Don't advance the main RNG during hallucination

This is based on the multiple-RNGs code fron NetHack4, but using
only the parts relevant to the display RNG (and with substantial
changes, both because of post-3.4.3 changes, and because Nethack4's
display code is based on Slash'EM's rather than NetHack's).
This commit is contained in:
Alex Smith
2019-01-28 04:45:26 +00:00
parent 1083971228
commit ce5184c3da
21 changed files with 150 additions and 93 deletions

View File

@@ -241,7 +241,7 @@ int rx, ry, *resp;
int visglyph, corpseglyph;
visglyph = glyph_at(rx, ry);
corpseglyph = obj_to_glyph(corpse);
corpseglyph = obj_to_glyph(corpse, rn2);
if (Blind && (visglyph != corpseglyph))
map_object(corpse, TRUE);
@@ -2501,7 +2501,7 @@ struct obj *otmp;
ttyp = (otmp->otyp == LAND_MINE) ? LANDMINE : BEAR_TRAP;
if (otmp == trapinfo.tobj && u.ux == trapinfo.tx && u.uy == trapinfo.ty) {
You("resume setting %s%s.", shk_your(buf, otmp),
defsyms[trap_to_defsym(what_trap(ttyp))].explanation);
defsyms[trap_to_defsym(what_trap(ttyp, rn2))].explanation);
set_occupation(set_trap, occutext, 0);
return;
}
@@ -2526,7 +2526,8 @@ struct obj *otmp;
chance = (rnl(10) > 5);
You("aren't very skilled at reaching from %s.", mon_nam(u.usteed));
Sprintf(buf, "Continue your attempt to set %s?",
the(defsyms[trap_to_defsym(what_trap(ttyp))].explanation));
the(defsyms[trap_to_defsym(what_trap(ttyp, rn2))]
.explanation));
if (yn(buf) == 'y') {
if (chance) {
switch (ttyp) {
@@ -2537,7 +2538,7 @@ struct obj *otmp;
case BEAR_TRAP: /* drop it without arming it */
reset_trapset();
You("drop %s!",
the(defsyms[trap_to_defsym(what_trap(ttyp))]
the(defsyms[trap_to_defsym(what_trap(ttyp, rn2))]
.explanation));
dropx(otmp);
return;
@@ -2549,7 +2550,7 @@ struct obj *otmp;
}
}
You("begin setting %s%s.", shk_your(buf, otmp),
defsyms[trap_to_defsym(what_trap(ttyp))].explanation);
defsyms[trap_to_defsym(what_trap(ttyp, rn2))].explanation);
set_occupation(set_trap, occutext, 0);
return;
}
@@ -2582,7 +2583,7 @@ set_trap()
}
if (!trapinfo.force_bungle)
You("finish arming %s.",
the(defsyms[trap_to_defsym(what_trap(ttyp))].explanation));
the(defsyms[trap_to_defsym(what_trap(ttyp, rn2))].explanation));
if (((otmp->cursed || Fumbling) && (rnl(10) > 5))
|| trapinfo.force_bungle)
dotrap(ttmp,

