Add new level init type, swamp

Creates a "relaxed blockwise maze".
Make Juiblex's swamp use it.
This commit is contained in:
Pasi Kallinen
2020-02-25 18:53:06 +02:00
parent 04d15b099b
commit ccb00f59bc
4 changed files with 63 additions and 27 deletions

View File

@@ -3,11 +3,10 @@
-- Copyright (c) 1992 by M. Stephenson and Izchak Miller
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport", "shortsighted")
des.level_flags("mazelevel", "noteleport", "shortsighted", "noflip")
-- des.level_init(mines,'.','}',true,true,unlit,false)
des.level_init({ style = "mines", fg = ".", bg = "}", smoothed=1, joined=1, lit=0 });
des.level_init({ style = "swamp", lit = 0 });
-- guarantee at least one open spot to ensure successful stair placement
des.map({ halign = "left", valign = "bottom", map = [[
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@@ -27,24 +26,24 @@ xxxxxxxx
des.object("boulder")
-- lair
des.map([[
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]]);
-- Random registers
local monster = { "j","b","P","F" }
@@ -58,8 +57,6 @@ place:set(46,15);
-- Dungeon description
des.region({ region={00,00,50,17}, lit=0, type="swamp" })
des.mazewalk(00,09,"west")
des.mazewalk(50,08,"east")
des.levregion({ region = {01,00,11,20}, region_islev=1, exclude={0,0,50,17}, type="stair-down" });
des.levregion({ region = {69,00,79,20}, region_islev=1, exclude={0,0,50,17}, type="stair-up" });
des.levregion({ region = {01,00,11,20}, region_islev=1, exclude={0,0,50,17}, type="branch" });