use of #terrain while underwater

View the regular map, as originally intended, when using #terrain
while underwater.  Doing so means you can't see an underwater object
underneath an adjacent critter by viewing map+traps+objs (without
monsters), but being able to see the level map instead of just the
8 adjacent squares is more valuable.
This commit is contained in:
PatR
2016-05-13 19:16:18 -07:00
parent f768e1fd51
commit cce85939b5
2 changed files with 5 additions and 1 deletions

View File

@@ -242,6 +242,8 @@ after using detection magic or #terrain while underwater, then leaving water
and saving while on land, save would flag you as underwater again and
then restore would limit the map display accordingly; next move would
notice, retify things, and report "you are on solid land again"
change #terrain used while underwater to view the regular map rather than the
crippled underwater one
can see or feel adjacent lava or ice when underwater