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@@ -78,10 +78,12 @@ struct monst *mtmp;
boolean showtail;
{
if (def_monsyms[(int) mtmp->data->mlet].sym == ' ')
show_glyph(mtmp->mx, mtmp->my, detected_mon_to_glyph(mtmp));
else
show_glyph(mtmp->mx, mtmp->my,
mtmp->mtame ? pet_to_glyph(mtmp) : mon_to_glyph(mtmp));
detected_mon_to_glyph(mtmp, newsym_rn2));
else
show_glyph(mtmp->mx, mtmp->my, mtmp->mtame
? pet_to_glyph(mtmp, newsym_rn2)
: mon_to_glyph(mtmp, newsym_rn2));
if (showtail && mtmp->data == &mons[PM_LONG_WORM])
detect_wsegs(mtmp, 0);
@@ -1591,14 +1593,20 @@ void
find_trap(trap)
struct trap *trap;
{
int tt = what_trap(trap->ttyp);
int tt = what_trap(trap->ttyp, rn2);
boolean cleared = FALSE;
trap->tseen = 1;
exercise(A_WIS, TRUE);
feel_newsym(trap->tx, trap->ty);
if (levl[trap->tx][trap->ty].glyph != trap_to_glyph(trap)) {
/* The "Hallucination ||" is to preserve 3.6.1 behaviour, but this
behaviour might need a rework in the hallucination case
(e.g. to not prompt if any trap glyph appears on the
square). */
if (Hallucination ||
levl[trap->tx][trap->ty].glyph !=
trap_to_glyph(trap, rn2_on_display_rng)) {
/* There's too much clutter to see your find otherwise */
cls();
map_trap(trap, 1);
@@ -1832,7 +1840,7 @@ int default_glyph, which_subset;
an object, replacing any object or trap at its spot) */
glyph = !swallowed ? glyph_at(x, y) : levl_glyph;
if (keep_mons && x == u.ux && y == u.uy && swallowed)
glyph = mon_to_glyph(u.ustuck);
glyph = mon_to_glyph(u.ustuck, rn2_on_display_rng);
else if (((glyph_is_monster(glyph)
|| glyph_is_warning(glyph)) && !keep_mons)
|| glyph_is_swallow(glyph))
@@ -1841,7 +1849,7 @@ int default_glyph, which_subset;
|| glyph_is_invisible(glyph))
&& keep_traps && !covers_traps(x, y)) {
if ((t = t_at(x, y)) != 0 && t->tseen)
glyph = trap_to_glyph(t);
glyph = trap_to_glyph(t, rn2_on_display_rng);
}
if ((glyph_is_object(glyph) && !keep_objs)
|| (glyph_is_trap(glyph) && !keep_traps)

View File

@@ -222,7 +222,7 @@ register struct trap *trap;
register int show;
{
register int x = trap->tx, y = trap->ty;
register int glyph = trap_to_glyph(trap);
register int glyph = trap_to_glyph(trap, newsym_rn2);
if (level.flags.hero_memory)
levl[x][y].glyph = glyph;
@@ -242,14 +242,14 @@ register struct obj *obj;
register int show;
{
register int x = obj->ox, y = obj->oy;
register int glyph = obj_to_glyph(obj);
register int glyph = obj_to_glyph(obj, newsym_rn2);
if (level.flags.hero_memory) {
/* MRKR: While hallucinating, statues are seen as random monsters */
/* but remembered as random objects. */
if (Hallucination && obj->otyp == STATUE) {
levl[x][y].glyph = random_obj_to_glyph();
levl[x][y].glyph = random_obj_to_glyph(newsym_rn2);
} else {
levl[x][y].glyph = glyph;
}
@@ -394,7 +394,7 @@ xchar worm_tail; /* mon is actually a worm tail */
(int) mon->m_ap_type);
/*FALLTHRU*/
case M_AP_NOTHING:
show_glyph(x, y, mon_to_glyph(mon));
show_glyph(x, y, mon_to_glyph(mon, newsym_rn2));
break;
case M_AP_FURNITURE: {
@@ -434,7 +434,8 @@ xchar worm_tail; /* mon is actually a worm tail */
case M_AP_MONSTER:
show_glyph(x, y,
monnum_to_glyph(what_mon((int) mon->mappearance)));
monnum_to_glyph(what_mon((int) mon->mappearance,
rn2_on_display_rng)));
break;
}
}
@@ -456,17 +457,19 @@ xchar worm_tail; /* mon is actually a worm tail */
if (worm_tail)
num = petnum_to_glyph(PM_LONG_WORM_TAIL);
else
num = pet_to_glyph(mon);
num = pet_to_glyph(mon, rn2_on_display_rng);
} else if (sightflags == DETECTED) {
if (worm_tail)
num = detected_monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL));
num = detected_monnum_to_glyph(
what_mon(PM_LONG_WORM_TAIL, rn2_on_display_rng));
else
num = detected_mon_to_glyph(mon);
num = detected_mon_to_glyph(mon, rn2_on_display_rng);
} else {
if (worm_tail)
num = monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL));
num = monnum_to_glyph(
what_mon(PM_LONG_WORM_TAIL, rn2_on_display_rng));
else
num = mon_to_glyph(mon);
num = mon_to_glyph(mon, rn2_on_display_rng);
}
show_glyph(x, y, num);
}
@@ -489,10 +492,11 @@ register struct monst *mon;
int glyph;
if (mon_warning(mon)) {
int wl = Hallucination ? rn1(WARNCOUNT - 1, 1) : warning_of(mon);
int wl = Hallucination ?
rn2_on_display_rng(WARNCOUNT - 1) + 1 : warning_of(mon);
glyph = warning_to_glyph(wl);
} else if (MATCH_WARN_OF_MON(mon)) {
glyph = mon_to_glyph(mon);
glyph = mon_to_glyph(mon, rn2_on_display_rng);
} else {
impossible("display_warning did not match warning type?");
return;
@@ -1751,7 +1755,8 @@ int loc;
impossible("swallow_to_glyph: bad swallow location");
loc = S_sw_br;
}
return ((int) (what_mon(mnum) << 3) | (loc - S_sw_tl)) + GLYPH_SWALLOW_OFF;
return ((int) (what_mon(mnum, rn2_on_display_rng) << 3) |
(loc - S_sw_tl)) + GLYPH_SWALLOW_OFF;
}
/*

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@@ -1538,8 +1538,12 @@ namefloorobj()
unames[0] = ((Upolyd ? u.mfemale : flags.female) && urole.name.f)
? urole.name.f
: urole.name.m;
/* random rank title for hero's role */
unames[1] = rank_of(rnd(30), Role_switch, flags.female);
/* random rank title for hero's role
note: the 30 is hardcoded in xlev_to_rank, so should be
hardcoded here too */
unames[1] = rank_of(rn2_on_display_rng(30) + 1,
Role_switch, flags.female);
/* random fake monster */
unames[2] = bogusmon(tmpbuf, (char *) 0);
/* increased chance for fake monster */
@@ -1550,7 +1554,7 @@ namefloorobj()
unames[5] = "Wibbly Wobbly";
pline("%s %s to call you \"%s.\"",
The(buf), use_plural ? "decide" : "decides",
unames[rn2(SIZE(unames))]);
unames[rn2_on_display_rng(SIZE(unames))]);
} else if (!objtyp_is_callable(obj->otyp)) {
pline("%s %s can't be assigned a type name.",
use_plural ? "Those" : "That", buf);
@@ -1930,7 +1934,7 @@ char *buf, *code;
{
char *mname = buf;
get_rnd_text(BOGUSMONFILE, buf);
get_rnd_text(BOGUSMONFILE, buf, rn2_on_display_rng);
/* strip prefix if present */
if (!letter(*mname)) {
if (code)
@@ -1957,7 +1961,7 @@ char *code;
*code = '\0';
do {
name = rn1(SPECIAL_PM + BOGUSMONSIZE - LOW_PM, LOW_PM);
name = rn2_on_display_rng(SPECIAL_PM + BOGUSMONSIZE - LOW_PM) + LOW_PM;
} while (name < SPECIAL_PM
&& (type_is_pname(&mons[name]) || (mons[name].geno & G_NOGEN)));
@@ -2013,8 +2017,9 @@ const char *
hcolor(colorpref)
const char *colorpref;
{
return (Hallucination || !colorpref) ? hcolors[rn2(SIZE(hcolors))]
: colorpref;
return (Hallucination || !colorpref)
? hcolors[rn2_on_display_rng(SIZE(hcolors))]
: colorpref;
}
/* return a random real color unless hallucinating */

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@@ -1076,7 +1076,7 @@ struct obj *obj;
if ((u.dx || u.dy) && (bhitpos.x != u.ux || bhitpos.y != u.uy)) {
int x = bhitpos.x - u.dx, y = bhitpos.y - u.dy;
tmp_at(DISP_FLASH, obj_to_glyph(obj));
tmp_at(DISP_FLASH, obj_to_glyph(obj, rn2_on_display_rng));
while (isok(x,y) && (x != u.ux || y != u.uy)) {
tmp_at(x, y);
delay_output();
@@ -1145,7 +1145,7 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
bhitpos.x = mon->mx;
bhitpos.y = mon->my;
if (tethered_weapon)
tmp_at(DISP_TETHER, obj_to_glyph(obj));
tmp_at(DISP_TETHER, obj_to_glyph(obj, rn2_on_display_rng));
} else if (u.dz) {
if (u.dz < 0
/* Mjollnir must we wielded to be thrown--caller verifies this;
@@ -1374,7 +1374,7 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
}
if (!IS_SOFT(levl[bhitpos.x][bhitpos.y].typ) && breaktest(obj)) {
tmp_at(DISP_FLASH, obj_to_glyph(obj));
tmp_at(DISP_FLASH, obj_to_glyph(obj, rn2_on_display_rng));
tmp_at(bhitpos.x, bhitpos.y);
delay_output();
tmp_at(DISP_END, 0);

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@@ -18,7 +18,7 @@ char *outbuf;
/* a random engraving may come from the "rumors" file,
or from the "engrave" file (formerly in an array here) */
if (!rn2(4) || !(rumor = getrumor(0, outbuf, TRUE)) || !*rumor)
(void) get_rnd_text(ENGRAVEFILE, outbuf);
(void) get_rnd_text(ENGRAVEFILE, outbuf, rn2);
wipeout_text(outbuf, (int) (strlen(outbuf) / 4), 0);
return outbuf;
@@ -1294,7 +1294,7 @@ const char *str;
/* Engrave the headstone */
del_engr_at(x, y);
if (!str)
str = get_rnd_text(EPITAPHFILE, buf);
str = get_rnd_text(EPITAPHFILE, buf, rn2);
make_engr_at(x, y, str, 0L, HEADSTONE);
return;
}

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@@ -1466,7 +1466,7 @@ domove_core()
if (context.run >= 2) {
if (iflags.mention_walls) {
if (trap && trap->tseen) {
int tt = what_trap(trap->ttyp);
int tt = what_trap(trap->ttyp, rn2_on_display_rng);
You("stop in front of %s.",
an(defsyms[trap_to_defsym(tt)].explanation));
@@ -2709,7 +2709,7 @@ lookaround()
goto bcorr; /* if you must */
if (x == u.ux + u.dx && y == u.uy + u.dy) {
if (iflags.mention_walls) {
int tt = what_trap(trap->ttyp);
int tt = what_trap(trap->ttyp, rn2_on_display_rng);
You("stop in front of %s.",
an(defsyms[trap_to_defsym(tt)].explanation));
}

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@@ -2691,8 +2691,8 @@ long *out_cnt;
any.a_obj = otmp;
else
any.a_char = ilet;
add_menu(win, obj_to_glyph(otmp), &any, ilet, 0, ATR_NONE,
doname(otmp), MENU_UNSELECTED);
add_menu(win, obj_to_glyph(otmp, rn2_on_display_rng), &any, ilet,
0, ATR_NONE, doname(otmp), MENU_UNSELECTED);
}
}
if (flags.sortpack) {
@@ -2805,7 +2805,8 @@ char avoidlet;
classcount++;
}
any.a_char = ilet;
add_menu(win, obj_to_glyph(otmp), &any, ilet, 0, ATR_NONE,
add_menu(win, obj_to_glyph(otmp, rn2_on_display_rng),
&any, ilet, 0, ATR_NONE,
doname(otmp), MENU_UNSELECTED);
}
}

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@@ -532,7 +532,7 @@ struct obj *obj; /* missile (or stack providing it) */
* be careful not to use either one after it's been freed.
*/
if (sym)
tmp_at(DISP_FLASH, obj_to_glyph(singleobj));
tmp_at(DISP_FLASH, obj_to_glyph(singleobj, rn2_on_display_rng));
while (range-- > 0) { /* Actually the loop is always exited by break */
bhitpos.x += dx;
bhitpos.y += dy;

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@@ -1976,7 +1976,7 @@ struct monst *mtmp;
#ifdef CLIPPING
cliparound(mtmp->mx, mtmp->my);
#endif
show_glyph(mtmp->mx, mtmp->my, mon_to_glyph(mtmp));
show_glyph(mtmp->mx, mtmp->my, mon_to_glyph(mtmp, rn2));
display_self();
You_feel("aggravated at %s.", noit_mon_nam(mtmp));
display_nhwindow(WIN_MAP, TRUE);

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@@ -381,7 +381,8 @@ char *buf, *monbuf;
buf[0] = monbuf[0] = '\0';
glyph = glyph_at(x, y);
if (u.ux == x && u.uy == y && canspotself()
&& !(iflags.save_uswallow && glyph == mon_to_glyph(u.ustuck))
&& !(iflags.save_uswallow &&
glyph == mon_to_glyph(u.ustuck, rn2_on_display_rng))
&& (!iflags.terrainmode || (iflags.terrainmode & TER_MON) != 0)) {
/* fill in buf[] */
(void) self_lookat(buf);
@@ -435,7 +436,7 @@ char *buf, *monbuf;
} else if (glyph_is_object(glyph)) {
look_at_object(buf, x, y, glyph); /* fill in buf[] */
} else if (glyph_is_trap(glyph)) {
int tnum = what_trap(glyph_to_trap(glyph));
int tnum = what_trap(glyph_to_trap(glyph), rn2_on_display_rng);
/* Trap detection displays a bear trap at locations having
* a trapped door or trapped container or both.
@@ -1487,7 +1488,7 @@ doidtrap()
if (u.dz < 0 ? is_hole(tt) : tt == ROCKTRAP)
break;
}
tt = what_trap(tt);
tt = what_trap(tt, rn2_on_display_rng);
pline("That is %s%s%s.",
an(defsyms[trap_to_defsym(tt)].explanation),
!trap->madeby_u

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@@ -914,7 +914,7 @@ boolean FDECL((*allow), (OBJ_P)); /* allow function */
}
any.a_obj = curr;
add_menu(win, obj_to_glyph(curr), &any,
add_menu(win, obj_to_glyph(curr, rn2_on_display_rng), &any,
(qflags & USE_INVLET) ? curr->invlet
: (first && curr->oclass == COIN_CLASS) ? '$' : 0,
def_oc_syms[(int) objects[curr->otyp].oc_class].sym,
@@ -939,7 +939,7 @@ boolean FDECL((*allow), (OBJ_P)); /* allow function */
fake_hero_object = zeroobj;
fake_hero_object.quan = 1L; /* not strictly necessary... */
any.a_obj = &fake_hero_object;
add_menu(win, mon_to_glyph(&youmonst), &any,
add_menu(win, mon_to_glyph(&youmonst, rn2_on_display_rng), &any,
/* fake inventory letter, no group accelerator */
CONTAINED_SYM, 0, ATR_NONE, an(self_lookat(buf)),
MENU_UNSELECTED);

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@@ -2095,13 +2095,18 @@ aligntyp alignment;
if (!Hallucination)
return align_gname(alignment);
/* Count the roles, so that we can pick one at random. */
int rolecount = 0;
while (roles[rolecount].filecode)
rolecount++;
/* The priest may not have initialized god names. If this is the
* case, and we roll priest, we need to try again. */
case, and we roll priest, we need to try again. */
do
which = randrole();
which = rn2_on_display_rng(rolecount);
while (!roles[which].lgod);
switch (rn2(9)) {
switch (rn2_on_display_rng(9)) {
case 0:
case 1:
gnam = roles[which].lgod;
@@ -2116,7 +2121,7 @@ aligntyp alignment;
break;
case 6:
case 7:
gnam = hallu_gods[rn2(sizeof hallu_gods / sizeof *hallu_gods)];
gnam = hallu_gods[rn2_on_display_rng(SIZE(hallu_gods))];
break;
case 8:
gnam = Moloch;

