Don't advance the main RNG during hallucination
This is based on the multiple-RNGs code fron NetHack4, but using only the parts relevant to the display RNG (and with substantial changes, both because of post-3.4.3 changes, and because Nethack4's display code is based on Slash'EM's rather than NetHack's).
This commit is contained in:
13
src/apply.c
13
src/apply.c
@@ -241,7 +241,7 @@ int rx, ry, *resp;
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int visglyph, corpseglyph;
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visglyph = glyph_at(rx, ry);
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corpseglyph = obj_to_glyph(corpse);
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corpseglyph = obj_to_glyph(corpse, rn2);
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if (Blind && (visglyph != corpseglyph))
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map_object(corpse, TRUE);
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@@ -2501,7 +2501,7 @@ struct obj *otmp;
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ttyp = (otmp->otyp == LAND_MINE) ? LANDMINE : BEAR_TRAP;
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if (otmp == trapinfo.tobj && u.ux == trapinfo.tx && u.uy == trapinfo.ty) {
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You("resume setting %s%s.", shk_your(buf, otmp),
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defsyms[trap_to_defsym(what_trap(ttyp))].explanation);
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defsyms[trap_to_defsym(what_trap(ttyp, rn2))].explanation);
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set_occupation(set_trap, occutext, 0);
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return;
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}
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@@ -2526,7 +2526,8 @@ struct obj *otmp;
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chance = (rnl(10) > 5);
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You("aren't very skilled at reaching from %s.", mon_nam(u.usteed));
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Sprintf(buf, "Continue your attempt to set %s?",
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the(defsyms[trap_to_defsym(what_trap(ttyp))].explanation));
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the(defsyms[trap_to_defsym(what_trap(ttyp, rn2))]
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.explanation));
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if (yn(buf) == 'y') {
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if (chance) {
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switch (ttyp) {
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@@ -2537,7 +2538,7 @@ struct obj *otmp;
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case BEAR_TRAP: /* drop it without arming it */
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reset_trapset();
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You("drop %s!",
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the(defsyms[trap_to_defsym(what_trap(ttyp))]
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the(defsyms[trap_to_defsym(what_trap(ttyp, rn2))]
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.explanation));
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dropx(otmp);
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return;
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@@ -2549,7 +2550,7 @@ struct obj *otmp;
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}
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}
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You("begin setting %s%s.", shk_your(buf, otmp),
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defsyms[trap_to_defsym(what_trap(ttyp))].explanation);
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defsyms[trap_to_defsym(what_trap(ttyp, rn2))].explanation);
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set_occupation(set_trap, occutext, 0);
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return;
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}
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@@ -2582,7 +2583,7 @@ set_trap()
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}
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if (!trapinfo.force_bungle)
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You("finish arming %s.",
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the(defsyms[trap_to_defsym(what_trap(ttyp))].explanation));
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the(defsyms[trap_to_defsym(what_trap(ttyp, rn2))].explanation));
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if (((otmp->cursed || Fumbling) && (rnl(10) > 5))
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|| trapinfo.force_bungle)
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dotrap(ttmp,
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22
src/detect.c
22
src/detect.c
@@ -78,10 +78,12 @@ struct monst *mtmp;
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boolean showtail;
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{
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if (def_monsyms[(int) mtmp->data->mlet].sym == ' ')
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show_glyph(mtmp->mx, mtmp->my, detected_mon_to_glyph(mtmp));
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else
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show_glyph(mtmp->mx, mtmp->my,
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mtmp->mtame ? pet_to_glyph(mtmp) : mon_to_glyph(mtmp));
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detected_mon_to_glyph(mtmp, newsym_rn2));
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else
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show_glyph(mtmp->mx, mtmp->my, mtmp->mtame
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? pet_to_glyph(mtmp, newsym_rn2)
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: mon_to_glyph(mtmp, newsym_rn2));
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if (showtail && mtmp->data == &mons[PM_LONG_WORM])
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detect_wsegs(mtmp, 0);
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@@ -1591,14 +1593,20 @@ void
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find_trap(trap)
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struct trap *trap;
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{
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int tt = what_trap(trap->ttyp);
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int tt = what_trap(trap->ttyp, rn2);
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boolean cleared = FALSE;
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trap->tseen = 1;
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exercise(A_WIS, TRUE);
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feel_newsym(trap->tx, trap->ty);
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if (levl[trap->tx][trap->ty].glyph != trap_to_glyph(trap)) {
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/* The "Hallucination ||" is to preserve 3.6.1 behaviour, but this
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behaviour might need a rework in the hallucination case
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(e.g. to not prompt if any trap glyph appears on the
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square). */
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if (Hallucination ||
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levl[trap->tx][trap->ty].glyph !=
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trap_to_glyph(trap, rn2_on_display_rng)) {
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/* There's too much clutter to see your find otherwise */
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cls();
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map_trap(trap, 1);
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@@ -1832,7 +1840,7 @@ int default_glyph, which_subset;
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an object, replacing any object or trap at its spot) */
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glyph = !swallowed ? glyph_at(x, y) : levl_glyph;
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if (keep_mons && x == u.ux && y == u.uy && swallowed)
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glyph = mon_to_glyph(u.ustuck);
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glyph = mon_to_glyph(u.ustuck, rn2_on_display_rng);
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else if (((glyph_is_monster(glyph)
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|| glyph_is_warning(glyph)) && !keep_mons)
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|| glyph_is_swallow(glyph))
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@@ -1841,7 +1849,7 @@ int default_glyph, which_subset;
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|| glyph_is_invisible(glyph))
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&& keep_traps && !covers_traps(x, y)) {
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if ((t = t_at(x, y)) != 0 && t->tseen)
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glyph = trap_to_glyph(t);
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glyph = trap_to_glyph(t, rn2_on_display_rng);
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}
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if ((glyph_is_object(glyph) && !keep_objs)
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|| (glyph_is_trap(glyph) && !keep_traps)
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@@ -222,7 +222,7 @@ register struct trap *trap;
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register int show;
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{
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register int x = trap->tx, y = trap->ty;
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register int glyph = trap_to_glyph(trap);
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register int glyph = trap_to_glyph(trap, newsym_rn2);
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if (level.flags.hero_memory)
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levl[x][y].glyph = glyph;
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@@ -242,14 +242,14 @@ register struct obj *obj;
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register int show;
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{
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register int x = obj->ox, y = obj->oy;
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register int glyph = obj_to_glyph(obj);
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register int glyph = obj_to_glyph(obj, newsym_rn2);
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if (level.flags.hero_memory) {
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/* MRKR: While hallucinating, statues are seen as random monsters */
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/* but remembered as random objects. */
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if (Hallucination && obj->otyp == STATUE) {
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levl[x][y].glyph = random_obj_to_glyph();
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levl[x][y].glyph = random_obj_to_glyph(newsym_rn2);
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} else {
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levl[x][y].glyph = glyph;
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}
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@@ -394,7 +394,7 @@ xchar worm_tail; /* mon is actually a worm tail */
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(int) mon->m_ap_type);
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/*FALLTHRU*/
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case M_AP_NOTHING:
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show_glyph(x, y, mon_to_glyph(mon));
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show_glyph(x, y, mon_to_glyph(mon, newsym_rn2));
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break;
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case M_AP_FURNITURE: {
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@@ -434,7 +434,8 @@ xchar worm_tail; /* mon is actually a worm tail */
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case M_AP_MONSTER:
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show_glyph(x, y,
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monnum_to_glyph(what_mon((int) mon->mappearance)));
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monnum_to_glyph(what_mon((int) mon->mappearance,
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rn2_on_display_rng)));
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break;
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}
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}
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@@ -456,17 +457,19 @@ xchar worm_tail; /* mon is actually a worm tail */
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if (worm_tail)
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num = petnum_to_glyph(PM_LONG_WORM_TAIL);
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else
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num = pet_to_glyph(mon);
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num = pet_to_glyph(mon, rn2_on_display_rng);
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} else if (sightflags == DETECTED) {
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if (worm_tail)
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num = detected_monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL));
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num = detected_monnum_to_glyph(
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what_mon(PM_LONG_WORM_TAIL, rn2_on_display_rng));
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else
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num = detected_mon_to_glyph(mon);
