re-do the #H260 lava fix
Instead of duplicating the bits of spoteffects() which are relevant to pools of water and lava when standing still, split spoteffects in two in order to call the relevant half directly.
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@@ -322,7 +322,7 @@ boolean resuming;
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!(moves % 15) && !rn2(2)) do_vicinity_map();
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if (u.utrap && u.utraptype == TT_LAVA) sink_into_lava();
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/* when/if hero escapes from lava, he can't just stay there */
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else if (!u.umoved) stayeffects();
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else if (!u.umoved) (void)pooleffects(FALSE);
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} /* actual time passed */
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