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@@ -34,6 +34,20 @@ register int x;
#endif
}
/* 0 <= rn2(x) < x, but on a different sequence from the "main" rn2;
used in cases where the answer doesn't affect gameplay and we don't
want to give users easy control over the main RNG sequence. This is
an intentionally low-quality RNG to discourage its use for anything
gameplay-affecting; please use a better RNG in that case. */
int
rn2_on_display_rng(x)
register int x;
{
static unsigned seed = 1;
seed *= 2739110765;
return (int)((seed >> 16) % (unsigned)x);
}
/* 0 <= rnl(x) < x; sometimes subtracting Luck;
good luck approaches 0, bad luck approaches (x-1) */
int

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@@ -280,11 +280,13 @@ rumor_check()
}
}
/* Gets a random line of text from file 'fname', and returns it. */
/* Gets a random line of text from file 'fname', and returns it.
rng is the random number generator to use, and should act like rn2 does. */
char *
get_rnd_text(fname, buf)
get_rnd_text(fname, buf, rng)
const char *fname;
char *buf;
int FDECL((*rng), (int));
{
dlb *fh;
@@ -305,7 +307,7 @@ char *buf;
(void) dlb_fseek(fh, 0L, SEEK_END);
endtxt = dlb_ftell(fh);
sizetxt = endtxt - starttxt;
tidbit = Rand() % sizetxt;
tidbit = rng(sizetxt);
(void) dlb_fseek(fh, starttxt + tidbit, SEEK_SET);
(void) dlb_fgets(line, sizeof line, fh);

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@@ -1814,7 +1814,7 @@ int style;
delaycnt = 1;
if (!cansee(bhitpos.x, bhitpos.y))
curs_on_u();
tmp_at(DISP_FLASH, obj_to_glyph(singleobj));
tmp_at(DISP_FLASH, obj_to_glyph(singleobj, rn2_on_display_rng));
tmp_at(bhitpos.x, bhitpos.y);
}
/* Mark a spot to place object in bones files to prevent

View File

@@ -2023,7 +2023,7 @@ struct monst *mdef;
{
if (!Invisible) {
map_location(u.ux, u.uy, TRUE);
tmp_at(DISP_ALWAYS, mon_to_glyph(&youmonst));
tmp_at(DISP_ALWAYS, mon_to_glyph(&youmonst, rn2_on_display_rng));
tmp_at(mdef->mx, mdef->my);
}
You("engulf %s!", mon_nam(mdef));

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@@ -457,13 +457,14 @@ boolean use_detection_glyph;
struct wseg *curr = wtails[worm->wormno];
/* if (!mtmp->wormno) return; bullet proofing */
int what_tail = what_mon(PM_LONG_WORM_TAIL, newsym_rn2);
while (curr != wheads[worm->wormno]) {
num = use_detection_glyph
? detected_monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL))
? detected_monnum_to_glyph(what_tail)
: (worm->mtame
? petnum_to_glyph(what_mon(PM_LONG_WORM_TAIL))
: monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL)));
? petnum_to_glyph(what_tail)
: monnum_to_glyph(what_tail));
show_glyph(curr->wx, curr->wy, num);
curr = curr->nseg;
}

View File

@@ -3200,9 +3200,9 @@ struct obj **pobj; /* object tossed/used, set to NULL
} else if (weapon == THROWN_TETHERED_WEAPON && obj) {
tethered_weapon = TRUE;
weapon = THROWN_WEAPON; /* simplify if's that follow below */
tmp_at(DISP_TETHER, obj_to_glyph(obj));
tmp_at(DISP_TETHER, obj_to_glyph(obj, rn2_on_display_rng));
} else if (weapon != ZAPPED_WAND && weapon != INVIS_BEAM)
tmp_at(DISP_FLASH, obj_to_glyph(obj));
tmp_at(DISP_FLASH, obj_to_glyph(obj, rn2_on_display_rng));
while (range-- > 0) {
int x, y;