Don't advance the main RNG during hallucination
This is based on the multiple-RNGs code fron NetHack4, but using only the parts relevant to the display RNG (and with substantial changes, both because of post-3.4.3 changes, and because Nethack4's display code is based on Slash'EM's rather than NetHack's).
This commit is contained in:
+41
-28
@@ -146,9 +146,9 @@
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*
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*
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* Respectively return a random monster, object, or trap number.
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* Respectively return a random monster, object, or trap number.
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*/
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*/
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#define random_monster() rn2(NUMMONS)
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#define random_monster(rng) rng(NUMMONS)
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#define random_object() rn1(NUM_OBJECTS - 1, 1)
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#define random_object(rng) (rng(NUM_OBJECTS - 1) + 1)
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#define random_trap() rn1(TRAPNUM - 1, 1)
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#define random_trap(rng) (rng(TRAPNUM - 1) + 1)
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/*
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/*
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* what_obj()
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* what_obj()
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@@ -156,11 +156,23 @@
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* what_trap()
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* what_trap()
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*
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*
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* If hallucinating, choose a random object/monster, otherwise, use the one
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* If hallucinating, choose a random object/monster, otherwise, use the one
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* given.
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* given. Use the given rng to handle hallucination.
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*/
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*/
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#define what_obj(obj) (Hallucination ? random_object() : obj)
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#define what_obj(obj, rng) (Hallucination ? random_object(rng) : obj)
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#define what_mon(mon) (Hallucination ? random_monster() : mon)
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#define what_mon(mon, rng) (Hallucination ? random_monster(rng) : mon)
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#define what_trap(trp) (Hallucination ? random_trap() : trp)
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#define what_trap(trp, rng) (Hallucination ? random_trap(rng) : trp)
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/*
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* newsym_rn2
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*
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* An appropriate random number generator for use with newsym(), when
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* randomness is needed there. This is currently hardcoded as
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* rn2_on_display_rng, but is futureproofed for cases where we might
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* want to prevent display-random objects entering the character's
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* memory (this isn't important at present but may be if we need
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* reproducible gameplay for some reason).
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*/
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#define newsym_rn2 rn2_on_display_rng
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/*
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/*
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* covers_objects()
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* covers_objects()
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@@ -196,9 +208,10 @@
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* Display the hero. It is assumed that all checks necessary to determine
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* Display the hero. It is assumed that all checks necessary to determine
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* _if_ the hero can be seen have already been done.
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* _if_ the hero can be seen have already been done.
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*/
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*/
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#define maybe_display_usteed(otherwise_self) \
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#define maybe_display_usteed(otherwise_self) \
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((u.usteed && mon_visible(u.usteed)) ? ridden_mon_to_glyph(u.usteed) \
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((u.usteed && mon_visible(u.usteed)) \
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: (otherwise_self))
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? ridden_mon_to_glyph(u.usteed, rn2_on_display_rng) \
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: (otherwise_self))
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#define display_self() \
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#define display_self() \
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show_glyph(u.ux, u.uy, \
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show_glyph(u.ux, u.uy, \
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@@ -282,27 +295,27 @@
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#define GLYPH_INVISIBLE GLYPH_INVIS_OFF
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#define GLYPH_INVISIBLE GLYPH_INVIS_OFF
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#define warning_to_glyph(mwarnlev) ((mwarnlev) + GLYPH_WARNING_OFF)
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#define warning_to_glyph(mwarnlev) ((mwarnlev) + GLYPH_WARNING_OFF)
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#define mon_to_glyph(mon) \
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#define mon_to_glyph(mon, rng) \
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((int) what_mon(monsndx((mon)->data)) + GLYPH_MON_OFF)
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((int) what_mon(monsndx((mon)->data), rng) + GLYPH_MON_OFF)
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#define detected_mon_to_glyph(mon) \
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#define detected_mon_to_glyph(mon, rng) \
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((int) what_mon(monsndx((mon)->data)) + GLYPH_DETECT_OFF)
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((int) what_mon(monsndx((mon)->data), rng) + GLYPH_DETECT_OFF)
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#define ridden_mon_to_glyph(mon) \
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#define ridden_mon_to_glyph(mon, rng) \
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((int) what_mon(monsndx((mon)->data)) + GLYPH_RIDDEN_OFF)
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((int) what_mon(monsndx((mon)->data), rng) + GLYPH_RIDDEN_OFF)
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#define pet_to_glyph(mon) \
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#define pet_to_glyph(mon, rng) \
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((int) what_mon(monsndx((mon)->data)) + GLYPH_PET_OFF)
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((int) what_mon(monsndx((mon)->data), rng) + GLYPH_PET_OFF)
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/* This has the unfortunate side effect of needing a global variable */
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/* This has the unfortunate side effect of needing a global variable */
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/* to store a result. 'otg_temp' is defined and declared in decl.{ch}. */
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/* to store a result. 'otg_temp' is defined and declared in decl.{ch}. */
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#define random_obj_to_glyph() \
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#define random_obj_to_glyph(rng) \
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((otg_temp = random_object()) == CORPSE \
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((otg_temp = random_object(rng)) == CORPSE \
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? random_monster() + GLYPH_BODY_OFF \
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? random_monster(rng) + GLYPH_BODY_OFF \
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: otg_temp + GLYPH_OBJ_OFF)
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: otg_temp + GLYPH_OBJ_OFF)
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#define obj_to_glyph(obj) \
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#define obj_to_glyph(obj, rng) \
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(((obj)->otyp == STATUE) \
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(((obj)->otyp == STATUE) \
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? statue_to_glyph(obj) \
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? statue_to_glyph(obj, rng) \
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: Hallucination \
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: Hallucination \
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? random_obj_to_glyph() \
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? random_obj_to_glyph(rng) \
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: ((obj)->otyp == CORPSE) \
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: ((obj)->otyp == CORPSE) \
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? (int) (obj)->corpsenm + GLYPH_BODY_OFF \
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? (int) (obj)->corpsenm + GLYPH_BODY_OFF \
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: (int) (obj)->otyp + GLYPH_OBJ_OFF)
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: (int) (obj)->otyp + GLYPH_OBJ_OFF)
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@@ -310,16 +323,16 @@
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/* MRKR: Statues now have glyphs corresponding to the monster they */
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/* MRKR: Statues now have glyphs corresponding to the monster they */
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/* represent and look like monsters when you are hallucinating. */
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/* represent and look like monsters when you are hallucinating. */
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#define statue_to_glyph(obj) \
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#define statue_to_glyph(obj, rng) \
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(Hallucination ? random_monster() + GLYPH_MON_OFF \
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(Hallucination ? random_monster(rng) + GLYPH_MON_OFF \
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: (int) (obj)->corpsenm + GLYPH_STATUE_OFF)
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: (int) (obj)->corpsenm + GLYPH_STATUE_OFF)
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#define cmap_to_glyph(cmap_idx) ((int) (cmap_idx) + GLYPH_CMAP_OFF)
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#define cmap_to_glyph(cmap_idx) ((int) (cmap_idx) + GLYPH_CMAP_OFF)
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#define explosion_to_glyph(expltype, idx) \
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#define explosion_to_glyph(expltype, idx) \
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((((expltype) * MAXEXPCHARS) + ((idx) - S_explode1)) + GLYPH_EXPLODE_OFF)
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((((expltype) * MAXEXPCHARS) + ((idx) - S_explode1)) + GLYPH_EXPLODE_OFF)
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#define trap_to_glyph(trap) \
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#define trap_to_glyph(trap, rng) \
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cmap_to_glyph(trap_to_defsym(what_trap((trap)->ttyp)))
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cmap_to_glyph(trap_to_defsym(what_trap((trap)->ttyp, rng)))
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/* Not affected by hallucination. Gives a generic body for CORPSE */
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/* Not affected by hallucination. Gives a generic body for CORPSE */
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/* MRKR: ...and the generic statue */
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/* MRKR: ...and the generic statue */
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+2
-1
@@ -2104,6 +2104,7 @@ E void FDECL(genl_outrip, (winid, int, time_t));
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/* ### rnd.c ### */
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/* ### rnd.c ### */
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E int FDECL(rn2, (int));
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E int FDECL(rn2, (int));
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E int FDECL(rn2_on_display_rng, (int));
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E int FDECL(rnl, (int));
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E int FDECL(rnl, (int));
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E int FDECL(rnd, (int));
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E int FDECL(rnd, (int));
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E int FDECL(d, (int, int));
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E int FDECL(d, (int, int));
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@@ -2148,7 +2149,7 @@ E const char *NDECL(Goodbye);
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/* ### rumors.c ### */
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/* ### rumors.c ### */
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E char *FDECL(getrumor, (int, char *, BOOLEAN_P));
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E char *FDECL(getrumor, (int, char *, BOOLEAN_P));
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E char *FDECL(get_rnd_text, (const char *, char *));
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E char *FDECL(get_rnd_text, (const char *, char *, int FDECL((*), (int))));
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E void FDECL(outrumor, (int, int));
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E void FDECL(outrumor, (int, int));
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E void FDECL(outoracle, (BOOLEAN_P, BOOLEAN_P));
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E void FDECL(outoracle, (BOOLEAN_P, BOOLEAN_P));
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E void FDECL(save_oracles, (int, int));
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E void FDECL(save_oracles, (int, int));
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+7
-6
@@ -241,7 +241,7 @@ int rx, ry, *resp;
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int visglyph, corpseglyph;
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int visglyph, corpseglyph;
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visglyph = glyph_at(rx, ry);
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visglyph = glyph_at(rx, ry);
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corpseglyph = obj_to_glyph(corpse);
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corpseglyph = obj_to_glyph(corpse, rn2);
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if (Blind && (visglyph != corpseglyph))
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if (Blind && (visglyph != corpseglyph))
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map_object(corpse, TRUE);
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map_object(corpse, TRUE);
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@@ -2501,7 +2501,7 @@ struct obj *otmp;
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ttyp = (otmp->otyp == LAND_MINE) ? LANDMINE : BEAR_TRAP;
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ttyp = (otmp->otyp == LAND_MINE) ? LANDMINE : BEAR_TRAP;
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if (otmp == trapinfo.tobj && u.ux == trapinfo.tx && u.uy == trapinfo.ty) {
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if (otmp == trapinfo.tobj && u.ux == trapinfo.tx && u.uy == trapinfo.ty) {
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You("resume setting %s%s.", shk_your(buf, otmp),
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You("resume setting %s%s.", shk_your(buf, otmp),
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defsyms[trap_to_defsym(what_trap(ttyp))].explanation);
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defsyms[trap_to_defsym(what_trap(ttyp, rn2))].explanation);
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set_occupation(set_trap, occutext, 0);
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set_occupation(set_trap, occutext, 0);
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return;
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return;
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}
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}
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@@ -2526,7 +2526,8 @@ struct obj *otmp;
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chance = (rnl(10) > 5);
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chance = (rnl(10) > 5);
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You("aren't very skilled at reaching from %s.", mon_nam(u.usteed));
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You("aren't very skilled at reaching from %s.", mon_nam(u.usteed));
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Sprintf(buf, "Continue your attempt to set %s?",
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Sprintf(buf, "Continue your attempt to set %s?",
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the(defsyms[trap_to_defsym(what_trap(ttyp))].explanation));
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the(defsyms[trap_to_defsym(what_trap(ttyp, rn2))]
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.explanation));
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if (yn(buf) == 'y') {
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if (yn(buf) == 'y') {
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if (chance) {
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if (chance) {
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switch (ttyp) {
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switch (ttyp) {
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@@ -2537,7 +2538,7 @@ struct obj *otmp;
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case BEAR_TRAP: /* drop it without arming it */
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case BEAR_TRAP: /* drop it without arming it */
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reset_trapset();
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reset_trapset();
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You("drop %s!",
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You("drop %s!",
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the(defsyms[trap_to_defsym(what_trap(ttyp))]
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the(defsyms[trap_to_defsym(what_trap(ttyp, rn2))]
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.explanation));
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.explanation));
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dropx(otmp);
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dropx(otmp);
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return;
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return;
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@@ -2549,7 +2550,7 @@ struct obj *otmp;
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}
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}
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}
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}
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You("begin setting %s%s.", shk_your(buf, otmp),
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You("begin setting %s%s.", shk_your(buf, otmp),
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defsyms[trap_to_defsym(what_trap(ttyp))].explanation);
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defsyms[trap_to_defsym(what_trap(ttyp, rn2))].explanation);
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set_occupation(set_trap, occutext, 0);
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set_occupation(set_trap, occutext, 0);
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return;
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return;
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}
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}
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@@ -2582,7 +2583,7 @@ set_trap()
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}
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}
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if (!trapinfo.force_bungle)
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if (!trapinfo.force_bungle)
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You("finish arming %s.",
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You("finish arming %s.",
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the(defsyms[trap_to_defsym(what_trap(ttyp))].explanation));
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the(defsyms[trap_to_defsym(what_trap(ttyp, rn2))].explanation));
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if (((otmp->cursed || Fumbling) && (rnl(10) > 5))
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if (((otmp->cursed || Fumbling) && (rnl(10) > 5))
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|| trapinfo.force_bungle)
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|| trapinfo.force_bungle)
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dotrap(ttmp,
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dotrap(ttmp,
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+15
-7
@@ -78,10 +78,12 @@ struct monst *mtmp;
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boolean showtail;
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boolean showtail;
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{
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{
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if (def_monsyms[(int) mtmp->data->mlet].sym == ' ')
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if (def_monsyms[(int) mtmp->data->mlet].sym == ' ')
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show_glyph(mtmp->mx, mtmp->my, detected_mon_to_glyph(mtmp));
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else
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show_glyph(mtmp->mx, mtmp->my,
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show_glyph(mtmp->mx, mtmp->my,
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mtmp->mtame ? pet_to_glyph(mtmp) : mon_to_glyph(mtmp));
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detected_mon_to_glyph(mtmp, newsym_rn2));
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else
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show_glyph(mtmp->mx, mtmp->my, mtmp->mtame
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? pet_to_glyph(mtmp, newsym_rn2)
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: mon_to_glyph(mtmp, newsym_rn2));
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if (showtail && mtmp->data == &mons[PM_LONG_WORM])
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if (showtail && mtmp->data == &mons[PM_LONG_WORM])
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detect_wsegs(mtmp, 0);
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detect_wsegs(mtmp, 0);
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@@ -1591,14 +1593,20 @@ void
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find_trap(trap)
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find_trap(trap)
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struct trap *trap;
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struct trap *trap;
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{
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{
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int tt = what_trap(trap->ttyp);
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int tt = what_trap(trap->ttyp, rn2);
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boolean cleared = FALSE;
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boolean cleared = FALSE;
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trap->tseen = 1;
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trap->tseen = 1;
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exercise(A_WIS, TRUE);
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exercise(A_WIS, TRUE);
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feel_newsym(trap->tx, trap->ty);
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feel_newsym(trap->tx, trap->ty);
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if (levl[trap->tx][trap->ty].glyph != trap_to_glyph(trap)) {
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/* The "Hallucination ||" is to preserve 3.6.1 behaviour, but this
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behaviour might need a rework in the hallucination case
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(e.g. to not prompt if any trap glyph appears on the
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square). */
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if (Hallucination ||
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levl[trap->tx][trap->ty].glyph !=
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trap_to_glyph(trap, rn2_on_display_rng)) {
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/* There's too much clutter to see your find otherwise */
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/* There's too much clutter to see your find otherwise */
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cls();
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cls();
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map_trap(trap, 1);
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map_trap(trap, 1);
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@@ -1832,7 +1840,7 @@ int default_glyph, which_subset;
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an object, replacing any object or trap at its spot) */
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an object, replacing any object or trap at its spot) */
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glyph = !swallowed ? glyph_at(x, y) : levl_glyph;
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glyph = !swallowed ? glyph_at(x, y) : levl_glyph;
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if (keep_mons && x == u.ux && y == u.uy && swallowed)
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if (keep_mons && x == u.ux && y == u.uy && swallowed)
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glyph = mon_to_glyph(u.ustuck);
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glyph = mon_to_glyph(u.ustuck, rn2_on_display_rng);
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else if (((glyph_is_monster(glyph)
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else if (((glyph_is_monster(glyph)
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|| glyph_is_warning(glyph)) && !keep_mons)
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|| glyph_is_warning(glyph)) && !keep_mons)
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|| glyph_is_swallow(glyph))
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|| glyph_is_swallow(glyph))
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@@ -1841,7 +1849,7 @@ int default_glyph, which_subset;
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|| glyph_is_invisible(glyph))
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|| glyph_is_invisible(glyph))
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&& keep_traps && !covers_traps(x, y)) {
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&& keep_traps && !covers_traps(x, y)) {
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if ((t = t_at(x, y)) != 0 && t->tseen)
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if ((t = t_at(x, y)) != 0 && t->tseen)
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glyph = trap_to_glyph(t);
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glyph = trap_to_glyph(t, rn2_on_display_rng);
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}
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}
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if ((glyph_is_object(glyph) && !keep_objs)
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if ((glyph_is_object(glyph) && !keep_objs)
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|| (glyph_is_trap(glyph) && !keep_traps)
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|| (glyph_is_trap(glyph) && !keep_traps)
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+18
-13
@@ -222,7 +222,7 @@ register struct trap *trap;
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register int show;
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register int show;
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{
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{
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register int x = trap->tx, y = trap->ty;
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register int x = trap->tx, y = trap->ty;
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register int glyph = trap_to_glyph(trap);
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register int glyph = trap_to_glyph(trap, newsym_rn2);
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if (level.flags.hero_memory)
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if (level.flags.hero_memory)
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levl[x][y].glyph = glyph;
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levl[x][y].glyph = glyph;
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@@ -242,14 +242,14 @@ register struct obj *obj;
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register int show;
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register int show;
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{
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{
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register int x = obj->ox, y = obj->oy;
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register int x = obj->ox, y = obj->oy;
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register int glyph = obj_to_glyph(obj);
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register int glyph = obj_to_glyph(obj, newsym_rn2);
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if (level.flags.hero_memory) {
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if (level.flags.hero_memory) {
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/* MRKR: While hallucinating, statues are seen as random monsters */
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/* MRKR: While hallucinating, statues are seen as random monsters */
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/* but remembered as random objects. */
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/* but remembered as random objects. */
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if (Hallucination && obj->otyp == STATUE) {
|
if (Hallucination && obj->otyp == STATUE) {
|
||||||
levl[x][y].glyph = random_obj_to_glyph();
|
levl[x][y].glyph = random_obj_to_glyph(newsym_rn2);
|
||||||
} else {
|
} else {
|
||||||
levl[x][y].glyph = glyph;
|
levl[x][y].glyph = glyph;
|
||||||
}
|
}
|
||||||
@@ -394,7 +394,7 @@ xchar worm_tail; /* mon is actually a worm tail */
|
|||||||
(int) mon->m_ap_type);
|
(int) mon->m_ap_type);
|
||||||
/*FALLTHRU*/
|
/*FALLTHRU*/
|
||||||
case M_AP_NOTHING:
|
case M_AP_NOTHING:
|
||||||
show_glyph(x, y, mon_to_glyph(mon));
|
show_glyph(x, y, mon_to_glyph(mon, newsym_rn2));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case M_AP_FURNITURE: {
|
case M_AP_FURNITURE: {
|
||||||
@@ -434,7 +434,8 @@ xchar worm_tail; /* mon is actually a worm tail */
|
|||||||
|
|
||||||
case M_AP_MONSTER:
|
case M_AP_MONSTER:
|
||||||
show_glyph(x, y,
|
show_glyph(x, y,
|
||||||
monnum_to_glyph(what_mon((int) mon->mappearance)));
|
monnum_to_glyph(what_mon((int) mon->mappearance,
|
||||||
|
rn2_on_display_rng)));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -456,17 +457,19 @@ xchar worm_tail; /* mon is actually a worm tail */
|
|||||||
if (worm_tail)
|
if (worm_tail)
|
||||||
num = petnum_to_glyph(PM_LONG_WORM_TAIL);
|
num = petnum_to_glyph(PM_LONG_WORM_TAIL);
|
||||||
else
|
else
|
||||||
num = pet_to_glyph(mon);
|
num = pet_to_glyph(mon, rn2_on_display_rng);
|
||||||
} else if (sightflags == DETECTED) {
|
} else if (sightflags == DETECTED) {
|
||||||
if (worm_tail)
|
if (worm_tail)
|
||||||
num = detected_monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL));
|
num = detected_monnum_to_glyph(
|
||||||
|
what_mon(PM_LONG_WORM_TAIL, rn2_on_display_rng));
|
||||||
else
|
else
|
||||||
num = detected_mon_to_glyph(mon);
|
num = detected_mon_to_glyph(mon, rn2_on_display_rng);
|
||||||
} else {
|
} else {
|
||||||
if (worm_tail)
|
if (worm_tail)
|
||||||
num = monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL));
|
num = monnum_to_glyph(
|
||||||
|
what_mon(PM_LONG_WORM_TAIL, rn2_on_display_rng));
|
||||||
else
|
else
|
||||||
num = mon_to_glyph(mon);
|
num = mon_to_glyph(mon, rn2_on_display_rng);
|
||||||
}
|
}
|
||||||
show_glyph(x, y, num);
|
show_glyph(x, y, num);
|
||||||
}
|
}
|
||||||
@@ -489,10 +492,11 @@ register struct monst *mon;
|
|||||||
int glyph;
|
int glyph;
|
||||||
|
|
||||||
if (mon_warning(mon)) {
|
if (mon_warning(mon)) {
|
||||||
int wl = Hallucination ? rn1(WARNCOUNT - 1, 1) : warning_of(mon);
|
int wl = Hallucination ?
|
||||||
|
rn2_on_display_rng(WARNCOUNT - 1) + 1 : warning_of(mon);
|
||||||
glyph = warning_to_glyph(wl);
|
glyph = warning_to_glyph(wl);
|
||||||
} else if (MATCH_WARN_OF_MON(mon)) {
|
} else if (MATCH_WARN_OF_MON(mon)) {
|
||||||
glyph = mon_to_glyph(mon);
|
glyph = mon_to_glyph(mon, rn2_on_display_rng);
|
||||||
} else {
|
} else {
|
||||||
impossible("display_warning did not match warning type?");
|
impossible("display_warning did not match warning type?");
|
||||||
return;
|
return;
|
||||||
@@ -1751,7 +1755,8 @@ int loc;
|
|||||||
impossible("swallow_to_glyph: bad swallow location");
|
impossible("swallow_to_glyph: bad swallow location");
|
||||||
loc = S_sw_br;
|
loc = S_sw_br;
|
||||||
}
|
}
|
||||||
return ((int) (what_mon(mnum) << 3) | (loc - S_sw_tl)) + GLYPH_SWALLOW_OFF;
|
return ((int) (what_mon(mnum, rn2_on_display_rng) << 3) |
|
||||||
|
(loc - S_sw_tl)) + GLYPH_SWALLOW_OFF;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|||||||
+12
-7
@@ -1538,8 +1538,12 @@ namefloorobj()
|
|||||||
unames[0] = ((Upolyd ? u.mfemale : flags.female) && urole.name.f)
|
unames[0] = ((Upolyd ? u.mfemale : flags.female) && urole.name.f)
|
||||||
? urole.name.f
|
? urole.name.f
|
||||||
: urole.name.m;
|
: urole.name.m;
|
||||||
/* random rank title for hero's role */
|
/* random rank title for hero's role
|
||||||
unames[1] = rank_of(rnd(30), Role_switch, flags.female);
|
|
||||||
|
note: the 30 is hardcoded in xlev_to_rank, so should be
|
||||||
|
hardcoded here too */
|
||||||
|
unames[1] = rank_of(rn2_on_display_rng(30) + 1,
|
||||||
|
Role_switch, flags.female);
|
||||||
/* random fake monster */
|
/* random fake monster */
|
||||||
unames[2] = bogusmon(tmpbuf, (char *) 0);
|
unames[2] = bogusmon(tmpbuf, (char *) 0);
|
||||||
/* increased chance for fake monster */
|
/* increased chance for fake monster */
|
||||||
@@ -1550,7 +1554,7 @@ namefloorobj()
|
|||||||
unames[5] = "Wibbly Wobbly";
|
unames[5] = "Wibbly Wobbly";
|
||||||
pline("%s %s to call you \"%s.\"",
|
pline("%s %s to call you \"%s.\"",
|
||||||
The(buf), use_plural ? "decide" : "decides",
|
The(buf), use_plural ? "decide" : "decides",
|
||||||
unames[rn2(SIZE(unames))]);
|
unames[rn2_on_display_rng(SIZE(unames))]);
|
||||||
} else if (!objtyp_is_callable(obj->otyp)) {
|
} else if (!objtyp_is_callable(obj->otyp)) {
|
||||||
pline("%s %s can't be assigned a type name.",
|
pline("%s %s can't be assigned a type name.",
|
||||||
use_plural ? "Those" : "That", buf);
|
use_plural ? "Those" : "That", buf);
|
||||||
@@ -1930,7 +1934,7 @@ char *buf, *code;
|
|||||||
{
|
{
|
||||||
char *mname = buf;
|
char *mname = buf;
|
||||||
|
|
||||||
get_rnd_text(BOGUSMONFILE, buf);
|
get_rnd_text(BOGUSMONFILE, buf, rn2_on_display_rng);
|
||||||
/* strip prefix if present */
|
/* strip prefix if present */
|
||||||
if (!letter(*mname)) {
|
if (!letter(*mname)) {
|
||||||
if (code)
|
if (code)
|
||||||
@@ -1957,7 +1961,7 @@ char *code;
|
|||||||
*code = '\0';
|
*code = '\0';
|
||||||
|
|
||||||
do {
|
do {
|
||||||
name = rn1(SPECIAL_PM + BOGUSMONSIZE - LOW_PM, LOW_PM);
|
name = rn2_on_display_rng(SPECIAL_PM + BOGUSMONSIZE - LOW_PM) + LOW_PM;
|
||||||
} while (name < SPECIAL_PM
|
} while (name < SPECIAL_PM
|
||||||
&& (type_is_pname(&mons[name]) || (mons[name].geno & G_NOGEN)));
|
&& (type_is_pname(&mons[name]) || (mons[name].geno & G_NOGEN)));
|
||||||
|
|
||||||
@@ -2013,8 +2017,9 @@ const char *
|
|||||||
hcolor(colorpref)
|
hcolor(colorpref)
|
||||||
const char *colorpref;
|
const char *colorpref;
|
||||||
{
|
{
|
||||||
return (Hallucination || !colorpref) ? hcolors[rn2(SIZE(hcolors))]
|
return (Hallucination || !colorpref)
|
||||||
: colorpref;
|
? hcolors[rn2_on_display_rng(SIZE(hcolors))]
|
||||||
|
: colorpref;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* return a random real color unless hallucinating */
|
/* return a random real color unless hallucinating */
|
||||||
|
|||||||
+3
-3
@@ -1076,7 +1076,7 @@ struct obj *obj;
|
|||||||
if ((u.dx || u.dy) && (bhitpos.x != u.ux || bhitpos.y != u.uy)) {
|
if ((u.dx || u.dy) && (bhitpos.x != u.ux || bhitpos.y != u.uy)) {
|
||||||
int x = bhitpos.x - u.dx, y = bhitpos.y - u.dy;
|
int x = bhitpos.x - u.dx, y = bhitpos.y - u.dy;
|
||||||
|
|
||||||
tmp_at(DISP_FLASH, obj_to_glyph(obj));
|
tmp_at(DISP_FLASH, obj_to_glyph(obj, rn2_on_display_rng));
|
||||||
while (isok(x,y) && (x != u.ux || y != u.uy)) {
|
while (isok(x,y) && (x != u.ux || y != u.uy)) {
|
||||||
tmp_at(x, y);
|
tmp_at(x, y);
|
||||||
delay_output();
|
delay_output();
|
||||||
@@ -1145,7 +1145,7 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
|
|||||||
bhitpos.x = mon->mx;
|
bhitpos.x = mon->mx;
|
||||||
bhitpos.y = mon->my;
|
bhitpos.y = mon->my;
|
||||||
if (tethered_weapon)
|
if (tethered_weapon)
|
||||||
tmp_at(DISP_TETHER, obj_to_glyph(obj));
|
tmp_at(DISP_TETHER, obj_to_glyph(obj, rn2_on_display_rng));
|
||||||
} else if (u.dz) {
|
} else if (u.dz) {
|
||||||
if (u.dz < 0
|
if (u.dz < 0
|
||||||
/* Mjollnir must we wielded to be thrown--caller verifies this;
|
/* Mjollnir must we wielded to be thrown--caller verifies this;
|
||||||
@@ -1374,7 +1374,7 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!IS_SOFT(levl[bhitpos.x][bhitpos.y].typ) && breaktest(obj)) {
|
if (!IS_SOFT(levl[bhitpos.x][bhitpos.y].typ) && breaktest(obj)) {
|
||||||
tmp_at(DISP_FLASH, obj_to_glyph(obj));
|
tmp_at(DISP_FLASH, obj_to_glyph(obj, rn2_on_display_rng));
|
||||||
tmp_at(bhitpos.x, bhitpos.y);
|
tmp_at(bhitpos.x, bhitpos.y);
|
||||||
delay_output();
|
delay_output();
|
||||||
tmp_at(DISP_END, 0);
|
tmp_at(DISP_END, 0);
|
||||||
|
|||||||
+2
-2
@@ -18,7 +18,7 @@ char *outbuf;
|
|||||||
/* a random engraving may come from the "rumors" file,
|
/* a random engraving may come from the "rumors" file,
|
||||||
or from the "engrave" file (formerly in an array here) */
|
or from the "engrave" file (formerly in an array here) */
|
||||||
if (!rn2(4) || !(rumor = getrumor(0, outbuf, TRUE)) || !*rumor)
|
if (!rn2(4) || !(rumor = getrumor(0, outbuf, TRUE)) || !*rumor)
|
||||||
(void) get_rnd_text(ENGRAVEFILE, outbuf);
|
(void) get_rnd_text(ENGRAVEFILE, outbuf, rn2);
|
||||||
|
|
||||||
wipeout_text(outbuf, (int) (strlen(outbuf) / 4), 0);
|
wipeout_text(outbuf, (int) (strlen(outbuf) / 4), 0);
|
||||||
return outbuf;
|
return outbuf;
|
||||||
@@ -1294,7 +1294,7 @@ const char *str;
|
|||||||
/* Engrave the headstone */
|
/* Engrave the headstone */
|
||||||
del_engr_at(x, y);
|
del_engr_at(x, y);
|
||||||
if (!str)
|
if (!str)
|
||||||
str = get_rnd_text(EPITAPHFILE, buf);
|
str = get_rnd_text(EPITAPHFILE, buf, rn2);
|
||||||
make_engr_at(x, y, str, 0L, HEADSTONE);
|
make_engr_at(x, y, str, 0L, HEADSTONE);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
+2
-2
@@ -1466,7 +1466,7 @@ domove_core()
|
|||||||
if (context.run >= 2) {
|
if (context.run >= 2) {
|
||||||
if (iflags.mention_walls) {
|
if (iflags.mention_walls) {
|
||||||
if (trap && trap->tseen) {
|
if (trap && trap->tseen) {
|
||||||
int tt = what_trap(trap->ttyp);
|
int tt = what_trap(trap->ttyp, rn2_on_display_rng);
|
||||||
|
|
||||||
You("stop in front of %s.",
|
You("stop in front of %s.",
|
||||||
an(defsyms[trap_to_defsym(tt)].explanation));
|
an(defsyms[trap_to_defsym(tt)].explanation));
|
||||||
@@ -2709,7 +2709,7 @@ lookaround()
|
|||||||
goto bcorr; /* if you must */
|
goto bcorr; /* if you must */
|
||||||
if (x == u.ux + u.dx && y == u.uy + u.dy) {
|
if (x == u.ux + u.dx && y == u.uy + u.dy) {
|
||||||
if (iflags.mention_walls) {
|
if (iflags.mention_walls) {
|
||||||
int tt = what_trap(trap->ttyp);
|
int tt = what_trap(trap->ttyp, rn2_on_display_rng);
|
||||||
You("stop in front of %s.",
|
You("stop in front of %s.",
|
||||||
an(defsyms[trap_to_defsym(tt)].explanation));
|
an(defsyms[trap_to_defsym(tt)].explanation));
|
||||||
}
|
}
|
||||||
|
|||||||
+4
-3
@@ -2691,8 +2691,8 @@ long *out_cnt;
|
|||||||
any.a_obj = otmp;
|
any.a_obj = otmp;
|
||||||
else
|
else
|
||||||
any.a_char = ilet;
|
any.a_char = ilet;
|
||||||
add_menu(win, obj_to_glyph(otmp), &any, ilet, 0, ATR_NONE,
|
add_menu(win, obj_to_glyph(otmp, rn2_on_display_rng), &any, ilet,
|
||||||
doname(otmp), MENU_UNSELECTED);
|
0, ATR_NONE, doname(otmp), MENU_UNSELECTED);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (flags.sortpack) {
|
if (flags.sortpack) {
|
||||||
@@ -2805,7 +2805,8 @@ char avoidlet;
|
|||||||
classcount++;
|
classcount++;
|
||||||
}
|
}
|
||||||
any.a_char = ilet;
|
any.a_char = ilet;
|
||||||
add_menu(win, obj_to_glyph(otmp), &any, ilet, 0, ATR_NONE,
|
add_menu(win, obj_to_glyph(otmp, rn2_on_display_rng),
|
||||||
|
&any, ilet, 0, ATR_NONE,
|
||||||
doname(otmp), MENU_UNSELECTED);
|
doname(otmp), MENU_UNSELECTED);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+1
-1
@@ -532,7 +532,7 @@ struct obj *obj; /* missile (or stack providing it) */
|
|||||||
* be careful not to use either one after it's been freed.
|
* be careful not to use either one after it's been freed.
|
||||||
*/
|
*/
|
||||||
if (sym)
|
if (sym)
|
||||||
tmp_at(DISP_FLASH, obj_to_glyph(singleobj));
|
tmp_at(DISP_FLASH, obj_to_glyph(singleobj, rn2_on_display_rng));
|
||||||
while (range-- > 0) { /* Actually the loop is always exited by break */
|
while (range-- > 0) { /* Actually the loop is always exited by break */
|
||||||
bhitpos.x += dx;
|
bhitpos.x += dx;
|
||||||
bhitpos.y += dy;
|
bhitpos.y += dy;
|
||||||
|
|||||||
+1
-1
@@ -1976,7 +1976,7 @@ struct monst *mtmp;
|
|||||||
#ifdef CLIPPING
|
#ifdef CLIPPING
|
||||||
cliparound(mtmp->mx, mtmp->my);
|
cliparound(mtmp->mx, mtmp->my);
|
||||||
#endif
|
#endif
|
||||||
show_glyph(mtmp->mx, mtmp->my, mon_to_glyph(mtmp));
|
show_glyph(mtmp->mx, mtmp->my, mon_to_glyph(mtmp, rn2));
|
||||||
display_self();
|
display_self();
|
||||||
You_feel("aggravated at %s.", noit_mon_nam(mtmp));
|
You_feel("aggravated at %s.", noit_mon_nam(mtmp));
|
||||||
display_nhwindow(WIN_MAP, TRUE);
|
display_nhwindow(WIN_MAP, TRUE);
|
||||||
|
|||||||
+4
-3
@@ -381,7 +381,8 @@ char *buf, *monbuf;
|
|||||||
buf[0] = monbuf[0] = '\0';
|
buf[0] = monbuf[0] = '\0';
|
||||||
glyph = glyph_at(x, y);
|
glyph = glyph_at(x, y);
|
||||||
if (u.ux == x && u.uy == y && canspotself()
|
if (u.ux == x && u.uy == y && canspotself()
|
||||||
&& !(iflags.save_uswallow && glyph == mon_to_glyph(u.ustuck))
|
&& !(iflags.save_uswallow &&
|
||||||
|
glyph == mon_to_glyph(u.ustuck, rn2_on_display_rng))
|
||||||
&& (!iflags.terrainmode || (iflags.terrainmode & TER_MON) != 0)) {
|
&& (!iflags.terrainmode || (iflags.terrainmode & TER_MON) != 0)) {
|
||||||
/* fill in buf[] */
|
/* fill in buf[] */
|
||||||
(void) self_lookat(buf);
|
(void) self_lookat(buf);
|
||||||
@@ -435,7 +436,7 @@ char *buf, *monbuf;
|
|||||||
} else if (glyph_is_object(glyph)) {
|
} else if (glyph_is_object(glyph)) {
|
||||||
look_at_object(buf, x, y, glyph); /* fill in buf[] */
|
look_at_object(buf, x, y, glyph); /* fill in buf[] */
|
||||||
} else if (glyph_is_trap(glyph)) {
|
} else if (glyph_is_trap(glyph)) {
|
||||||
int tnum = what_trap(glyph_to_trap(glyph));
|
int tnum = what_trap(glyph_to_trap(glyph), rn2_on_display_rng);
|
||||||
|
|
||||||
/* Trap detection displays a bear trap at locations having
|
/* Trap detection displays a bear trap at locations having
|
||||||
* a trapped door or trapped container or both.
