diff --git a/src/monmove.c b/src/monmove.c index be4bdb8ae..37dddf336 100644 --- a/src/monmove.c +++ b/src/monmove.c @@ -441,11 +441,15 @@ toofar: /* The scared check is necessary. Otherwise a monster that is * one square near the player but fleeing into a wall would keep - * switching between pick-axe and weapon. + * switching between pick-axe and weapon. If monster is stuck + * in a trap, prefer ranged weapon (wielding is done in thrwmu). + * This may cost the monster an attack, but keeps the monster + * from switching back and forth if carrying both. */ mw_tmp = MON_WEP(mtmp); if (!(scared && mw_tmp && is_pick(mw_tmp)) && - mtmp->weapon_check == NEED_WEAPON) { + mtmp->weapon_check == NEED_WEAPON && + !(mtmp->mtrapped && !nearby && select_rwep(mtmp))) { mtmp->weapon_check = NEED_HTH_WEAPON; if (mon_wield_item(mtmp) != 0) return(0); }