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num = detected_mon_to_glyph(mon, rn2_on_display_rng);
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} else {
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if (worm_tail)
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num = monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL));
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num = monnum_to_glyph(
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what_mon(PM_LONG_WORM_TAIL, rn2_on_display_rng));
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else
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num = mon_to_glyph(mon);
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num = mon_to_glyph(mon, rn2_on_display_rng);
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}
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show_glyph(x, y, num);
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}
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@@ -489,10 +492,11 @@ register struct monst *mon;
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int glyph;
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if (mon_warning(mon)) {
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int wl = Hallucination ? rn1(WARNCOUNT - 1, 1) : warning_of(mon);
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int wl = Hallucination ?
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rn2_on_display_rng(WARNCOUNT - 1) + 1 : warning_of(mon);
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glyph = warning_to_glyph(wl);
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} else if (MATCH_WARN_OF_MON(mon)) {
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glyph = mon_to_glyph(mon);
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glyph = mon_to_glyph(mon, rn2_on_display_rng);
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} else {
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impossible("display_warning did not match warning type?");
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return;
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@@ -1751,7 +1755,8 @@ int loc;
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impossible("swallow_to_glyph: bad swallow location");
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loc = S_sw_br;
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}
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return ((int) (what_mon(mnum) << 3) | (loc - S_sw_tl)) + GLYPH_SWALLOW_OFF;
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return ((int) (what_mon(mnum, rn2_on_display_rng) << 3) |
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(loc - S_sw_tl)) + GLYPH_SWALLOW_OFF;
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}
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/*
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@@ -1538,8 +1538,12 @@ namefloorobj()
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unames[0] = ((Upolyd ? u.mfemale : flags.female) && urole.name.f)
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? urole.name.f
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: urole.name.m;
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/* random rank title for hero's role */
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unames[1] = rank_of(rnd(30), Role_switch, flags.female);
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/* random rank title for hero's role
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note: the 30 is hardcoded in xlev_to_rank, so should be
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hardcoded here too */
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unames[1] = rank_of(rn2_on_display_rng(30) + 1,
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Role_switch, flags.female);
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/* random fake monster */
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unames[2] = bogusmon(tmpbuf, (char *) 0);
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/* increased chance for fake monster */
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@@ -1550,7 +1554,7 @@ namefloorobj()
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unames[5] = "Wibbly Wobbly";
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pline("%s %s to call you \"%s.\"",
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The(buf), use_plural ? "decide" : "decides",
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unames[rn2(SIZE(unames))]);
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unames[rn2_on_display_rng(SIZE(unames))]);
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} else if (!objtyp_is_callable(obj->otyp)) {
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pline("%s %s can't be assigned a type name.",
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use_plural ? "Those" : "That", buf);
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@@ -1930,7 +1934,7 @@ char *buf, *code;
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{
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char *mname = buf;
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get_rnd_text(BOGUSMONFILE, buf);
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get_rnd_text(BOGUSMONFILE, buf, rn2_on_display_rng);
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/* strip prefix if present */
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if (!letter(*mname)) {
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if (code)
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@@ -1957,7 +1961,7 @@ char *code;
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*code = '\0';
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do {
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name = rn1(SPECIAL_PM + BOGUSMONSIZE - LOW_PM, LOW_PM);
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name = rn2_on_display_rng(SPECIAL_PM + BOGUSMONSIZE - LOW_PM) + LOW_PM;
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} while (name < SPECIAL_PM
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&& (type_is_pname(&mons[name]) || (mons[name].geno & G_NOGEN)));
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@@ -2013,8 +2017,9 @@ const char *
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hcolor(colorpref)
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const char *colorpref;
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{
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return (Hallucination || !colorpref) ? hcolors[rn2(SIZE(hcolors))]
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: colorpref;
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return (Hallucination || !colorpref)
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? hcolors[rn2_on_display_rng(SIZE(hcolors))]
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: colorpref;
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}
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/* return a random real color unless hallucinating */
