Don't advance the main RNG during hallucination
This is based on the multiple-RNGs code fron NetHack4, but using only the parts relevant to the display RNG (and with substantial changes, both because of post-3.4.3 changes, and because Nethack4's display code is based on Slash'EM's rather than NetHack's).
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@@ -914,7 +914,7 @@ boolean FDECL((*allow), (OBJ_P)); /* allow function */
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}
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any.a_obj = curr;
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add_menu(win, obj_to_glyph(curr), &any,
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add_menu(win, obj_to_glyph(curr, rn2_on_display_rng), &any,
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(qflags & USE_INVLET) ? curr->invlet
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: (first && curr->oclass == COIN_CLASS) ? '$' : 0,
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def_oc_syms[(int) objects[curr->otyp].oc_class].sym,
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@@ -939,7 +939,7 @@ boolean FDECL((*allow), (OBJ_P)); /* allow function */
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fake_hero_object = zeroobj;
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fake_hero_object.quan = 1L; /* not strictly necessary... */
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any.a_obj = &fake_hero_object;
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add_menu(win, mon_to_glyph(&youmonst), &any,
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add_menu(win, mon_to_glyph(&youmonst, rn2_on_display_rng), &any,
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/* fake inventory letter, no group accelerator */
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CONTAINED_SYM, 0, ATR_NONE, an(self_lookat(buf)),
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MENU_UNSELECTED);
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