null).

There is a new symset included in the symbols file, called enhanced1.

Some initial code has been added to parse individual
OPTIONS=glyph:glyphid/R-G-B entries in the config file.

The glyphid can, in theory, either be an individual glyph (G_* glyphid)
for a single glyph, or it can be an existing symbol S_ value
(monster, object, or cmap symbol) to store the custom representation for
all the glyphs that match that symbol.

Examples:
   OPTIONS=glyph:G_fountain/U+03A8/0-150-255

(Your platform/terminal font needs to be able to include/display the
character, of course.)

The NetHack core code does parsing and storing the customized
entries, and adding them to the glyphmap data structure.

Any window port can utilize the additional information in the glyphinfo
that is passed to them, once code is added to do so.

Also, consolidate some symbol-related code into symbols.c, and remove it from
files.c and options.c
This commit is contained in:
nhmall
2022-05-07 10:25:13 -04:00
parent 132e1d433a
commit cb0c21e91d
50 changed files with 3072 additions and 1242 deletions

View File

@@ -5,6 +5,8 @@
#ifndef WINTYPE_H
#define WINTYPE_H
#include "integer.h"
typedef int winid; /* a window identifier */
/* generic parameter - must not be any larger than a pointer */
@@ -60,15 +62,28 @@ typedef struct mi {
} menu_item;
#define MENU_ITEM_P struct mi
/* These would be in display.h if they weren't needed to define
the windowproc interface for X11 which doesn't seem to include
the main NetHack header files */
/* These would be in sym.h and display.h if they weren't needed to
define the windowproc interface for X11 which doesn't include
most of the main NetHack header files */
typedef struct glyph_map_entry {
struct classic_representation {
int color;
int symidx;
};
struct unicode_representation {
uint32 ucolor;
uint16 u256coloridx;
uint8 *utf8str;
};
typedef struct glyph_map_entry {
unsigned glyphflags;
struct classic_representation sym;
short int tileidx;
#ifdef ENHANCED_SYMBOLS
struct unicode_representation *u;
#endif
} glyph_map;
/* glyph plus additional info