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@@ -1076,7 +1076,7 @@ struct obj *obj;
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if ((u.dx || u.dy) && (bhitpos.x != u.ux || bhitpos.y != u.uy)) {
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int x = bhitpos.x - u.dx, y = bhitpos.y - u.dy;
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tmp_at(DISP_FLASH, obj_to_glyph(obj));
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tmp_at(DISP_FLASH, obj_to_glyph(obj, rn2_on_display_rng));
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while (isok(x,y) && (x != u.ux || y != u.uy)) {
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tmp_at(x, y);
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delay_output();
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@@ -1145,7 +1145,7 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
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bhitpos.x = mon->mx;
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bhitpos.y = mon->my;
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if (tethered_weapon)
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tmp_at(DISP_TETHER, obj_to_glyph(obj));
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tmp_at(DISP_TETHER, obj_to_glyph(obj, rn2_on_display_rng));
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} else if (u.dz) {
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if (u.dz < 0
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/* Mjollnir must we wielded to be thrown--caller verifies this;
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@@ -1374,7 +1374,7 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
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}
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if (!IS_SOFT(levl[bhitpos.x][bhitpos.y].typ) && breaktest(obj)) {
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tmp_at(DISP_FLASH, obj_to_glyph(obj));
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tmp_at(DISP_FLASH, obj_to_glyph(obj, rn2_on_display_rng));
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tmp_at(bhitpos.x, bhitpos.y);
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delay_output();
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tmp_at(DISP_END, 0);
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@@ -18,7 +18,7 @@ char *outbuf;
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/* a random engraving may come from the "rumors" file,
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or from the "engrave" file (formerly in an array here) */
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if (!rn2(4) || !(rumor = getrumor(0, outbuf, TRUE)) || !*rumor)
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(void) get_rnd_text(ENGRAVEFILE, outbuf);
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(void) get_rnd_text(ENGRAVEFILE, outbuf, rn2);
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wipeout_text(outbuf, (int) (strlen(outbuf) / 4), 0);
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return outbuf;
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@@ -1294,7 +1294,7 @@ const char *str;
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/* Engrave the headstone */
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del_engr_at(x, y);
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if (!str)
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str = get_rnd_text(EPITAPHFILE, buf);
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str = get_rnd_text(EPITAPHFILE, buf, rn2);
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make_engr_at(x, y, str, 0L, HEADSTONE);
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return;
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}
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@@ -1466,7 +1466,7 @@ domove_core()
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if (context.run >= 2) {
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if (iflags.mention_walls) {
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if (trap && trap->tseen) {
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int tt = what_trap(trap->ttyp);
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int tt = what_trap(trap->ttyp, rn2_on_display_rng);
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You("stop in front of %s.",
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an(defsyms[trap_to_defsym(tt)].explanation));
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@@ -2709,7 +2709,7 @@ lookaround()
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goto bcorr; /* if you must */
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if (x == u.ux + u.dx && y == u.uy + u.dy) {
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if (iflags.mention_walls) {
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int tt = what_trap(trap->ttyp);
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int tt = what_trap(trap->ttyp, rn2_on_display_rng);
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You("stop in front of %s.",
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an(defsyms[trap_to_defsym(tt)].explanation));
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}
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@@ -2691,8 +2691,8 @@ long *out_cnt;
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any.a_obj = otmp;
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else
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any.a_char = ilet;
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add_menu(win, obj_to_glyph(otmp), &any, ilet, 0, ATR_NONE,
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doname(otmp), MENU_UNSELECTED);
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add_menu(win, obj_to_glyph(otmp, rn2_on_display_rng), &any, ilet,
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0, ATR_NONE, doname(otmp), MENU_UNSELECTED);
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}
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}
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if (flags.sortpack) {
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@@ -2805,7 +2805,8 @@ char avoidlet;
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classcount++;
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}
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any.a_char = ilet;
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add_menu(win, obj_to_glyph(otmp), &any, ilet, 0, ATR_NONE,
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add_menu(win, obj_to_glyph(otmp, rn2_on_display_rng),
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&any, ilet, 0, ATR_NONE,
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doname(otmp), MENU_UNSELECTED);
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}
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}
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@@ -532,7 +532,7 @@ struct obj *obj; /* missile (or stack providing it) */
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* be careful not to use either one after it's been freed.
