more interactive !pickup_types

More on clearing pickup_types so that autopickup reverts to picking up
evertyhing:  for menustyle:Full and Partial, add a menu entry for 'all
classes' as an alternative to unselecting every class already set.

Also, Full and Partial had no way to include venom.  Now it's a choice
when in wizard mode.  There's still no way--other than switching to
Traditional or Combination--during normal play (where venom objects can
exist if they were wished for in wizard mode and then left in bones).
This commit is contained in:
PatR
2018-12-13 17:33:46 -08:00
parent bdae51503c
commit d18ddb2c95
2 changed files with 24 additions and 1 deletions
+3
View File
@@ -268,6 +268,9 @@ if levitating hero poly'd into pass-wall creature jumped or teleported from
blocking of levitation wasn't updated properly
clairvoyance revealing underwater or under-lava objects left object displayed
instead of restoring the water or lava
make it easier to clear 'pickup_types' (menustyles Traditional and Combination
could do so by setting it to 'a'; now ' ' works too; Full and Partial
allowed unselecting every object class; now 'all classes' is a choice)
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository