Steam vortices leave steam clouds behind
Code via xnethack by copperwater <aosdict@gmail.com>
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@@ -2795,6 +2795,9 @@ mondead(struct monst *mtmp)
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if (be_sad)
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You("have a sad feeling for a moment, then it passes.");
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if (mtmp->data == &mons[PM_STEAM_VORTEX])
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create_gas_cloud(mtmp->mx, mtmp->my, rn2(10) + 5, 0); /* harmless */
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/* dead vault guard is actually kept at coordinate <0,0> until
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his temporary corridor to/from the vault has been removed;
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need to do this after life-saving and before m_detach() */
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