Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2
This commit is contained in:
163
doc/Guidebook.mn
163
doc/Guidebook.mn
@@ -1047,7 +1047,15 @@ used up all the letters, so this is a way to introduce the less frequently
|
||||
used commands.
|
||||
What extended commands are available depends on what features the game was
|
||||
compiled with.
|
||||
.lp #adjust
|
||||
.\"
|
||||
.\" Pad short entries out to 1+8 characters. This will make sure that
|
||||
.\" the text description starts on its own line like long named entries
|
||||
.\" instead of sometimes being on the same line for short name ones.
|
||||
.\" The document will be longer, but mixing the two is harder to read.
|
||||
.\" (For plain text output, the old 1+4 was sufficient. For Postscript,
|
||||
.\" several need at least 1+7 due to narrow letters or ligatures.)
|
||||
.\"
|
||||
.lp "#adjust "
|
||||
Adjust inventory letters (most useful when the
|
||||
.op fixinv
|
||||
option is \(lqon\(rq).
|
||||
@@ -1089,7 +1097,7 @@ Autocompletes.
|
||||
Default key is \(oqM-A\(cq, and also \(oq\(haN\(cq if
|
||||
.op number_pad
|
||||
is on.
|
||||
.lp #apply
|
||||
.lp "#apply "
|
||||
Apply (use) a tool such as a pick-axe, a key, or a lamp.
|
||||
Default key is \(oqa\(cq.
|
||||
.lp ""
|
||||
@@ -1107,70 +1115,70 @@ Toggle the
|
||||
.op autopickup
|
||||
option on/off.
|
||||
Default key is \(oq@\(cq.
|
||||
.lp #call
|
||||
.lp "#call "
|
||||
Call (name) a monster, or an object in inventory, on the floor,
|
||||
or in the discoveries list, or add an annotation for the
|
||||
current level (same as \(lq#annotate\(rq).
|
||||
Default key is \(oqC\(cq.
|
||||
.lp #cast
|
||||
.lp "#cast "
|
||||
Cast a spell.
|
||||
Default key is \(oqZ\(cq.
|
||||
.lp #chat
|
||||
.lp "#chat "
|
||||
Talk to someone.
|
||||
Default key is \(oqM-c\)cq.
|
||||
.lp #close
|
||||
.lp "#close "
|
||||
Close a door.
|
||||
Default key is \(oqc\(cq.
|
||||
.lp #conduct
|
||||
.lp "#conduct "
|
||||
List voluntary challenges you have maintained.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-C\(cq.
|
||||
.lp ""
|
||||
See the section below entitled \(lqConduct\(rq for details.
|
||||
.lp "#dip "
|
||||
.lp "#dip "
|
||||
Dip an object into something.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-d\(cq.
|
||||
.lp #down
|
||||
.lp "#down "
|
||||
Go down a staircase.
|
||||
Default key is \(oq>\(cq.
|
||||
.lp #drop
|
||||
.lp "#drop "
|
||||
Drop an item.
|
||||
Default key is \(oqd\(cq.
|
||||
.lp #droptype
|
||||
Drop specific item types.
|
||||
Default key is \(oqD\(cq.
|
||||
.lp "#eat "
|
||||
.lp "#eat "
|
||||
Eat something.
|
||||
Default key is \(oqe\(cq.
|
||||
The \(oqm\(cq prefix skips eating items on the floor.
|
||||
.lp #engrave
|
||||
.lp "#engrave "
|
||||
Engrave writing on the floor.
|
||||
Default key is \(oqE\(cq.
|
||||
.lp #enhance
|
||||
.lp "#enhance "
|
||||
Advance or check weapon and spell skills.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-e\(cq.
|
||||
.lp #exploremode
|
||||
Enter the explore mode.
|
||||
.lp #fire
|
||||
.lp "#fire "
|
||||
Fire ammunition from quiver.
|
||||
Default key is \(oqf\(cq.
|
||||
.lp #force
|
||||
.lp "#force "
|
||||
Force a lock.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-f\(cq.
|
||||
.lp #glance
|
||||
.lp "#glance "
|
||||
Show what type of thing a map symbol corresponds to.
|
||||
Default key is \(oq;\(cq.
|
||||
.lp #help
|
||||
.lp "#help "
|
||||
Show the help menu.
|
||||
Default key is \(oq?\(cq, and also \(oqh\(cq if
|
||||
.op number_pad
|
||||
is on.
|
||||
.lp #herecmdmenu
|
||||
Show a menu of possible actions in your current location.
|
||||
.lp #history
|
||||
.lp "#history "
|
||||
Show long version and game history.
|
||||
Default key is \(oqV\(cq.
|
||||
.lp #inventory
|
||||
@@ -1179,22 +1187,22 @@ Default key is \(oqi\(cq.
|
||||
.lp #inventtype
|
||||
Inventory specific item types.
|
||||
Default key is \(oqI\(cq.
|
||||
.lp #invoke
|
||||
.lp "#invoke "
|
||||
Invoke an object's special powers.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-i\(cq.
|
||||
.lp #jump
|
||||
.lp "#jump "
|
||||
Jump to another location.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-j\(cq, and also \(oqj\(cq if
|
||||
.op number_pad
|
||||
is on.
|
||||
.lp #kick
|
||||
.lp "#kick "
|
||||
Kick something.
|
||||
Default key is \(oq\(haD\(cq, and \(oqk\(cq if
|
||||
.op number_pad
|
||||
is on.
|
||||
.lp #known
|
||||
.lp "#known "
|
||||
Show what object types have been discovered.
|
||||
Default key is \(oq\\\(cq.
|
||||
.lp #knownclass
|
||||
@@ -1208,10 +1216,10 @@ Debug mode only.
|
||||
Show mobile light sources.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #look
|
||||
.lp "#look "
|
||||
Look at what is here, under you.
|
||||
Default key is \(oq:\(cq.
|
||||
.lp #loot
|
||||
.lp "#loot "
|
||||
Loot a box or bag on the floor beneath you, or the saddle
|
||||
from a steed standing next to you.
|
||||
Autocompletes.
|
||||
@@ -1220,18 +1228,16 @@ and go directly to removing a saddle.
|
||||
Default key is \(oqM-l\(cq, and also \(oql\(cq if
|
||||
.op number_pad
|
||||
is on.
|
||||
.lp #monster
|
||||
.lp "#monster "
|
||||
Use a monster's special ability (when polymorphed into monster form).
|
||||
Autocompletes.
|
||||
Default key is \(oqM-m\(cq.
|
||||
.lp #name
|
||||
.lp "#name "
|
||||
Name a monster, an individual object, or a type of object.
|
||||
Same as \(lq#call\(rq.
|
||||
Autocompletes.
|
||||
Default keys are \(oqN\(cq, \(oqM-n\(cq, and \(oqM-N\(cq.
|
||||
.\".lp #offer \" `ff' ligature is narrow enough that text fits on same line
|
||||
.\" \" as #offer but that looks bad because it is too close to 'r'
|
||||
.lp "#offer "
|
||||
.lp "#offer " \" `ff' ligature is narrow
|
||||
Offer a sacrifice to the gods.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-o\(cq.
|
||||
@@ -1240,11 +1246,10 @@ You'll need to find an altar to have any chance at success.
|
||||
Corpses of recently killed monsters are the fodder of choice.
|
||||
.lp ""
|
||||
The \(oqm\(cq prefix skips offering any items which are on the altar.
|
||||
.\".lp #open \" there's no ligature here, but text ends up too close to #open
|
||||
.lp "#open "
|
||||
.lp "#open "
|
||||
Open a door.
|
||||
Default key is \(oqo\(cq.
|
||||
.lp #options
|
||||
.lp "#options "
|
||||
Show and change option settings.
|
||||
Default key is \(oqO\(cq.
|
||||
.lp #overview
|
||||
@@ -1258,15 +1263,15 @@ level will be included regardless of annotations.
|
||||
Autocompletes.
|
||||
Default keys are \(oq\(haO\(cq, and \(oqM-O\(cq.
|
||||
.\" DON'T PANIC!
|
||||
.lp #panic
|
||||
.lp "#panic "
|
||||
Test the panic routine.
|
||||
Terminates the current game.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp "#pay "
|
||||
.lp "#pay "
|
||||
Pay your shopping bill.
|
||||
Default key is \(oqp\(cq.
|
||||
.lp #pickup
|
||||
.lp "#pickup "
|
||||
Pick up things at the current location.
|
||||
Default key is \(oq,\(cq.
|
||||
The \(oqm\(cq prefix forces use of a menu.
|
||||
@@ -1274,7 +1279,7 @@ The \(oqm\(cq prefix forces use of a menu.
|
||||
Polymorph self.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #pray
|
||||
.lp "#pray "
|
||||
Pray to the gods for help.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-p\(cq.
|
||||
@@ -1287,16 +1292,16 @@ option to make you confirm your intent before praying.
|
||||
It is enabled by default, and you can reset the
|
||||
.op paranoid_confirmation
|
||||
option to disable it.
|
||||
.lp #prevmsg
|
||||
.lp "#prevmsg "
|
||||
Show previously displayed game messages.
|
||||
Default key is \(oq\(haP\(cq.
|
||||
.lp #puton
|
||||
.lp "#puton "
|
||||
Put on an accessory (ring, amulet, etc).
|
||||
Default key is \(oqP\(cq.
|
||||
.lp #quaff
|
||||
.lp "#quaff "
|
||||
Quaff (drink) something.
|
||||
Default key is \(oqq\(cq.
|
||||
.lp #quit
|
||||
.lp "#quit "
|
||||
Quit the program without saving your game.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-q\(cq.
|
||||
@@ -1307,35 +1312,35 @@ By default a response of \(oqy\(cq acknowledges that intent.
|
||||
You can set the
|
||||
.op paranoid_confirmation
|
||||
option to require a response of \(lqyes\(rq instead.
|
||||
.lp #quiver
|
||||
.lp "#quiver "
|
||||
Select ammunition for quiver.
|
||||
Default key is \(oqQ\(cq.
|
||||
.lp #read
|
||||
.lp "#read "
|
||||
Read a scroll, a spellbook, or something else.
|
||||
Default key is \(oqr\(cq.
|
||||
.lp #redraw
|
||||
.lp "#redraw "
|
||||
Redraw the screen.
|
||||
Default key is \(oq\(haR\(cq, and also \(oq\(haL\(cq if
|
||||
.op number_pad
|
||||
is on.
|
||||
.lp #remove
|
||||
.lp "#remove "
|
||||
Remove an accessory (ring, amulet, etc).
|
||||
Default key is \(oqR\(cq.
|
||||
.lp #ride
|
||||
.lp "#ride "
|
||||
Ride (or stop riding) a saddled creature.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-R\(cq.
|
||||
.lp "#rub "
|
||||
.lp "#rub "
|
||||
Rub a lamp or a stone.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-r\(cq.
|
||||
.lp #save
|
||||
.lp "#save "
|
||||
Save the game and exit the program.
|
||||
Default key is \(oqS\(cq.
|
||||
.lp #search
|
||||
.lp "#search "
|
||||
Search for traps and secret doors around you.
|
||||
Default key is \(oqs\(cq.
|
||||
.lp #seeall
|
||||
.lp "#seeall "
|
||||
Show all equipment in use.
|
||||
Default key is \(oq*\(cq.
|
||||
.lp #seeamulet
|
||||
@@ -1344,10 +1349,10 @@ Default key is \(oq\(dq\(cq. \" double quote
|
||||
.lp #seearmor
|
||||
Show the armor currently worn.
|
||||
Default key is \(oq[\(cq.
|
||||
.lp #seegold
|
||||
.lp "#seegold "
|
||||
Count your gold.
|
||||
Default key is \(oq$\(cq.
|
||||
.lp #seenv
|
||||
.lp "#seenv "
|
||||
Show seen vectors.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
@@ -1360,30 +1365,30 @@ Default key is \(oq+\(cq.
|
||||
.lp #seetools
|
||||
Show the tools currently in use.
|
||||
Default key is \(oq(\(cq.
|
||||
.lp #seetrap
|
||||
.lp "#seetrap "
|
||||
Show the type of an adjacent trap.
|
||||
Default key is \(oq\(ha\(cq. \" 'hat' (circumflex character)
|
||||
.lp #seeweapon
|
||||
Show the weapon currently wielded.
|
||||
Default key is \(oq)\(cq.
|
||||
.lp #shell
|
||||
.lp "#shell "
|
||||
Do a shell escape.
|
||||
Default key is \(oq!\(cq.
|
||||
.lp "#sit "
|
||||
.lp "#sit "
|
||||
Sit down.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-s\(cq.
|
||||
.lp #stats
|
||||
.lp "#stats "
|
||||
Show memory usage statistics.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #suspend
|
||||
.lp "#suspend "
|
||||
Suspend the game.
|
||||
Default key is \(oq\(haZ\(cq.
|
||||
.lp #swap
|
||||
.lp "#swap "
|
||||
Swap wielded and secondary weapons.
|
||||
Default key is \(oqx\(cq.
