buglist - full level triggers impossible() from migrating mons
<email deleted> wrote: > If more monsters fall through a trap door than can fit on the > level below, when you go down the stairs, you get the following > message: > "Program in disorder - perhaps you'd better #quit. > rloc(): couldn't relocate monster" > This message seems to appear once for every monster-too-many that > fell through the hole. I originally found this while > intentionally completely filling a level with black puddings > (there was a trap door I didn't know about). I also confirmed it > in a wiz-mode test using gremlins and water. [confirmed: moveloop -> deferred_goto -> goto_level -> losedogs -> mon_arrive -> rloc -> impossible] This patch: - causes rloc() to return TRUE if successful, or FALSE if it wasn't. - adds code to mon_arrive() in dog.c to deal with the failed rloc() - allows the x,y parameters to mkcorpstat() to be 0,0 in order to trigger random placement of the corpse on the level - if you define DEBUG_MIGRATING_MONS when you build cmd.c then you'll have a debug-mode command #migratemons to store the number of random monsters that you specify on the migrating monsters chain.
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@@ -186,7 +186,7 @@ boolean sanctum; /* is it the seat of the high priest? */
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int cnt;
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if(MON_AT(sx+1, sy))
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rloc(m_at(sx+1, sy)); /* insurance */
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(void) rloc(m_at(sx+1, sy), FALSE); /* insurance */
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priest = makemon(&mons[sanctum ? PM_HIGH_PRIEST : PM_ALIGNED_PRIEST],
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sx + 1, sy, NO_MM_FLAGS);
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@@ -532,7 +532,7 @@ boolean peaceful;
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if (ptr != &mons[PM_ALIGNED_PRIEST] && ptr != &mons[PM_ANGEL])
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return((struct monst *)0);
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if (MON_AT(x, y)) rloc(m_at(x, y)); /* insurance */
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if (MON_AT(x, y)) (void) rloc(m_at(x, y), FALSE); /* insurance */
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if (!(roamer = makemon(ptr, x, y, NO_MM_FLAGS)))
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return((struct monst *)0);
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