fix for breaking unreachable statue
Reported almost 9 years ago: if an adjacent statue was in a pit, you could use a pick-axe to break it even though if you managed to move to the pit location without falling in, you wouldn't be able to reach objects there including the statue. Allow a pick to reach if hero is in a conjoined pit, or if it is a mattock rather than an ordinary pick-axe. Otherwise you'll get the "you swing at thin air" result. Similarly when hero is in a pit and and adjacent statue or boulder is on the floor: mattock will work but pick-axe now yields "you can't reach".
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1393 $ $NHDT-Date: 1709388534 2024/03/02 14:08:54 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1396 $ $NHDT-Date: 1709928001 2024/03/08 20:00:01 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -1371,6 +1371,8 @@ when a spellbook was polymorphed into a novel and then incrementing spestudied
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field turned it into a blank spellbook, the novel's title would stick:
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"{spellbook of blank paper|plain spellbook} named <Discworld title>"
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walking on ice can make you slide in a random direction
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if an adjacent statue was a in a pit, you could break it with a pick-axe even
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though you're conceptually at the wrong elevation to reach it
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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