Add a missing break

Stepping on a magic trap while riding could delete the trap and
make the deleted trap hit the steed.
This commit is contained in:
Pasi Kallinen
2015-02-20 20:26:46 +02:00
parent 0d9ae1d293
commit ce0665cd15
2 changed files with 2 additions and 0 deletions
+1
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@@ -856,6 +856,7 @@ fix "object_is_local" panic when saving bones after hero is killed by explosion
produced by dropped or thrown lit potion of oil produced by dropped or thrown lit potion of oil
if lava burns up the player's water walking boots, the player falls in if lava burns up the player's water walking boots, the player falls in
the messages for lava burning items up are always printed the messages for lava burning items up are always printed
fix used-up magic trap trying to hit steed.
Platform- and/or Interface-Specific Fixes Platform- and/or Interface-Specific Fixes
+1
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@@ -1213,6 +1213,7 @@ glovecheck: (void) rust_dmg(uarmg, "gauntlets", 1, TRUE, &youmonst);
losehp(rnd(10), "magical explosion", KILLED_BY_AN); losehp(rnd(10), "magical explosion", KILLED_BY_AN);
Your("body absorbs some of the magical energy!"); Your("body absorbs some of the magical energy!");
u.uen = (u.uenmax += 2); u.uen = (u.uenmax += 2);
break;
} else domagictrap(); } else domagictrap();
#ifdef STEED #ifdef STEED
(void) steedintrap(trap, (struct obj *)0); (void) steedintrap(trap, (struct obj *)0);