B14001 - Stinking clouds in bonesfiles
Incorporate a fix from <Someone> that resets the timestamp on stinking clouds left in bones files. This does allow the cloud's ttl to restart. Extended it to reset the player_inside flag. Then noticed that the only placed that called in_out_region was domove(). Added calls when changing levels (which causes player_inside to be set correctly if the cloud covers the location where the player starts on the bones level), teleporting, and inside hurtle_step. There are still other places that fail to call in_out_region, which others may choose to tackle. I split out the remaining stinking cloud bug reported in the same e-mail into a separate betabug. That one probably cannot be addressed without changing the level file format to track the creator.
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@@ -437,6 +437,8 @@ hurtle_step(arg, x, y)
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if (!isok(x,y)) {
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You_feel("the spirits holding you back.");
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return FALSE;
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} else if (!in_out_region(x, y)) {
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return FALSE;
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}
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if (!Passes_walls || !(may_pass = may_passwall(x, y))) {
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