Wounded_legs condition
Mounting a steed while legs are wounded would offer to cure them but wasn't going through the heal_legs() routine so didn't update the status line when Wounded_legs condition is enabled. Move some common code for describing left/right/both legs into a new routine used for feedback by jumping, kicking, and ridiing. For ^X, distinguish between one wounded leg and both but don't bother with left vs right when it is just one.
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15
src/apply.c
15
src/apply.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 apply.c $NHDT-Date: 1581886857 2020/02/16 21:00:57 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.317 $ */
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/* NetHack 3.6 apply.c $NHDT-Date: 1582155875 2020/02/19 23:44:35 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.318 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1747,18 +1747,7 @@ int magic; /* 0=Physical, otherwise skill level */
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You("lack the strength to jump!");
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return 0;
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} else if (!magic && Wounded_legs) {
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long wl = (Wounded_legs & BOTH_SIDES);
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const char *bp = body_part(LEG);
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if (wl == BOTH_SIDES)
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bp = makeplural(bp);
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if (u.usteed)
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pline("%s is in no shape for jumping.", Monnam(u.usteed));
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else
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Your("%s%s %s in no shape for jumping.",
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(wl == LEFT_SIDE) ? "left " : (wl == RIGHT_SIDE) ? "right "
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: "",
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bp, (wl == BOTH_SIDES) ? "are" : "is");
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legs_in_no_shape("jumping", u.usteed != 0);
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return 0;
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} else if (u.usteed && u.utrap) {
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pline("%s is stuck in a trap.", Monnam(u.usteed));
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