Spell of knock can knock back small monsters
Differentiates the spell from the wand of opening, and the spell name sounds like it should do that ...
This commit is contained in:
@@ -52,7 +52,6 @@ static boolean m_slips_free(struct monst *, struct attack *);
|
||||
static void start_engulf(struct monst *);
|
||||
static void end_engulf(void);
|
||||
static int gulpum(struct monst *, struct attack *);
|
||||
static boolean m_is_steadfast(struct monst *);
|
||||
static boolean hmonas(struct monst *);
|
||||
static void nohandglow(struct monst *);
|
||||
static boolean mhurtle_to_doom(struct monst *, int, struct permonst **);
|
||||
@@ -4803,7 +4802,7 @@ missum(
|
||||
}
|
||||
|
||||
/* check whether equipment protects against knockback */
|
||||
static boolean
|
||||
boolean
|
||||
m_is_steadfast(struct monst *mtmp)
|
||||
{
|
||||
boolean is_u = (mtmp == &gy.youmonst);
|
||||
|
||||
Reference in New Issue
Block a user