mimicking a corpse

Noticed while looking over mimic hiding.  When on an object, a mimic
will hide as that type of object.  But for a corpse, it picked a random
monster type and could choose one that doesn't leave a corpse.  Also as
a tin it would always be an empty one, but there doesn't seem to be any
way for a player to learn that.
This commit is contained in:
PatR
2019-04-20 16:00:29 -07:00
parent ab4625a6bf
commit cd6b5ef933
2 changed files with 20 additions and 9 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.306 $ $NHDT-Date: 1555720351 2019/04/20 00:32:31 $
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.307 $ $NHDT-Date: 1555801218 2019/04/20 23:00:18 $
This fixes36.2 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.1 in April 2018. Please note, however,
@@ -414,6 +414,8 @@ if hero throws a pick-axe into a shop and shopkeeper catches it, shk will say
a quantum mechanic hit that teleported the target could also kill it at the
destination; make sure that the small amount of physical damage isn't
fatal unless the teleport is negated by cancellation (magic or armor)
if a mimic concealed itself as a corpse, it could pick a monster type which
never leaves a corpse
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository