Unify random light state for rooms or level
This commit is contained in:
@@ -1301,6 +1301,7 @@ E void FDECL(mineralize, (int, int, int, int, BOOLEAN_P));
|
||||
|
||||
E void FDECL(flood_fill_rm, (int, int, int, BOOLEAN_P, BOOLEAN_P));
|
||||
E void FDECL(remove_rooms, (int, int, int, int));
|
||||
E boolean FDECL(litstate_rnd, (int));
|
||||
/* E void FDECL(mkmap, (lev_init *)); -- need sp_lev.h for lev_init */
|
||||
|
||||
/* ### mkmaze.c ### */
|
||||
|
||||
Reference in New Issue
Block a user