some reformatting (5 of 4)
Take care of most of include/*.h. I punted on extern.h. For both src/*.c and include/*.h, I used mismatched checks of width > 79 to decide which files to look at and then width > 78 to decide which lines to maybe revise, so I didn't look at a bunch of the files. I don't plan to go back and do it right. Shortening lines that are 80 or wider to less than 80 is the significant part. Otherwise emacs puts a backslash in column 80 and the rest of the line of text on the next line of the screen, making things harder to read.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 hack.h $NHDT-Date: 1724094288 2024/08/19 19:04:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.261 $ */
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/* NetHack 3.7 hack.h $NHDT-Date: 1725653009 2024/09/06 20:03:29 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.262 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Pasi Kallinen, 2017. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1129,7 +1129,8 @@ typedef uint32_t mmflags_nht; /* makemon MM_ flags */
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#define MM_MINVIS 0x00100000L /* for ^G/create_particular */
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/* if more MM_ flag masks are added, skip or renumber the GP_ one(s) */
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#define GP_ALLOW_XY 0x00200000L /* [actually used by enexto() to decide
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* whether to make extra call to goodpos()] */
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* whether to make an extra call to
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* goodpos()] */
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#define GP_ALLOW_U 0x00400000L /* don't reject hero's location */
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#define GP_CHECKSCARY 0x00800000L /* check monster for onscary() */
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#define GP_AVOID_MONPOS 0x01000000L /* don't accept existing mon location */
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@@ -1393,9 +1394,9 @@ typedef uint32_t mmflags_nht; /* makemon MM_ flags */
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/* flags passed to getobj() to control how it responds to player input */
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#define GETOBJ_NOFLAGS 0x0
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#define GETOBJ_ALLOWCNT 0x1 /* is a count allowed with this command? */
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#define GETOBJ_PROMPT 0x2 /* should it force a prompt for input? (prevents it
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exiting early with "You don't have anything to
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foo" if nothing in inventory is valid) */
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#define GETOBJ_PROMPT 0x2 /* should it force a prompt for input? (prevents
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* it exiting early with "You don't have anything
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* to foo" if nothing in inventory is valid) */
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/* flags for hero_breaks() and hits_bars(); BRK_KNOWN* let callers who have
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already called breaktest() prevent it from being called again since it
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@@ -1418,11 +1419,11 @@ typedef uint32_t mmflags_nht; /* makemon MM_ flags */
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#define NC_SHOW_MSG 0x01U
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#define NC_VIA_WAND_OR_SPELL 0x02U
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/* constant passed to explode() for gas spores because gas spores are weird
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* Specifically, this is an exception to the whole "explode() uses dobuzz types"
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* system (the range -1 to -9 isn't used by it, for some reason), where this is
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* effectively an extra dobuzz type, and some zap.c code needs to be aware of
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* it. */
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/* Constant passed to explode() for gas spores because gas spores are weird.
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* Specifically, this is an exception to whole "explode() uses dobuzz types"
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* system (the range -1 to -9 isn't used by it, for some reason), where this
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* is effectively an extra dobuzz type, and some zap.c code needs to be aware
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* of it. */
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#define PHYS_EXPL_TYPE -1
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/* macros for dobuzz() type */
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