fixes github issue #190 - EDIT_GETLIN for curses

Fixes #190

Add EDIT_GETLIN support for curses.  It remains disabled by default.
This commit is contained in:
PatR
2019-05-18 23:52:04 -07:00
parent 8aac36c073
commit d1ce0aac89
3 changed files with 28 additions and 10 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 config.h $NHDT-Date: 1447728911 2015/11/17 02:55:11 $ $NHDT-Branch: master $:$NHDT-Revision: 1.91 $ */
/* NetHack 3.6 config.h $NHDT-Date: 1558248715 2019/05/19 06:51:55 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.122 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2016. */
/* NetHack may be freely redistributed. See license for details. */
@@ -526,9 +526,15 @@ typedef unsigned char uchar;
* probably not useful for normal play */
/* #define EXTRA_SANITY_CHECKS */
/* EDIT_GETLIN makes the string input in TTY, Qt4, and X11
so some prompts will remember the previously input text
(within the same session) */
/* EDIT_GETLIN makes the string input in TTY, curses, Qt4, and X11
for some prompts be pre-loaded with previously input text (from
a previous instance of the same prompt) as the default response.
In some cases, the previous instance can only be within the same
session; in others, such as #annotate, the previous input can be
from any session because the response is saved and restored with
the map. The 'edit' capability is just <delete> or <backspace>
to strip off characters at the end, or <escape> to discard the
whole thing, then type a new end for the text. */
/* #define EDIT_GETLIN */
/* #define DUMPLOG */ /* End-of-game dump logs */