fix #H3841 - inconsistent Archon gaze behavior

From six years ago:  hero is "blinded by the Archon's radiance"
even if the attacking Archon has been blinded, but monsters hit
by same thing were protected from it by that blindness.  Make
monsters attacked by Archons be affected similarly to the hero.

Hypothetical case of hero-as-Archon versus monster is ignored
because hero can't polymorph into that shape.
This commit is contained in:
PatR
2021-03-03 14:40:19 -08:00
parent 10a9d358c5
commit cd43027a49
3 changed files with 55 additions and 23 deletions

View File

@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.465 $ $NHDT-Date: 1614474790 2021/02/28 01:13:10 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.466 $ $NHDT-Date: 1614811211 2021/03/03 22:40:11 $
General Fixes and Modified Features
-----------------------------------
@@ -392,6 +392,8 @@ don't force fake player monks to always be male
it was theoretically possible to overflow an internal buffer containing
inventory letters by carrying more than 52 separate lit candles and
using the '(' or '*' commands
hero would be blinded and stunned by an Archon's radiance (gaze attack) even
if the Archon was blind, but monsters would not
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository