dual-wielding tweaks
Reject arrows and darts as candidates for wielding two weapons at once. Make the check for being able to two-weapon when polymorphed be more robust. Instead of just testing whether the monster form's second atttack is a weapon attack and then assuming that the first one is too, test the first three to validate that at least two of those are AT_WEAP. The existing code works but seemed fragile.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.162 $ $NHDT-Date: 1586119020 2020/04/05 20:37:00 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.163 $ $NHDT-Date: 1586178711 2020/04/06 13:11:51 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -26,6 +26,7 @@ monster wielding Stormbringer or healer's Staff against another monster would
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heal the hero instead of the wielding monster when draining life
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change twoweapon feedback from "not a weapon" to "not a suitable weapon"
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don't allow twoweapon combat if either weapon is a bow, crossbow, or sling
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[later: or arrows, bolts, and missiles (darts, shuriken, boomerangs)]
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drum of earthquake feedback reported various things (fountains, thrones, &c)
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falling into a chasm but they remained intact because trap creation
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had been changed to not clobber such things (so couldn't make pits)
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