From d16f448bf49e4655702e292cf2d3fa11bf812825 Mon Sep 17 00:00:00 2001 From: jwalz Date: Sat, 5 Jan 2002 21:05:48 +0000 Subject: [PATCH] *** empty log message *** --- include/patchlevel.h | 356 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 356 insertions(+) create mode 100644 include/patchlevel.h diff --git a/include/patchlevel.h b/include/patchlevel.h new file mode 100644 index 000000000..80d5178b7 --- /dev/null +++ b/include/patchlevel.h @@ -0,0 +1,356 @@ +/* SCCS Id: @(#)patchlevel.h 3.3 2002/01/01 */ +/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ +/* NetHack may be freely redistributed. See license for details. */ + +/* NetHack 3.3.2 */ +#define VERSION_MAJOR 3 +#define VERSION_MINOR 3 +/* + * PATCHLEVEL is updated for each release. + */ +#define PATCHLEVEL 2 +/* + * Incrementing EDITLEVEL can be used to force invalidation of old bones + * and save files. + */ +#define EDITLEVEL 1 + +#define COPYRIGHT_BANNER_A \ +"NetHack, Copyright 1985-2002" + +#define COPYRIGHT_BANNER_B \ +" By Stichting Mathematisch Centrum and M. Stephenson." + +#define COPYRIGHT_BANNER_C \ +" See license for details." + +#if 0 +/* + * If two successive patchlevels have compatible data files (fat chance), + * defining this with the value of the older one will allow its bones and + * save files to work with the newer one. The format is + * 0xMMmmPPeeL + * 0x = literal prefix "0x", MM = major version, mm = minor version, + * PP = patch level, ee = edit level, L = literal suffix "L", + * with all four numbers specified as two hexadecimal digits. + */ +#define VERSION_COMPATIBILITY 0x03030100L +#endif + +/*****************************************************************************/ +/* Version 3.3.2 */ + +/* Patch 2, January??, 2002 + * Many, many bug general fixes including some for sliming, zapping, conduct, + * and several more for riding + * Eliminated a few potentially fatal bugs including one for stone-to-flesh, + * trouble-fixing during prayer, riding down stairs while punished, + * polyd player demon summoning, throwing digging tools into shops, and + * a couple from having the vision system enabled at inappropriate times + * Corrected some incorrect calculations in final scoring + * Enhanced config file processing and alert to duplication of entries + * Player selection prompt enhancements for TTY and X11 + * Glyph-to-ascii-character mapping generalized and moved to core + * Objects merge in containers + * Wish for "nothing", and genocide "none" to preserve your conduct + * Changes to Wizard quest + * Added the travel command + * Config file BOULDER option to specify the symbol for displaying boulders + * Mac: command-key shortcuts in the player selection dialog + * Amiga: screenmode requester, and several amiga specific bug fixes + */ + +/* Patch 1, August 9, 2000 + * Many, many general fixes, including a number for riding, twoweapon, + * and invisible monsters + * A security fix for a couple of potentially exploitable buffer overflows + * in previous versions + * Redo Ranger quest + * Introduction of differentiation between different causes of blindness + * Overhaul of warning + * Functionality restored to Amiga (courtesy Janne Salmijarvi) and Atari + * (courtesy Christian "Marvin" Bressler) ports + * Mac: multiple interface fixes + * win32: fixed bug that caused messages to stop displaying after escape + * tty: use ANSI color (AF) over standard color (Sf) when given the choice + * several ports: offer for player selection only choices consistent with + * those already made by config file/command line (e.g., only offer roles + * that are compatible with specified race) + */ + +/* + * NetHack 3.3.0, December 10, 1999 + * + * Implement the differentiation of character class or role from the + * character race. + * Removal of the Elf class, in preference to the Elf as a race. + * Introduction of Dwarves, Elves, Gnomes and Orcs as distinct races in + * addition to the Human "norm". + * Addition of the Monk and Ranger classes. + * Integrate some of the features of several branch versions of the game, + * notably NetHack--, NHplus, SLASH, and Slash'em. + * Adopt "the wizard patch" spellcasting system. + * Support for the Qt widget set. + * Y2K fix: use 4 digit year values for the dates in the score file + * updated COPYRIGHT_BANNER_A to reflect year of release. + * Dozens of other bug fixes, and minor improvements. + */ +/* Version 3.3 */ + +/*****************************************************************************/ +/* Version 3.2.3 */ + +/* Patch 3, December 10, 1999 + * Released simultaneously with 3.3.0 for the benefit of + * ports and platforms that were unable to get working + * versions of 3.3.0 ready prior to the year 2000. It + * consisted of just a few bug fixes and offered no new + * functionality changes over 3.2.2. + * + * Y2K fix: use 4 digit year values for the dates in the score file + * updated COPYRIGHT_BANNER_A to reflect year of release + * Fatal Mac bug removed + * DOS Makefile problem removed + * several bugs that could potentially trigger crashes removed + */ + +/* Patch 2, December 10, 1996 + * fix the `recover' utility + * fix priest/minion name overflow which could cause Astral Plane crashes + * avoid crash when hit by own thrown boomerang + * " " " worn blindfold pushed off by applying cursed towel + * handle returning live Wizard correctly in deep dungeon levels + * don't occasionally display unseen areas of new levels during level change + * other minor display fixes + * fix several minor reason for death inconsistencies and shop bugs + * high dexterity doesn't guarantee that thrown eggs & potions will hit + * + * Selected platform- or configuration-specific changes: + * Mac: update `mrecover' + * MSDOS: don't switch into tiles mode when resuming play on rogue level + * tty: support object class characters for 'I' command in menu mode + * Unix: work around several compilation problems + * X11: as tty above, plus implement tty-style count handling in menus; + * better window placement support for old window managers + */ + +/* Patch 1, May 28, 1996 + * eliminate `#qualifications'; fix weapon proficiency handling for missiles + * keep Medusa from continuing to move after she's been killed by reflection + * of her own gaze (fixes relmon panic) + * make monsters a little smarter; assorted eating and chatting changes + * fix object amnesia for spellbooks; fix Nazgul's sleep gas attack + * fix bullwhip usage for case of having recently been in a trap + * egg hatching fixes, oil potion fixes, magic marker fixes + * support object class chars as selection accelerators for some menus + * stricter parsing of run-time options at startup time + * interactive setting of options via menu (courtesy Per Liboriussen) + * + * Selected platform- or configuration-specific changes: + * Amiga: fix panic for tiles display in Gnomish mines + * BeOS: preliminary support for new BeBox platform; initially tty only + * DLB: avoid excessive fseek calls (major performance hit for MSDOS) + * HPUX: workaround for gcc-2.6.3 bug adversely affecting monster generation + * Mac: avoid MW 68K struct copy optimization bug which caused crashes; + * fix dragging of scrollbar; boost partitions to 2MB minimum + * MSDOS: wasn't safe to enter endgame for MFLOPPY configuration; + * fix re-entry into game after "!" (shell escape) + chdir + EXIT; + * F3/F4/F5 display interface swapping improvements; + * add support for preloading all tiles in protected mode environment + * TERMINFO: colors were wrong for some systems, such as Linux + * X11: display help files properly + */ + +/* + * NetHack 3.2.0, April 11, 1996 + * enhancements to the windowing systems including "tiles" or icons to + * visually represent monsters and objects (courtesy Warwick Allison) + * window based menu system introduced for inventory and selection + * moving light sources besides the player + * improved #untrap (courtesy Helge Hafting) + * spellcasting logic changes to balance spellcasting towards magic-using + * classes (courtesy Stephen White) + * many, many bug fixes and abuse eliminations + */ + +/* Version 3.2 */ + +/*****************************************************************************/ +/* Version 3.1.x */ + +/* + * Patch 3, July 12, 1993 + * further revise Mac windowing and extend to Think C (courtesy + * Barton House) + * fix confusing black/gray/white display on some MSDOS hardware + * remove fatal bugs dealing with horns of plenty and VMS bones levels, + * as well as more minor ones + */ + +/* + * Patch 2, June 1, 1993 + * add tty windowing to Mac and Amiga ports and revise native windowing + * allow direct screen I/O for MS-DOS versions instead of going through + * termcap routines (courtesy Michael Allison and Kevin Smolkowski) + * changes for NEC PC-9800 and various termcap.zip fixes by Yamamoto Keizo + * SYSV 386 music driver ported to 386BSD (courtesy Andrew Chernov) and + * SCO UNIX (courtesy Andreas Arens) + * enhanced pickup and disclosure options + * removed fatal bugs dealing with cursed bags of holding, renaming + * shopkeepers, objects falling through trapdoors on deep levels, + * and kicking embedded objects loose, and many more minor ones + */ + +/* + * Patch 1, February 25, 1993 + * add Windows NT console port (courtesy Michael Allison) + * polishing of Amiga, Mac, and X11 windowing + * fixing many small bugs, including the infamous 3.0 nurse relmon bug + */ + +/* + * NetHack 3.1.0, January 25, 1993 + * many, many changes and bugfixes -- some of the highlights include: + * display rewrite using line-of-sight vision + * general window interface, with the ability to use multiple interfaces + * in the same executable + * intelligent monsters + * enhanced dungeon mythology + * branching dungeons with more special levels, quest dungeons, and + * multi-level endgame + * more artifacts and more uses for