re-do the #H260 lava fix
Instead of duplicating the bits of spoteffects() which are relevant to pools of water and lava when standing still, split spoteffects in two in order to call the relevant half directly.
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@@ -776,8 +776,8 @@ E boolean FDECL(invocation_pos, (XCHAR_P,XCHAR_P));
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E boolean FDECL(test_move, (int, int, int, int, int));
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E void NDECL(domove);
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E void NDECL(invocation_message);
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E boolean FDECL(pooleffects, (BOOLEAN_P));
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E void FDECL(spoteffects, (BOOLEAN_P));
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E void NDECL(stayeffects);
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E char *FDECL(in_rooms, (XCHAR_P,XCHAR_P,int));
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E boolean FDECL(in_town, (int,int));
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E void FDECL(check_special_room, (BOOLEAN_P));
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