finding hidden monsters
Wizard mode ^E and any mode spell of detect unseen or wand of secret door detection failed to find mon->mundetected monsters if they were hiding under objects, and failed to find those or other hiders or mimics when the hidden monster was at a trap location. The fix for the latter initially only worked if the trap was known, so took two tries when a monster hid at the location of an unseen trap. So this makes the additional change to find both things at the same time; it isn't manual searching that stops as soon as something is found.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.87 $ $NHDT-Date: 1562532730 2019/07/07 20:52:10 $
|
||||
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.88 $ $NHDT-Date: 1562630265 2019/07/08 23:57:45 $
|
||||
|
||||
This fixes36.3 file is here to capture information about updates in the 3.6.x
|
||||
lineage following the release of 3.6.2 in May 2019. Please note, however,
|
||||
@@ -99,6 +99,8 @@ if an engulfer has any worn items, hero could pick them up from inside and
|
||||
worse (Juiblex will wear an amulet if created with one; a shapechanger
|
||||
might wear one and then turn into an engulfer)
|
||||
kicking an altar ignored god's wrath if hero injured himself during the kick
|
||||
detect unseen/secret door detection/^E failed to find monsters hiding under
|
||||
objects and failed to find monsters hiding at trap locations
|
||||
|
||||
|
||||
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user