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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)drawing.c 3.5 2006/09/16 */
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/* SCCS Id: @(#)drawing.c 3.5 2006/09/22 */
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/* Copyright (c) NetHack Development Team 1992. */
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/* Copyright (c) NetHack Development Team 1992. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -40,7 +40,7 @@ uchar warnsyms[WARNCOUNT] = DUMMY; /* the current warning display symbols */
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const char invisexplain[] = "remembered, unseen, creature";
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const char invisexplain[] = "remembered, unseen, creature";
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/* Default object class symbols. See objclass.h.
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/* Default object class symbols. See objclass.h.
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* {symbol, name explain}
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* {symbol, name, explain}
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* name: used in object_detect().
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* name: used in object_detect().
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* explain: used in do_look().
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* explain: used in do_look().
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*/
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*/
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@@ -281,7 +281,7 @@ void NDECL((*ascgraphics_mode_callback)) = 0; /* set in tty_start_screen() */
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/*
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/*
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* Convert the given character to an object class. If the character is not
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* Convert the given character to an object class. If the character is not
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* recognized, then MAXOCLASSES is returned. Used in detect.c invent.c,
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* recognized, then MAXOCLASSES is returned. Used in detect.c invent.c,
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* options.c, pickup.c, sp_lev.c, and lev_main.c.
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* objnam.c, options.c, pickup.c, sp_lev.c, lev_main.c, and tilemap.c.
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*/
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*/
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int
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int
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def_char_to_objclass(ch)
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def_char_to_objclass(ch)
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@@ -296,6 +296,7 @@ def_char_to_objclass(ch)
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/*
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/*
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* Convert a character into a monster class. This returns the _first_
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* Convert a character into a monster class. This returns the _first_
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* match made. If there are are no matches, return MAXMCLASSES.
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* match made. If there are are no matches, return MAXMCLASSES.
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* Used in detect.c, options.c, read.c, sp_lev.c, and lev_main.c
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*/
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*/
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int
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int
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def_char_to_monclass(ch)
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def_char_to_monclass(ch)
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