diff --git a/src/uhitm.c b/src/uhitm.c index c486c22cb..bdbfe341d 100644 --- a/src/uhitm.c +++ b/src/uhitm.c @@ -1,4 +1,4 @@ -/* NetHack 3.6 uhitm.c $NHDT-Date: 1547846557 2019/01/18 21:22:37 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.200 $ */ +/* NetHack 3.6 uhitm.c $NHDT-Date: 1548125661 2019/01/22 02:54:21 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.202 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /*-Copyright (c) Robert Patrick Rankin, 2012. */ /* NetHack may be freely redistributed. See license for details. */ @@ -1241,7 +1241,9 @@ int dieroll; else if (!flags.verbose) You("hit it."); else - You("%s %s%s", Role_if(PM_BARBARIAN) ? "smite" : "hit", + You("%s %s%s", + (obj && (is_shield(obj) || obj->otyp == HEAVY_IRON_BALL)) + ? "bash" : Role_if(PM_BARBARIAN) ? "smite" : "hit", mon_nam(mon), canseemon(mon) ? exclam(tmp) : "."); } @@ -2311,7 +2313,8 @@ register struct monst *mon; originalweapon = (altwep && uswapwep) ? &uswapwep : &uwep; if (uswapwep /* set up 'altwep' flag for next iteration */ /* only consider seconary when wielding one-handed primary */ - && uwep && !bimanual(uwep) + && uwep && (uwep->oclass == WEAPON_CLASS || is_weptool(uwep)) + && !bimanual(uwep) /* only switch if not wearing shield and not at artifact; shield limitation is iffy since still get extra swings if polyform has them, but it matches twoweap behavior;