fix #H7530 - corpse from corpseless monster
Migrating monster attempting to arrive on a level which is already full of monsters gets killed off. It was leaving a corpse without regard for whether it was a type of of monster which should never leave corpses. I'd prefer that it be put back on the migrating_mons list rather than be killed off, but this just suppresses impossible corpses.
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@@ -202,6 +202,9 @@ a stale gold symbol could be displayed on the status line following a switch
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to a new symset, as observed and reported for Windows RogueEpyx symset
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successfully paying for shop damage with shop credit would be followed by
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impossible "zero payment in money2mon"
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if a migrating monster was killed off because there was no room on the
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destination level, it would leave a corpse even if it was a type
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which should never leave one (demon, golem, blob, &c)
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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