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*/
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if (sym)
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tmp_at(DISP_FLASH, obj_to_glyph(singleobj));
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tmp_at(DISP_FLASH, obj_to_glyph(singleobj, rn2_on_display_rng));
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while (range-- > 0) { /* Actually the loop is always exited by break */
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bhitpos.x += dx;
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bhitpos.y += dy;
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@@ -1976,7 +1976,7 @@ struct monst *mtmp;
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#ifdef CLIPPING
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cliparound(mtmp->mx, mtmp->my);
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#endif
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show_glyph(mtmp->mx, mtmp->my, mon_to_glyph(mtmp));
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show_glyph(mtmp->mx, mtmp->my, mon_to_glyph(mtmp, rn2));
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display_self();
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You_feel("aggravated at %s.", noit_mon_nam(mtmp));
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display_nhwindow(WIN_MAP, TRUE);
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@@ -381,7 +381,8 @@ char *buf, *monbuf;
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buf[0] = monbuf[0] = '\0';
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glyph = glyph_at(x, y);
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if (u.ux == x && u.uy == y && canspotself()
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&& !(iflags.save_uswallow && glyph == mon_to_glyph(u.ustuck))
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&& !(iflags.save_uswallow &&
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glyph == mon_to_glyph(u.ustuck, rn2_on_display_rng))
|
||||
&& (!iflags.terrainmode || (iflags.terrainmode & TER_MON) != 0)) {
|
||||
/* fill in buf[] */
|
||||
(void) self_lookat(buf);
|
||||
@@ -435,7 +436,7 @@ char *buf, *monbuf;
|
||||
} else if (glyph_is_object(glyph)) {
|
||||
look_at_object(buf, x, y, glyph); /* fill in buf[] */
|
||||
} else if (glyph_is_trap(glyph)) {
|
||||
int tnum = what_trap(glyph_to_trap(glyph));
|
||||
int tnum = what_trap(glyph_to_trap(glyph), rn2_on_display_rng);
|
||||
|
||||
/* Trap detection displays a bear trap at locations having
|
||||
* a trapped door or trapped container or both.