|
||||
.lp #takeoff
|
||||
.lp "#takeoff "
|
||||
Take off one piece of armor.
|
||||
Default key is \(oqT\(cq.
|
||||
.lp #takeoffall
|
||||
@@ -1392,24 +1397,24 @@ Default key is \(oqA\(cq.
|
||||
.lp #teleport
|
||||
Teleport around the level.
|
||||
Default key is \(oq\(haT\(cq.
|
||||
.lp #terrain
|
||||
.lp "#terrain "
|
||||
Show bare map without displaying monsters, objects, or traps.
|
||||
Autocompletes.
|
||||
.lp #therecmdmenu
|
||||
Show a menu of possible actions in a location next to you.
|
||||
.lp #throw
|
||||
.lp "#throw "
|
||||
Throw something.
|
||||
Default key is \(oqt\(cq.
|
||||
.lp #timeout
|
||||
.lp "#timeout "
|
||||
Look at the timeout queue.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp "#tip "
|
||||
.lp "#tip "
|
||||
Tip over a container (bag or box) to pour out its contents.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-T\(cq.
|
||||
The \(oqm\(cq prefix makes the command use a menu.
|
||||
.lp #travel
|
||||
.lp "#travel "
|
||||
Travel to a specific location on the map.
|
||||
Default key is \(oq_\(cq. \" underscore
|
||||
Using the \(lqrequest menu\(rq prefix shows a menu of interesting targets
|
||||
@@ -1418,7 +1423,7 @@ When picking a target with cursor and the
|
||||
.op autodescribe
|
||||
option is on, the top line will show \(lq(no travel path)\(rq if
|
||||
your character does not know of a path to that location.
|
||||
.lp #turn
|
||||
.lp "#turn "
|
||||
Turn undead away.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-t\(cq.
|
||||
@@ -1432,53 +1437,53 @@ is off.
|
||||
Note that you must
|
||||
use suitable weapons for this type of combat, or it will
|
||||
be automatically turned off.
|
||||
.lp #untrap
|
||||
.lp "#untrap "
|
||||
Untrap something (trap, door, or chest).
|
||||
Default key is \(oqM-u\(cq, and \(oqu\(cq if
|
||||
.op number_pad
|
||||
is on.
|
||||
.lp ""
|
||||
In some circumstances it can also be used to rescue trapped monsters.
|
||||
.lp "#up "
|
||||
.lp "#up "
|
||||
Go up a staircase.
|
||||
Default key is \(oq<\(cq.
|
||||
.lp #vanquished
|
||||
List vanquished monsters.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #version
|
||||
.lp "#version "
|
||||
Print compile time options for this version of NetHack.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-v\(cq.
|
||||
.lp #versionshort
|
||||
Show version string.
|
||||
Default key is \(oqv\(cq.
|
||||
.lp #vision
|
||||
.lp "#vision "
|
||||
Show vision array.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wait
|
||||
.lp "#wait "
|
||||
Rest one move while doing nothing.
|
||||
Default key is \(oq.\(cq, and also \(oq\ \(cq if
|
||||
.op rest_on_space
|
||||
is on.
|
||||
.lp #wear
|
||||
.lp "#wear "
|
||||
Wear a piece of armor.
|
||||
Default key is \(oqW\(cq.
|
||||
.lp #whatdoes
|
||||
Tell what a key does.
|
||||
Default key is \(oq&\(cq.
|
||||
.lp #whatis
|
||||
.lp "#whatis "
|
||||
Show what type of thing a symbol corresponds to.
|
||||
Default key is \(oq/\(cq.
|
||||
.lp #wield
|
||||
.lp "#wield "
|
||||
Wield a weapon.
|
||||
Default key is \(oqw\(cq.
|
||||
.lp #wipe
|
||||
.lp "#wipe "
|
||||
Wipe off your face.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-w\(cq.
|
||||
.lp #wizbury
|
||||
.lp "#wizbury "
|
||||
Bury objects under and around you.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
@@ -1508,7 +1513,7 @@ Teleport to another level.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is \(oq\(haV\(cq.
|
||||
.lp #wizmap
|
||||
.lp "#wizmap "
|
||||
Map the level.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
@@ -1525,19 +1530,19 @@ Debug mode only.
|
||||
Show locations of special levels.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wizwish
|
||||
.lp "#wizwish "
|
||||
Wish for something.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is \(oq\(haW\(cq.
|
||||
.lp #wmode
|
||||
.lp "#wmode "
|
||||
Show wall modes.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp "#zap "
|
||||
.lp "#zap "
|
||||
Zap a wand.
|
||||
Default key is \(oqz\(cq.
|
||||
.lp "#? "
|
||||
.lp "#? "
|
||||
Help menu: get the list of available extended commands.
|
||||
.lp ""
|
||||
.pg
|
||||
|
||||
@@ -1335,12 +1335,15 @@
|
||||
|
||||
#offer
|
||||
Offer a sacrifice to the gods. Autocompletes. Default key
|
||||
is `M-o'. The `m' prefix skips offering items on the altar.
|
||||
is `M-o'.
|
||||
|
||||
You'll need to find an altar to have any chance at success.
|
||||
Corpses of recently killed monsters are the fodder of
|
||||
You'll need to find an altar to have any chance at success.
|
||||
Corpses of recently killed monsters are the fodder of
|
||||
choice.
|
||||
|
||||
The `m' prefix skips offering any items which are on the al-
|
||||
tar.
|
||||
|
||||
#open
|
||||
Open a door. Default key is `o'.
|
||||
|
||||
@@ -1375,9 +1378,6 @@
|
||||
Pray to the gods for help. Autocompletes. Default key is
|
||||
`M-p'.
|
||||
|
||||
Praying too soon after receiving prior help is a bad idea.
|
||||
(Hint: entering the dungeon alive is treated as having re-
|
||||
ceived help. You probably shouldn't start off a new game by
|
||||
|
||||
|
||||
NetHack 3.6 October 16, 2018
|
||||
@@ -1390,6 +1390,9 @@
|
||||
|
||||
|
||||
|
||||
Praying too soon after receiving prior help is a bad idea.
|
||||
(Hint: entering the dungeon alive is treated as having re-
|
||||
ceived help. You probably shouldn't start off a new game by
|
||||
praying right away.) Since using this command by accident
|
||||
can cause trouble, there is an option to make you confirm
|
||||
your intent before praying. It is enabled by default, and
|
||||
@@ -1440,9 +1443,6 @@
|
||||
Rub a lamp or a stone. Autocompletes. Default key is `M-
|
||||
r'.
|
||||
|
||||
#save
|
||||
Save the game and exit the program. Default key is `S'.
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1456,6 +1456,9 @@
|
||||
|
||||
|
||||
|
||||
#save
|
||||
Save the game and exit the program. Default key is `S'.
|
||||
|
||||
#search
|
||||
Search for traps and secret doors around you. Default key
|
||||
is `s'.
|
||||
@@ -1506,9 +1509,6 @@
|
||||
#swap
|
||||
Swap wielded and secondary weapons. Default key is `x'.
|
||||
|
||||
#takeoff
|
||||
Take off one piece of armor. Default key is `T'.
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1522,6 +1522,9 @@
|
||||
|
||||
|
||||
|
||||
#takeoff
|
||||
Take off one piece of armor. Default key is `T'.
|
||||
|
||||
#takeoffall
|
||||
Remove all armor. Default key is `A'.
|
||||
|
||||
@@ -1574,9 +1577,6 @@
|
||||
#up
|
||||
Go up a staircase. Default key is `<'.
|
||||
|
||||
#vanquished
|
||||
List vanquished monsters. Autocompletes. Debug mode only.
|
||||
|
||||
|
||||
NetHack 3.6 October 16, 2018
|
||||
|
||||
@@ -1588,6 +1588,9 @@
|
||||
|
||||
|
||||
|
||||
#vanquished
|
||||
List vanquished monsters. Autocompletes. Debug mode only.
|
||||
|
||||
#version
|
||||
Print compile time options for this version of NetHack. Au-
|
||||
tocompletes. Default key is `M-v'.
|
||||
@@ -1640,9 +1643,6 @@
|
||||
Set one or more intrinsic attributes. Autocompletes. Debug
|
||||
mode only.
|
||||
|
||||
#wizlevelport
|
||||
Teleport to another level. Autocompletes. Debug mode only.
|
||||
|
||||
|
||||
NetHack 3.6 October 16, 2018
|
||||
|
||||
@@ -1654,6 +1654,8 @@
|
||||
|
||||
|
||||
|
||||
#wizlevelport
|
||||
Teleport to another level. Autocompletes. Debug mode only.
|
||||
Default key is `^V'.
