buglist - full level triggers impossible() from migrating mons
<email deleted> wrote: > If more monsters fall through a trap door than can fit on the > level below, when you go down the stairs, you get the following > message: > "Program in disorder - perhaps you'd better #quit. > rloc(): couldn't relocate monster" > This message seems to appear once for every monster-too-many that > fell through the hole. I originally found this while > intentionally completely filling a level with black puddings > (there was a trap door I didn't know about). I also confirmed it > in a wiz-mode test using gremlins and water. [confirmed: moveloop -> deferred_goto -> goto_level -> losedogs -> mon_arrive -> rloc -> impossible] This patch: - causes rloc() to return TRUE if successful, or FALSE if it wasn't. - adds code to mon_arrive() in dog.c to deal with the failed rloc() - allows the x,y parameters to mkcorpstat() to be 0,0 in order to trigger random placement of the corpse on the level - if you define DEBUG_MIGRATING_MONS when you build cmd.c then you'll have a debug-mode command #migratemons to store the number of random monsters that you specify on the migrating monsters chain.
This commit is contained in:
@@ -894,7 +894,11 @@ boolean init;
|
||||
|
||||
if (objtype != CORPSE && objtype != STATUE)
|
||||
impossible("making corpstat type %d", objtype);
|
||||
otmp = mksobj_at(objtype, x, y, init, FALSE);
|
||||
if (x == 0 && y == 0) { /* special case - random placement */
|
||||
otmp = mksobj(objtype, init, FALSE);
|
||||
if (otmp) rloco(otmp);
|
||||
} else
|
||||
otmp = mksobj_at(objtype, x, y, init, FALSE);
|
||||
if (otmp) {
|
||||
if (mtmp) {
|
||||
struct obj *otmp2;
|
||||
|
||||
Reference in New Issue
Block a user