adopt github pull request #286 - rndmonst()
Eliminate the cache that was supporting rndmonst() and pick a random monster in a single pass through mons[] via "weighted reservoir sampling", a term I'm not familiar with. It had a couple of bugs: if the first monster examined happened to be given a weighting of 0, rn2() would divide by 0. I didn't try to figure out how to trigger that. But the second one was easy to trigger: if all eligible monsters were extinct or genocided, it would issue a warning even though the situation isn't impossible. Aside from fixing those, the rest is mostly as-is. I included a bit of formatting in decl.c, moved some declarations to not require C99, and changed a couple of macros to not hide and duplicate a call to level_difficulty(). Fixes #286
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@@ -199,6 +199,7 @@ correct the Guidebook descriptions for msdos video_width and video_height to
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state that they work with video:vesa; the video:vga setting that was
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described there forces the 640x480x16 mode where video_width and
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video_height don't operate (github #294)
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redo rndmonst() to operate in a single pass (github pull request #286)
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Code Cleanup and Reorganization
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