|
||||
@@ -1487,7 +1488,7 @@ doidtrap()
|
||||
if (u.dz < 0 ? is_hole(tt) : tt == ROCKTRAP)
|
||||
break;
|
||||
}
|
||||
tt = what_trap(tt);
|
||||
tt = what_trap(tt, rn2_on_display_rng);
|
||||
pline("That is %s%s%s.",
|
||||
an(defsyms[trap_to_defsym(tt)].explanation),
|
||||
!trap->madeby_u
|
||||
|
||||
@@ -914,7 +914,7 @@ boolean FDECL((*allow), (OBJ_P)); /* allow function */
|
||||
}
|
||||
|
||||
any.a_obj = curr;
|
||||
add_menu(win, obj_to_glyph(curr), &any,
|
||||
add_menu(win, obj_to_glyph(curr, rn2_on_display_rng), &any,
|
||||
(qflags & USE_INVLET) ? curr->invlet
|
||||
: (first && curr->oclass == COIN_CLASS) ? '$' : 0,
|
||||
def_oc_syms[(int) objects[curr->otyp].oc_class].sym,
|
||||
@@ -939,7 +939,7 @@ boolean FDECL((*allow), (OBJ_P)); /* allow function */
|
||||
fake_hero_object = zeroobj;
|
||||
fake_hero_object.quan = 1L; /* not strictly necessary... */
|
||||
any.a_obj = &fake_hero_object;
|
||||
add_menu(win, mon_to_glyph(&youmonst), &any,
|
||||
add_menu(win, mon_to_glyph(&youmonst, rn2_on_display_rng), &any,
|
||||
/* fake inventory letter, no group accelerator */
|
||||
CONTAINED_SYM, 0, ATR_NONE, an(self_lookat(buf)),
|
||||
MENU_UNSELECTED);
|
||||
|
||||
13
src/pray.c
13
src/pray.c
@@ -2095,13 +2095,18 @@ aligntyp alignment;
|
||||
if (!Hallucination)
|
||||
return align_gname(alignment);
|
||||
|
||||
/* Count the roles, so that we can pick one at random. */
|
||||
int rolecount = 0;
|
||||
while (roles[rolecount].filecode)
|
||||
rolecount++;
|
||||
|
||||
/* The priest may not have initialized god names. If this is the
|
||||
* case, and we roll priest, we need to try again. */
|
||||
case, and we roll priest, we need to try again. */
|
||||
do
|
||||
which = randrole();
|
||||
which = rn2_on_display_rng(rolecount);
|
||||
while (!roles[which].lgod);
|
||||
|
||||
switch (rn2(9)) {
|
||||
switch (rn2_on_display_rng(9)) {
|
||||
case 0:
|
||||
case 1:
|
||||
gnam = roles[which].lgod;
|
||||
@@ -2116,7 +2121,7 @@ aligntyp alignment;
|
||||
break;
|
||||
case 6:
|
||||
case 7:
|
||||
gnam = hallu_gods[rn2(sizeof hallu_gods / sizeof *hallu_gods)];
|
||||
gnam = hallu_gods[rn2_on_display_rng(SIZE(hallu_gods))];
|
||||
break;
|
||||
case 8:
|
||||
gnam = Moloch;
|
||||
|
||||
14
src/rnd.c
14
src/rnd.c
@@ -34,6 +34,20 @@ register int x;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* 0 <= rn2(x) < x, but on a different sequence from the "main" rn2;
|
||||
used in cases where the answer doesn't affect gameplay and we don't
|
||||
want to give users easy control over the main RNG sequence. This is
|
||||
an intentionally low-quality RNG to discourage its use for anything
|
||||
gameplay-affecting; please use a better RNG in that case. */
|
||||
int
|
||||
rn2_on_display_rng(x)
|
||||
register int x;
|
||||
{
|
||||
static unsigned seed = 1;
|
||||
seed *= 2739110765;
|
||||
return (int)((seed >> 16) % (unsigned)x);
|
||||
}
|
||||
|
||||
/* 0 <= rnl(x) < x; sometimes subtracting Luck;
|
||||
good luck approaches 0, bad luck approaches (x-1) */
|
||||
int
|
||||
|
||||
@@ -280,11 +280,13 @@ rumor_check()
|
||||
}
|
||||
}
|
||||
|
||||
/* Gets a random line of text from file 'fname', and returns it. */
|
||||
/* Gets a random line of text from file 'fname', and returns it.