artifacts + * generalization to multiple shops with damage repair + * X11 interface + * ability to recover crashed games + * full rewrite of Macintosh port + * Amiga splitter + * directory rearrangement (dat, doc, sys, win, util) + */ + +/* Version 3.1 */ + +/*****************************************************************************/ +/* Version 3.0 */ + +/* + * Patch 10, February 5, 1991 + * extend overlay manager to multiple files for easier binary distribution + * allow for more system and compiler variance + * remove more small insects + */ + +/* + * Patch 9, June 26, 1990 + * clear up some confusing documentation + * smooth some more rough edges in various ports + * and fix a couple more bugs + */ + +/* + * Patch 8, June 3, 1990 + * further debug and refine Macintosh port + * refine the overlay manager, rearrange the OVLx breakdown for better + * efficiency, rename the overlay macros, and split off the overlay + * instructions to Install.ovl + * introduce NEARDATA for better Amiga efficiency + * support for more VMS versions (courtesy Joshua Delahunty and Pat Rankin) + * more const fixes + * better support for common graphics (DEC VT and IBM) + * and a number of simple fixes and consistency extensions + */ + +/* + * Patch 7, February 19, 1990 + * refine overlay support to handle portions of .c files through OVLx + * (courtesy above plus Kevin Smolkowski) + * update and extend Amiga port and documentation (courtesy Richard Addison, + * Jochen Erwied, Mark Gooderum, Ken Lorber, Greg Olson, Mike Passaretti, + * and Gregg Wonderly) + * refine and extend Macintosh port and documentation (courtesy Johnny Lee, + * Kevin Sitze, Michael Sokolov, Andy Swanson, Jon Watte, and Tom West) + * refine VMS documentation + * continuing ANSIfication, this time of const usage + * teach '/' about differences within monster classes + * smarter eating code (yet again), death messages, and treatment of + * non-animal monsters, monster unconsciousness, and naming + * extended version command to give compilation options + * and the usual bug fixes and hole plugs + */ + +/* + * Patch 6, November 19, 1989 + * add overlay support for MS-DOS (courtesy Pierre Martineau, Stephen + * Spackman, and Norm Meluch) + * refine Macintosh port + * different door states show as different symbols (courtesy Ari Huttunen) + * smarter drawbridges (courtesy Kevin Darcy) + * add CLIPPING and split INFERNO off HARD + * further refine eating code wrt picking up and resumption + * make first few levels easier, by adding :x monsters and increasing initial + * attribute points and hitting probability + * teach '/' about configurable symbols + */ + +/* + * Patch 5, October 15, 1989 + * add support for Macintosh OS (courtesy Johnny Lee) + * fix annoying dependency loop via new color.h file + * allow interruption while eating -- general handling of partially eaten food + * smarter treatment of iron balls (courtesy Kevin Darcy) + * a handful of other bug fixes + */ + +/* + * Patch 4, September 27, 1989 + * add support for VMS (courtesy David Gentzel) + * move monster-on-floor references into functions and implement the new + * lookup structure for both objects and monsters + * extend the definitions of objects and monsters to provide "living color" + * in the dungeon, instead of a single monster color + * ifdef varargs usage to satisfy ANSI compilers + * standardize on the color 'gray' + * assorted bug fixes + */ + +/* + * Patch 3, September 6, 1989 + * add war hammers and revise object prices + * extend prototypes to ANSI compilers in addition to the previous MSDOS ones + * move object-on-floor references into functions in preparation for planned + * data structures to allow faster access and better colors + * fix some more bugs, and extend the portability of things added in earlier + * patches + */ + +/* + * Patch 2, August 16, 1989 + * add support for OS/2 (courtesy Timo Hakulinen) + * add a better makefile for MicroSoft C (courtesy Paul Gyugyi) + * more accomodation of compilers and preprocessors + * add better screen-size sensing + * expand color use for PCs and introduce it for SVR3 UNIX machines + * extend '/' to multiple identifications + * allow meta key to be used to invoke extended commands + * fix various minor bugs, and do further code cleaning + */ + +/* + * Patch 1, July 31, 1989 + * add support for Atari TOS (courtesy Eric Smith) and Andrew File System + * (courtesy Ralf Brown) + * include the uuencoded version of termcap.arc for the MSDOS versions that + * was included with 2.2 and 2.3 + * make a number of simple changes to accommodate various compilers + * fix a handful of bugs, and do some code cleaning elsewhere + * add more instructions for new environments and things commonly done wrong + */ + +/* + * NetHack 3.0 baseline release, July, 1989 + */ + +/* Version 3.0 */ + +/*****************************************************************************/ + +/*patchlevel.h*/