|
||||
|
||||
#wizmap
|
||||
@@ -1705,8 +1707,6 @@
|
||||
|
||||
M-A #annotate
|
||||
|
||||
M-c #chat
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1720,6 +1720,8 @@
|
||||
|
||||
|
||||
|
||||
M-c #chat
|
||||
|
||||
M-C #conduct
|
||||
|
||||
M-d #dip
|
||||
@@ -1771,8 +1773,6 @@
|
||||
|
||||
j #jump
|
||||
|
||||
k #kick
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1786,6 +1786,8 @@
|
||||
|
||||
|
||||
|
||||
k #kick
|
||||
|
||||
l #loot
|
||||
|
||||
N #name
|
||||
@@ -1838,8 +1840,6 @@
|
||||
|
||||
There is a special pre-mapped branch of the dungeon based on
|
||||
the classic computer game "Sokoban." The goal is to push the
|
||||
boulders into the pits or holes. With careful foresight, it is
|
||||
possible to complete all of the levels according to the
|
||||
|
||||
|
||||
NetHack 3.6 October 16, 2018
|
||||
@@ -1852,8 +1852,10 @@
|
||||
|
||||
|
||||
|
||||
traditional rules of Sokoban. Some allowances are permitted in
|
||||
case the player gets stuck; however, they will lower your luck.
|
||||
boulders into the pits or holes. With careful foresight, it is
|
||||
possible to complete all of the levels according to the tradi-
|
||||
tional rules of Sokoban. Some allowances are permitted in case
|
||||
the player gets stuck; however, they will lower your luck.
|
||||
|
||||
5.3. Stairs and ladders (`<', `>')
|
||||
|
||||
@@ -1904,8 +1906,6 @@
|
||||
floor while inside a shop. You will either be offered an amount
|
||||
of gold and asked whether you're willing to sell, or you'll be
|
||||
told that the shopkeeper isn't interested (generally, your item
|
||||
needs to be compatible with the type of merchandise carried by
|
||||
the shop).
|
||||
|
||||
|
||||
NetHack 3.6 October 16, 2018
|
||||
@@ -1918,6 +1918,9 @@
|
||||
|
||||
|
||||
|
||||
needs to be compatible with the type of merchandise carried by
|
||||
the shop).
|
||||
|
||||
If you drop something in a shop by accident, the shopkeeper
|
||||
will usually claim ownership without offering any compensation.
|
||||
You'll have to buy it back if you want to reclaim it.
|
||||
@@ -1970,9 +1973,6 @@
|
||||
from another when multiple monsters are present. Assigning a
|
||||
name which is just a space will remove any prior name.
|
||||
|
||||
The extended command "#chat" can be used to interact with an
|
||||
adjacent monster. There is no actual dialog (in other words, you
|
||||
|
||||
|
||||
NetHack 3.6 October 16, 2018
|
||||
|
||||
@@ -1984,6 +1984,8 @@
|
||||
|
||||
|
||||
|
||||
The extended command "#chat" can be used to interact with an
|
||||
adjacent monster. There is no actual dialog (in other words, you
|
||||
don't get to choose what you'll say), but chatting with some mon-
|
||||
sters such as a shopkeeper or the Oracle of Delphi can produce
|
||||
useful results.
|
||||
@@ -2038,8 +2040,6 @@
|
||||
with it even if adjacent at the time.
|
||||
|
||||
|
||||
|
||||
|
||||
NetHack 3.6 October 16, 2018
|
||||
|
||||
|
||||
@@ -4852,8 +4852,7 @@
|
||||
and ride, and "all" for every condition.
|
||||
|
||||
Allowed behaviors are "always", "up", "down", "changed", a per-
|
||||
centage or absolute number threshold, or a text to match
|
||||
against.
|
||||
centage or absolute number threshold, or text to match against.
|
||||
|
||||
* "always" will set the default attributes for that field.
|
||||
|
||||
@@ -4878,6 +4877,7 @@
|
||||
points" fields.
|
||||
|
||||
|
||||
|
||||
NetHack 3.6 October 16, 2018
|
||||
|
||||
|
||||
|
||||
@@ -171,6 +171,7 @@ overview information for former hero was not being set properly when bones
|
||||
in Guidebook.mn and Guidebook.txt, the 'I' command mis-described `IX' as
|
||||
displaying inventory items whose bless/curse state is "known"
|
||||
(Guidebook.tex correctly had "unknown")
|
||||
poison gas (stinking cloud) wasn't shown at drawbridge-up spot
|
||||
|
||||
|
||||
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user