water description tweaks
Fix a comment typo and add a couple of extra comments. The two minor code changes don't affect behavior but might improve clarity.
This commit is contained in:
+10
-8
@@ -960,7 +960,7 @@ add_cmap_descr(
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coord cc, /* map location */
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coord cc, /* map location */
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const char *x_str, /* description of defsyms[idx] */
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const char *x_str, /* description of defsyms[idx] */
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const char *prefix, /* text to insert in front of first match */
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const char *prefix, /* text to insert in front of first match */
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boolean *hit_trap, /* intput/output: True if a trap has been described */
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boolean *hit_trap, /* input/output: True if a trap has been described */
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const char **firstmatch, /* output: pointer to 1st matching description */
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const char **firstmatch, /* output: pointer to 1st matching description */
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char *out_str) /* input/output: current description gets appended */
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char *out_str) /* input/output: current description gets appended */
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{
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{
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@@ -1218,17 +1218,19 @@ do_screen_description(coord cc, boolean looked, int sym, char *out_str,
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for (hit_trap = FALSE, i = 0; i < MAXPCHARS; i++) {
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for (hit_trap = FALSE, i = 0; i < MAXPCHARS; i++) {
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/*
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/*
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* Index hackery: we want
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* Index hackery: we want
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* "a pool or a moat or a wall of water or molten lava"
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* "a pool or a moat or a wall of water or lava"
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* rather than
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* rather than
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* "a pool or a moat or molten lava or a wall of water"
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* "a pool or a moat or lava or a wall of water"
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* but S_lava comes before S_water so 'i' reaches it sooner.
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* but S_lava comes before S_water so 'i' reaches it sooner.
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* Use 'alt_i' for the rest of the loop to behave as if their
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* places were swapped.
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*/
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*/
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alt_i = i;
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alt_i = ((i != S_water && i != S_lava) ? i /* as-is */
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if (alt_i == S_water || alt_i == S_lava)
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: (S_water + S_lava) - i); /* swap water and lava */
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alt_i = (S_water + S_lava) - alt_i;
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x_str = defsyms[alt_i].explanation;
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x_str = defsyms[alt_i].explanation;
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if (sym == (looked ? g.showsyms[alt_i] : defsyms[alt_i].sym)
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if (!*x_str) /* cmap includes beams, shield effects, swallow +*/
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&& *x_str) {
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continue; /*+ boundaries, and explosions; skip all of those */
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if (sym == (looked ? g.showsyms[alt_i] : defsyms[alt_i].sym)) {
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int article; /* article==2 => "the", 1 => "an", 0 => (none) */
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int article; /* article==2 => "the", 1 => "an", 0 => (none) */
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/* check if dark part of a room was already included above */
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/* check if dark part of a room was already included above */
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