Wounded_legs condition
Mounting a steed while legs are wounded would offer to cure them but wasn't going through the heal_legs() routine so didn't update the status line when Wounded_legs condition is enabled. Move some common code for describing left/right/both legs into a new routine used for feedback by jumping, kicking, and ridiing. For ^X, distinguish between one wounded leg and both but don't bother with left vs right when it is just one.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 extern.h $NHDT-Date: 1581985538 2020/02/18 00:25:38 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.798 $ */
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/* NetHack 3.6 extern.h $NHDT-Date: 1582155854 2020/02/19 23:44:14 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.799 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -418,6 +418,7 @@ E boolean FDECL(revive_corpse, (struct obj *));
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E void FDECL(revive_mon, (ANY_P *, long));
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E int NDECL(donull);
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E int NDECL(dowipe);
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E void FDECL(legs_in_no_shape, (const char *, BOOLEAN_P));
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E void FDECL(set_wounded_legs, (long, int));
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E void FDECL(heal_legs, (int));
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