use of #terrain while underwater
View the regular map, as originally intended, when using #terrain while underwater. Doing so means you can't see an underwater object underneath an adjacent critter by viewing map+traps+objs (without monsters), but being able to see the level map instead of just the 8 adjacent squares is more valuable.
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@@ -242,6 +242,8 @@ after using detection magic or #terrain while underwater, then leaving water
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and saving while on land, save would flag you as underwater again and
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then restore would limit the map display accordingly; next move would
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notice, retify things, and report "you are on solid land again"
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change #terrain used while underwater to view the regular map rather than the
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crippled underwater one
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can see or feel adjacent lava or ice when underwater
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