\#saveoptions fix
I hadn't ever used #saveoptions before and when I checked to see whether the autounlock:none changes were being handled properly, I discovered that options set via 'm O' weren't being handled at all. This includes some miscellaneous reformatting of things noticed while tracking down the problem.
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@@ -1410,6 +1410,8 @@ tipping contents of one container directly into another allowed transferring
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prevent random traps from being created inside the shops in the tourist quest
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if hero's steed got hit by knockback effect, impossible "no monster to remove"
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would occur (plus more warnings if 'sanity_check' was On)
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the #saveoptions command included options changed via doset_simple() but not
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ones changed via full doset()
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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