intelligent pets vs cannibalism (trunk only)
Implement a user suggestion that tame humanoids should avoid eating corpses of their own species. Prevent them--except for kobolds, orcs, and ogres--from doing so unless starving. Arbitrary: tame elves won't eat other elves even when starving. A polymorphed character will incur the effects of cannibalism when eating either his/her underlying race _or_ the current one (player orcs and cavemen aren't affected though).
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+76
-5
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)mondata.c 3.5 2004/10/20 */
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/* SCCS Id: @(#)mondata.c 3.5 2005/01/29 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -252,14 +252,14 @@ struct monst *mon;
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return (is_vampshifter(mon) || hates_silver(mon->data));
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}
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/* TRUE if monster is especially affected by silver weapons */
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boolean
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hates_silver(ptr)
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register struct permonst *ptr;
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/* returns TRUE if monster is especially affected by silver weapons */
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{
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return((boolean)(is_were(ptr) || ptr->mlet==S_VAMPIRE || is_demon(ptr) ||
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ptr == &mons[PM_SHADE] ||
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(ptr->mlet==S_IMP && ptr != &mons[PM_TENGU])));
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return (boolean)(is_were(ptr) || ptr->mlet == S_VAMPIRE ||
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is_demon(ptr) || ptr == &mons[PM_SHADE] ||
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(ptr->mlet == S_IMP && ptr != &mons[PM_TENGU]));
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}
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/* true iff the type of monster pass through iron bars */
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@@ -392,6 +392,77 @@ max_passive_dmg(mdef, magr)
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return 0;
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}
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/* determine whether two monster types are from the same species */
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boolean
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same_race(pm1, pm2)
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struct permonst *pm1, *pm2;
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{
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char let1 = pm1->mlet, let2 = pm2->mlet;
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if (pm1 == pm2) return TRUE; /* exact match */
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/* player races have their own predicates */
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if (is_human(pm1)) return is_human(pm2);
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if (is_elf(pm1)) return is_elf(pm2);
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if (is_dwarf(pm1)) return is_dwarf(pm2);
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if (is_gnome(pm1)) return is_gnome(pm2);
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if (is_orc(pm1)) return is_orc(pm2);
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/* other creatures are less precise */
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if (is_giant(pm1)) return is_giant(pm2); /* open to quibbling here */
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if (is_golem(pm1)) return is_golem(pm2); /* even moreso... */
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if (is_mind_flayer(pm1)) return is_mind_flayer(pm2);
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if (let1 == S_KOBOLD ||
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pm1 == &mons[PM_KOBOLD_ZOMBIE] ||
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pm1 == &mons[PM_KOBOLD_MUMMY])
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return (let2 == S_KOBOLD ||
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pm2 == &mons[PM_KOBOLD_ZOMBIE] ||
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pm2 == &mons[PM_KOBOLD_MUMMY]);
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if (let1 == S_OGRE) return (let2 == S_OGRE);
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if (let1 == S_NYMPH) return (let2 == S_NYMPH);
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if (let1 == S_CENTAUR) return (let2 == S_CENTAUR);
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if (is_unicorn(pm1)) return is_unicorn(pm2);
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if (let1 == S_DRAGON) return (let2 == S_DRAGON);
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if (let1 == S_NAGA) return (let2 == S_NAGA);
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/* other critters get steadily messier */
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if (is_rider(pm1)) return is_rider(pm2); /* debatable */
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if (is_minion(pm1)) return is_minion(pm2); /* [needs work?] */
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/* tengu don't match imps (first test handled case of both being tengu) */
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if (pm1 == &mons[PM_TENGU] || pm2 == &mons[PM_TENGU]) return FALSE;
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if (let1 == S_IMP) return (let2 == S_IMP);
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/* and minor demons (imps) don't match major demons */
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else if (let2 == S_IMP) return FALSE;
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if (is_demon(pm1)) return is_demon(pm2);
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if (is_undead(pm1)) {
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if (let1 == S_ZOMBIE) return (let2 == S_ZOMBIE);
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if (let1 == S_MUMMY) return (let2 == S_MUMMY);
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if (let1 == S_VAMPIRE) return (let2 == S_VAMPIRE);
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if (let1 == S_LICH) return (let2 == S_LICH);
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if (let1 == S_WRAITH) return (let2 == S_WRAITH);
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if (let1 == S_GHOST) return (let2 == S_GHOST);
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} else if (is_undead(pm2)) return FALSE;
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/* check for monsters--mainly animals--which grow into more mature forms */
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if (let1 == let2) {
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int m1 = monsndx(pm1), m2 = monsndx(pm2), prv, nxt;
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/* we know m1 != m2 (very first check above); test all smaller
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forms of m1 against m2, then all larger ones; don't need to
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make the corresponding tests for variants of m2 against m1 */
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for (prv = m1, nxt = big_to_little(m1); nxt != prv;
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prv = nxt, nxt = big_to_little(nxt)) if (nxt == m2) return TRUE;
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for (prv = m1, nxt = little_to_big(m1); nxt != prv;
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prv = nxt, nxt = little_to_big(nxt)) if (nxt == m2) return TRUE;
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}
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/* not caught by little/big handling */
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if (pm1 == &mons[PM_GARGOYLE] || pm1 == &mons[PM_WINGED_GARGOYLE])
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return (pm2 == &mons[PM_GARGOYLE] || pm2 == &mons[PM_WINGED_GARGOYLE]);
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if (pm1 == &mons[PM_KILLER_BEE] || pm1 == &mons[PM_QUEEN_BEE])
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return (pm2 == &mons[PM_KILLER_BEE] || pm2 == &mons[PM_QUEEN_BEE]);
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if (is_longworm(pm1)) return is_longworm(pm2); /* handles tail */
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/* [currently there's no reason to bother matching up
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assorted bugs and blobs with their closest variants] */
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/* didn't match */
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return FALSE;
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}
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int
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monsndx(ptr) /* return an index into the mons array */
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struct permonst *ptr;
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