|
* a trapped door or trapped container or both.
|
||||||
@@ -1487,7 +1488,7 @@ doidtrap()
|
|||||||
if (u.dz < 0 ? is_hole(tt) : tt == ROCKTRAP)
|
if (u.dz < 0 ? is_hole(tt) : tt == ROCKTRAP)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
tt = what_trap(tt);
|
tt = what_trap(tt, rn2_on_display_rng);
|
||||||
pline("That is %s%s%s.",
|
pline("That is %s%s%s.",
|
||||||
an(defsyms[trap_to_defsym(tt)].explanation),
|
an(defsyms[trap_to_defsym(tt)].explanation),
|
||||||
!trap->madeby_u
|
!trap->madeby_u
|
||||||
|
|||||||
+2
-2
@@ -914,7 +914,7 @@ boolean FDECL((*allow), (OBJ_P)); /* allow function */
|
|||||||
}
|
}
|
||||||
|
|
||||||
any.a_obj = curr;
|
any.a_obj = curr;
|
||||||
add_menu(win, obj_to_glyph(curr), &any,
|
add_menu(win, obj_to_glyph(curr, rn2_on_display_rng), &any,
|
||||||
(qflags & USE_INVLET) ? curr->invlet
|
(qflags & USE_INVLET) ? curr->invlet
|
||||||
: (first && curr->oclass == COIN_CLASS) ? '$' : 0,
|
: (first && curr->oclass == COIN_CLASS) ? '$' : 0,
|
||||||
def_oc_syms[(int) objects[curr->otyp].oc_class].sym,
|
def_oc_syms[(int) objects[curr->otyp].oc_class].sym,
|
||||||
@@ -939,7 +939,7 @@ boolean FDECL((*allow), (OBJ_P)); /* allow function */
|
|||||||
fake_hero_object = zeroobj;
|
fake_hero_object = zeroobj;
|
||||||
fake_hero_object.quan = 1L; /* not strictly necessary... */
|
fake_hero_object.quan = 1L; /* not strictly necessary... */
|
||||||
any.a_obj = &fake_hero_object;
|
any.a_obj = &fake_hero_object;
|
||||||
add_menu(win, mon_to_glyph(&youmonst), &any,
|
add_menu(win, mon_to_glyph(&youmonst, rn2_on_display_rng), &any,
|
||||||
/* fake inventory letter, no group accelerator */
|
/* fake inventory letter, no group accelerator */
|
||||||
CONTAINED_SYM, 0, ATR_NONE, an(self_lookat(buf)),
|
CONTAINED_SYM, 0, ATR_NONE, an(self_lookat(buf)),
|
||||||
MENU_UNSELECTED);
|
MENU_UNSELECTED);
|
||||||
|
|||||||
+9
-4
@@ -2095,13 +2095,18 @@ aligntyp alignment;
|
|||||||
if (!Hallucination)
|
if (!Hallucination)
|
||||||
return align_gname(alignment);
|
return align_gname(alignment);
|
||||||
|
|
||||||
|
/* Count the roles, so that we can pick one at random. */
|
||||||
|
int rolecount = 0;
|
||||||
|
while (roles[rolecount].filecode)
|
||||||
|
rolecount++;
|
||||||
|
|
||||||
/* The priest may not have initialized god names. If this is the
|
/* The priest may not have initialized god names. If this is the
|
||||||
* case, and we roll priest, we need to try again. */
|
case, and we roll priest, we need to try again. */
|
||||||
do
|
do
|
||||||
which = randrole();
|
which = rn2_on_display_rng(rolecount);
|
||||||
while (!roles[which].lgod);
|
while (!roles[which].lgod);
|
||||||
|
|
||||||
switch (rn2(9)) {
|
switch (rn2_on_display_rng(9)) {
|
||||||
case 0:
|
case 0:
|
||||||
case 1:
|
case 1:
|
||||||
gnam = roles[which].lgod;
|
gnam = roles[which].lgod;
|
||||||
@@ -2116,7 +2121,7 @@ aligntyp alignment;
|
|||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
case 7:
|
case 7:
|
||||||
gnam = hallu_gods[rn2(sizeof hallu_gods / sizeof *hallu_gods)];
|
gnam = hallu_gods[rn2_on_display_rng(SIZE(hallu_gods))];
|
||||||
break;
|
break;
|
||||||
case 8:
|
case 8:
|
||||||
gnam = Moloch;
|
gnam = Moloch;
|
||||||
|
|||||||
@@ -34,6 +34,20 @@ register int x;
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* 0 <= rn2(x) < x, but on a different sequence from the "main" rn2;
|
||||||
|
used in cases where the answer doesn't affect gameplay and we don't
|
||||||
|
want to give users easy control over the main RNG sequence. This is
|
||||||
|
an intentionally low-quality RNG to discourage its use for anything
|
||||||
|
gameplay-affecting; please use a better RNG in that case. */
|
||||||
|
int
|
||||||
|
rn2_on_display_rng(x)
|
||||||
|
register int x;
|
||||||
|
{
|
||||||
|
static unsigned seed = 1;
|
||||||
|
seed *= 2739110765;
|
||||||
|
return (int)((seed >> 16) % (unsigned)x);
|
||||||
|
}
|
||||||
|
|
||||||
/* 0 <= rnl(x) < x; sometimes subtracting Luck;
|
/* 0 <= rnl(x) < x; sometimes subtracting Luck;
|
||||||
good luck approaches 0, bad luck approaches (x-1) */
|
good luck approaches 0, bad luck approaches (x-1) */
|
||||||
int
|
int
|
||||||
|
|||||||
+5
-3
@@ -280,11 +280,13 @@ rumor_check()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Gets a random line of text from file 'fname', and returns it. */
|
/* Gets a random line of text from file 'fname', and returns it.
