pointer decl style consistency; use any_types enum
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@@ -159,7 +159,7 @@ calm_nymphs(int distance)
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/* Awake soldiers anywhere the level (and any nearby monster). */
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void
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awaken_soldiers(struct monst* bugler /* monster that played instrument */)
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awaken_soldiers(struct monst *bugler /* monster that played instrument */)
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{
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struct monst *mtmp;
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int distance, distm;
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