add some foundational work for uplifts
Be able to carry out uplifts during minor release lifetimes. Document a way to be able to uplift struct content without incrementing EDITLEVEL and breaking existing savefiles. Use the mechanics outlined to uplift the contents instead, where it is feasible to do so. The uplift is currently one-way only. An uplifted savefile cannot be used with an earlier build of NetHack , one built with a lower SAVEFILE_REVISION_LEVEL, than the one which wrote the savefile. The final byte (byte 79) of the 80 critical bytes in the savefile, of which 10 are reserved for future expansion and not currently used, will now be used for holding the savefile revision level (SAVEFILE_REVISION_LEVEL in include/patchlevel.h) at the time the savefile was written. That leaves 9 of the bytes available for future use.
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+12
-11
@@ -157,12 +157,12 @@ HACKCSRC = allmain.c alloc.c apply.c artifact.c attrib.c ball.c bones.c \
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monmove.c monst.c mplayer.c mthrowu.c muse.c music.c o_init.c \
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objects.c objnam.c options.c pager.c pickup.c pline.c polyself.c \
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potion.c pray.c priest.c quest.c questpgr.c read.c rect.c \
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region.c report.c restore.c rip.c rnd.c role.c rumors.c save.c \
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selvar.c sfstruct.c shk.c shknam.c sit.c sounds.c sp_lev.c \
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spell.c stairs.c steal.c steed.c strutil.c sys.c teleport.c \
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timeout.c topten.c track.c trap.c u_init.c uhitm.c vault.c \
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version.c vision.c weapon.c were.c wield.c windows.c wizard.c \
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wizcmds.c worm.c worn.c write.c zap.c
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region.c report.c restore.c revision.c rip.c rnd.c role.c \
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rumors.c save.c selvar.c sfstruct.c shk.c shknam.c sit.c sounds.c \
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sp_lev.c spell.c stairs.c steal.c steed.c strutil.c sys.c \
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teleport.c timeout.c topten.c track.c trap.c u_init.c uhitm.c \
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vault.c version.c vision.c weapon.c were.c wield.c windows.c \
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wizard.c wizcmds.c worm.c worn.c write.c zap.c
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#-# generated source files (vis_tab.c is gone; tile.c is handled separately
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#-# via WINxxxSRC)
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@@ -180,11 +180,11 @@ HACKINCL = align.h artifact.h artilist.h attrib.h botl.h \
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fnamesiz.h func_tab.h global.h warnings.h hack.h lint.h mextra.h \
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micro.h mkroom.h monattk.h mondata.h monflag.h monst.h monsters.h \
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mfndpos.h nhmd4.h obj.h objects.h objclass.h optlist.h patchlevel.h \
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pcconf.h permonst.h prop.h rect.h region.h savefile.h selvar.h sym.h \
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rm.h sp_lev.h spell.h sndprocs.h seffects.h stairs.h sys.h \
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tcap.h timeout.h tradstdc.h trap.h unixconf.h vision.h vmsconf.h \
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wintty.h wincurs.h winX.h winprocs.h wintype.h you.h youprop.h \
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weight.h
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pcconf.h permonst.h prop.h rect.h region.h revision.h savefile.h \
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selvar.h sym.h rm.h sp_lev.h spell.h sndprocs.h seffects.h \
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stairs.h sys.h tcap.h timeout.h tradstdc.h trap.h unixconf.h \
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vision.h vmsconf.h wintty.h wincurs.h winX.h winprocs.h wintype.h \
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you.h youprop.h weight.h
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#HSOURCES = $(HACKINCL) date.h onames.h pm.h
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@@ -575,6 +575,7 @@ read.obj : read.c $(HACK_H)
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rect.obj : rect.c $(HACK_H)
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region.obj : region.c $(HACK_H)
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restore.obj : restore.c $(HACK_H) $(INC)tcap.h
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revision.obj : revision.c $(HACK_H)
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rip.obj : rip.c $(HACK_H)
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rnd.obj : rnd.c $(HACK_H)
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role.obj : role.c $(HACK_H)
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@@ -102,7 +102,7 @@ CONFIGBASEH := color config config1 patchlevel tradstdc hacklib integer \
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HACKBASEH := hack lint align dungeon wintype sym defsym \
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mkroom artilist objclass objects youprop \
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prop permonst monattk monflag monsters \
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mondata context rm botl rect region trap \
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mondata context rm botl rect region revision trap \
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display vision seffects selvar sndprocs stairs decl \
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quest spell obj engrave you attrib monst \
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mextra skills timeout flag winprocs sys
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@@ -800,6 +800,7 @@ $(TARGETPFX)rect.obj: rect.c $(HACK_H)
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$(TARGETPFX)region.obj: region.c $(HACK_H)
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$(TARGETPFX)report.obj: report.c $(HACK_H)
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$(TARGETPFX)restore.obj: restore.c $(HACK_H) $(INCL)tcap.h
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$(TARGETPFX)revision.obj: revision.c $(HACK_H)
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$(TARGETPFX)rip.obj: rip.c $(HACK_H)
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$(TARGETPFX)rnd.obj: rnd.c $(HACK_H) $(INCL)isaac64.h
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$(TARGETPFX)role.obj: role.c $(HACK_H)
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