|
||||
rng is the random number generator to use, and should act like rn2 does. */
|
||||
char *
|
||||
get_rnd_text(fname, buf)
|
||||
get_rnd_text(fname, buf, rng)
|
||||
const char *fname;
|
||||
char *buf;
|
||||
int FDECL((*rng), (int));
|
||||
{
|
||||
dlb *fh;
|
||||
|
||||
@@ -305,7 +307,7 @@ char *buf;
|
||||
(void) dlb_fseek(fh, 0L, SEEK_END);
|
||||
endtxt = dlb_ftell(fh);
|
||||
sizetxt = endtxt - starttxt;
|
||||
tidbit = Rand() % sizetxt;
|
||||
tidbit = rng(sizetxt);
|
||||
|
||||
(void) dlb_fseek(fh, starttxt + tidbit, SEEK_SET);
|
||||
(void) dlb_fgets(line, sizeof line, fh);
|
||||
|
||||
@@ -1814,7 +1814,7 @@ int style;
|
||||
delaycnt = 1;
|
||||
if (!cansee(bhitpos.x, bhitpos.y))
|
||||
curs_on_u();
|
||||
tmp_at(DISP_FLASH, obj_to_glyph(singleobj));
|
||||
tmp_at(DISP_FLASH, obj_to_glyph(singleobj, rn2_on_display_rng));
|
||||
tmp_at(bhitpos.x, bhitpos.y);
|
||||
}
|
||||
/* Mark a spot to place object in bones files to prevent
|
||||
|
||||
@@ -2023,7 +2023,7 @@ struct monst *mdef;
|
||||
{
|
||||
if (!Invisible) {
|
||||
map_location(u.ux, u.uy, TRUE);
|
||||
tmp_at(DISP_ALWAYS, mon_to_glyph(&youmonst));
|
||||
tmp_at(DISP_ALWAYS, mon_to_glyph(&youmonst, rn2_on_display_rng));
|
||||
tmp_at(mdef->mx, mdef->my);
|
||||
}
|
||||
You("engulf %s!", mon_nam(mdef));
|
||||
|
||||
@@ -457,13 +457,14 @@ boolean use_detection_glyph;
|
||||
struct wseg *curr = wtails[worm->wormno];
|
||||
|
||||
/* if (!mtmp->wormno) return; bullet proofing */
|
||||
int what_tail = what_mon(PM_LONG_WORM_TAIL, newsym_rn2);
|
||||
|
||||
while (curr != wheads[worm->wormno]) {
|
||||
num = use_detection_glyph
|
||||
? detected_monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL))
|
||||
? detected_monnum_to_glyph(what_tail)
|
||||
: (worm->mtame
|
||||
? petnum_to_glyph(what_mon(PM_LONG_WORM_TAIL))
|
||||
: monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL)));
|
||||
? petnum_to_glyph(what_tail)
|
||||
: monnum_to_glyph(what_tail));
|
||||
show_glyph(curr->wx, curr->wy, num);
|
||||
curr = curr->nseg;
|
||||
}
|
||||
|
||||
@@ -3200,9 +3200,9 @@ struct obj **pobj; /* object tossed/used, set to NULL
|
||||
} else if (weapon == THROWN_TETHERED_WEAPON && obj) {
|
||||
tethered_weapon = TRUE;
|
||||
weapon = THROWN_WEAPON; /* simplify if's that follow below */
|
||||
tmp_at(DISP_TETHER, obj_to_glyph(obj));
|
||||
tmp_at(DISP_TETHER, obj_to_glyph(obj, rn2_on_display_rng));
|
||||
} else if (weapon != ZAPPED_WAND && weapon != INVIS_BEAM)
|
||||
tmp_at(DISP_FLASH, obj_to_glyph(obj));
|
||||
tmp_at(DISP_FLASH, obj_to_glyph(obj, rn2_on_display_rng));
|
||||
|
||||
while (range-- > 0) {
|
||||
int x, y;
|
||||
|
||||
Reference in New Issue
Block a user