Unify random light state for rooms or level

This commit is contained in:
Pasi Kallinen
2020-01-05 13:30:25 +02:00
parent 5292ab5de0
commit cedc757e16
3 changed files with 14 additions and 8 deletions

View File

@@ -1301,6 +1301,7 @@ E void FDECL(mineralize, (int, int, int, int, BOOLEAN_P));
E void FDECL(flood_fill_rm, (int, int, int, BOOLEAN_P, BOOLEAN_P));
E void FDECL(remove_rooms, (int, int, int, int));
E boolean FDECL(litstate_rnd, (int));
/* E void FDECL(mkmap, (lev_init *)); -- need sp_lev.h for lev_init */
/* ### mkmaze.c ### */