|
||||||
|
rng is the random number generator to use, and should act like rn2 does. */
|
||||||
char *
|
char *
|
||||||
get_rnd_text(fname, buf)
|
get_rnd_text(fname, buf, rng)
|
||||||
const char *fname;
|
const char *fname;
|
||||||
char *buf;
|
char *buf;
|
||||||
|
int FDECL((*rng), (int));
|
||||||
{
|
{
|
||||||
dlb *fh;
|
dlb *fh;
|
||||||
|
|
||||||
@@ -305,7 +307,7 @@ char *buf;
|
|||||||
(void) dlb_fseek(fh, 0L, SEEK_END);
|
(void) dlb_fseek(fh, 0L, SEEK_END);
|
||||||
endtxt = dlb_ftell(fh);
|
endtxt = dlb_ftell(fh);
|
||||||
sizetxt = endtxt - starttxt;
|
sizetxt = endtxt - starttxt;
|
||||||
tidbit = Rand() % sizetxt;
|
tidbit = rng(sizetxt);
|
||||||
|
|
||||||
(void) dlb_fseek(fh, starttxt + tidbit, SEEK_SET);
|
(void) dlb_fseek(fh, starttxt + tidbit, SEEK_SET);
|
||||||
(void) dlb_fgets(line, sizeof line, fh);
|
(void) dlb_fgets(line, sizeof line, fh);
|
||||||
|
|||||||
+1
-1
@@ -1814,7 +1814,7 @@ int style;
|
|||||||
delaycnt = 1;
|
delaycnt = 1;
|
||||||
if (!cansee(bhitpos.x, bhitpos.y))
|
if (!cansee(bhitpos.x, bhitpos.y))
|
||||||
curs_on_u();
|
curs_on_u();
|
||||||
tmp_at(DISP_FLASH, obj_to_glyph(singleobj));
|
tmp_at(DISP_FLASH, obj_to_glyph(singleobj, rn2_on_display_rng));
|
||||||
tmp_at(bhitpos.x, bhitpos.y);
|
tmp_at(bhitpos.x, bhitpos.y);
|
||||||
}
|
}
|
||||||
/* Mark a spot to place object in bones files to prevent
|
/* Mark a spot to place object in bones files to prevent
|
||||||
|
|||||||
+1
-1
@@ -2023,7 +2023,7 @@ struct monst *mdef;
|
|||||||
{
|
{
|
||||||
if (!Invisible) {
|
if (!Invisible) {
|
||||||
map_location(u.ux, u.uy, TRUE);
|
map_location(u.ux, u.uy, TRUE);
|
||||||
tmp_at(DISP_ALWAYS, mon_to_glyph(&youmonst));
|
tmp_at(DISP_ALWAYS, mon_to_glyph(&youmonst, rn2_on_display_rng));
|
||||||
tmp_at(mdef->mx, mdef->my);
|
tmp_at(mdef->mx, mdef->my);
|
||||||
}
|
}
|
||||||
You("engulf %s!", mon_nam(mdef));
|
You("engulf %s!", mon_nam(mdef));
|
||||||
|
|||||||
+4
-3
@@ -457,13 +457,14 @@ boolean use_detection_glyph;
|
|||||||
struct wseg *curr = wtails[worm->wormno];
|
struct wseg *curr = wtails[worm->wormno];
|
||||||
|
|
||||||
/* if (!mtmp->wormno) return; bullet proofing */
|
/* if (!mtmp->wormno) return; bullet proofing */
|
||||||
|
int what_tail = what_mon(PM_LONG_WORM_TAIL, newsym_rn2);
|
||||||
|
|
||||||
while (curr != wheads[worm->wormno]) {
|
while (curr != wheads[worm->wormno]) {
|
||||||
num = use_detection_glyph
|
num = use_detection_glyph
|
||||||
? detected_monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL))
|
? detected_monnum_to_glyph(what_tail)
|
||||||
: (worm->mtame
|
: (worm->mtame
|
||||||
? petnum_to_glyph(what_mon(PM_LONG_WORM_TAIL))
|
? petnum_to_glyph(what_tail)
|
||||||
: monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL)));
|
: monnum_to_glyph(what_tail));
|
||||||
show_glyph(curr->wx, curr->wy, num);
|
show_glyph(curr->wx, curr->wy, num);
|
||||||
curr = curr->nseg;
|
curr = curr->nseg;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3200,9 +3200,9 @@ struct obj **pobj; /* object tossed/used, set to NULL
|
|||||||
} else if (weapon == THROWN_TETHERED_WEAPON && obj) {
|
} else if (weapon == THROWN_TETHERED_WEAPON && obj) {
|
||||||
tethered_weapon = TRUE;
|
tethered_weapon = TRUE;
|
||||||
weapon = THROWN_WEAPON; /* simplify if's that follow below */
|
weapon = THROWN_WEAPON; /* simplify if's that follow below */
|
||||||
tmp_at(DISP_TETHER, obj_to_glyph(obj));
|
tmp_at(DISP_TETHER, obj_to_glyph(obj, rn2_on_display_rng));
|
||||||
} else if (weapon != ZAPPED_WAND && weapon != INVIS_BEAM)
|
} else if (weapon != ZAPPED_WAND && weapon != INVIS_BEAM)
|
||||||
tmp_at(DISP_FLASH, obj_to_glyph(obj));
|
tmp_at(DISP_FLASH, obj_to_glyph(obj, rn2_on_display_rng));
|
||||||
|
|
||||||
while (range-- > 0) {
|
while (range-- > 0) {
|
||||||
int x, y;
|
int x, y;
|
||||||
|
|||||||
Reference in New Issue
Block a user