Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2
This commit is contained in:
163
doc/Guidebook.mn
163
doc/Guidebook.mn
@@ -1047,7 +1047,15 @@ used up all the letters, so this is a way to introduce the less frequently
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used commands.
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What extended commands are available depends on what features the game was
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compiled with.
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.lp #adjust
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.\"
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.\" Pad short entries out to 1+8 characters. This will make sure that
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.\" the text description starts on its own line like long named entries
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.\" instead of sometimes being on the same line for short name ones.
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.\" The document will be longer, but mixing the two is harder to read.
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.\" (For plain text output, the old 1+4 was sufficient. For Postscript,
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.\" several need at least 1+7 due to narrow letters or ligatures.)
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.\"
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.lp "#adjust "
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Adjust inventory letters (most useful when the
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.op fixinv
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option is \(lqon\(rq).
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@@ -1089,7 +1097,7 @@ Autocompletes.
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Default key is \(oqM-A\(cq, and also \(oq\(haN\(cq if
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.op number_pad
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is on.
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.lp #apply
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.lp "#apply "
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Apply (use) a tool such as a pick-axe, a key, or a lamp.
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Default key is \(oqa\(cq.
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.lp ""
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@@ -1107,70 +1115,70 @@ Toggle the
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.op autopickup
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option on/off.
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Default key is \(oq@\(cq.
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.lp #call
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.lp "#call "
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Call (name) a monster, or an object in inventory, on the floor,
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or in the discoveries list, or add an annotation for the
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current level (same as \(lq#annotate\(rq).
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Default key is \(oqC\(cq.
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.lp #cast
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.lp "#cast "
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Cast a spell.
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Default key is \(oqZ\(cq.
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.lp #chat
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.lp "#chat "
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Talk to someone.
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Default key is \(oqM-c\)cq.
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.lp #close
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.lp "#close "
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Close a door.
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Default key is \(oqc\(cq.
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.lp #conduct
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.lp "#conduct "
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List voluntary challenges you have maintained.
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Autocompletes.
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Default key is \(oqM-C\(cq.
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.lp ""
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See the section below entitled \(lqConduct\(rq for details.
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.lp "#dip "
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.lp "#dip "
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Dip an object into something.
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Autocompletes.
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Default key is \(oqM-d\(cq.
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.lp #down
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.lp "#down "
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Go down a staircase.
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Default key is \(oq>\(cq.
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.lp #drop
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.lp "#drop "
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Drop an item.
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Default key is \(oqd\(cq.
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.lp #droptype
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Drop specific item types.
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Default key is \(oqD\(cq.
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.lp "#eat "
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.lp "#eat "
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Eat something.
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Default key is \(oqe\(cq.
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The \(oqm\(cq prefix skips eating items on the floor.
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.lp #engrave
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.lp "#engrave "
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Engrave writing on the floor.
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Default key is \(oqE\(cq.
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.lp #enhance
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.lp "#enhance "
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Advance or check weapon and spell skills.
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Autocompletes.
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Default key is \(oqM-e\(cq.
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.lp #exploremode
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Enter the explore mode.
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.lp #fire
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.lp "#fire "
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Fire ammunition from quiver.
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Default key is \(oqf\(cq.
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.lp #force
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.lp "#force "
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Force a lock.
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Autocompletes.
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Default key is \(oqM-f\(cq.
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.lp #glance
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.lp "#glance "
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Show what type of thing a map symbol corresponds to.
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Default key is \(oq;\(cq.
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.lp #help
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.lp "#help "
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Show the help menu.
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Default key is \(oq?\(cq, and also \(oqh\(cq if
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.op number_pad
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is on.
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.lp #herecmdmenu
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Show a menu of possible actions in your current location.
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.lp #history
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.lp "#history "
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Show long version and game history.
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Default key is \(oqV\(cq.
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.lp #inventory
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@@ -1179,22 +1187,22 @@ Default key is \(oqi\(cq.
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.lp #inventtype
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Inventory specific item types.
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Default key is \(oqI\(cq.
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.lp #invoke
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.lp "#invoke "
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Invoke an object's special powers.
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Autocompletes.
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Default key is \(oqM-i\(cq.
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.lp #jump
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.lp "#jump "
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Jump to another location.
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Autocompletes.
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Default key is \(oqM-j\(cq, and also \(oqj\(cq if
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.op number_pad
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is on.
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.lp #kick
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.lp "#kick "
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Kick something.
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Default key is \(oq\(haD\(cq, and \(oqk\(cq if
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.op number_pad
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is on.
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.lp #known
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.lp "#known "
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Show what object types have been discovered.
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Default key is \(oq\\\(cq.
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.lp #knownclass
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@@ -1208,10 +1216,10 @@ Debug mode only.
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Show mobile light sources.
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Autocompletes.
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Debug mode only.
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.lp #look
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.lp "#look "
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Look at what is here, under you.
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Default key is \(oq:\(cq.
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.lp #loot
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.lp "#loot "
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Loot a box or bag on the floor beneath you, or the saddle
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from a steed standing next to you.
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Autocompletes.
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@@ -1220,18 +1228,16 @@ and go directly to removing a saddle.
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Default key is \(oqM-l\(cq, and also \(oql\(cq if
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.op number_pad
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is on.
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.lp #monster
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.lp "#monster "
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Use a monster's special ability (when polymorphed into monster form).
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Autocompletes.
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Default key is \(oqM-m\(cq.
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.lp #name
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.lp "#name "
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Name a monster, an individual object, or a type of object.
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Same as \(lq#call\(rq.
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Autocompletes.
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Default keys are \(oqN\(cq, \(oqM-n\(cq, and \(oqM-N\(cq.
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.\".lp #offer \" `ff' ligature is narrow enough that text fits on same line
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.\" \" as #offer but that looks bad because it is too close to 'r'
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.lp "#offer "
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.lp "#offer " \" `ff' ligature is narrow
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Offer a sacrifice to the gods.
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Autocompletes.
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Default key is \(oqM-o\(cq.
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@@ -1240,11 +1246,10 @@ You'll need to find an altar to have any chance at success.
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Corpses of recently killed monsters are the fodder of choice.
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.lp ""
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The \(oqm\(cq prefix skips offering any items which are on the altar.
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.\".lp #open \" there's no ligature here, but text ends up too close to #open
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.lp "#open "
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.lp "#open "
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Open a door.
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Default key is \(oqo\(cq.
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.lp #options
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.lp "#options "
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Show and change option settings.
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Default key is \(oqO\(cq.
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.lp #overview
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@@ -1258,15 +1263,15 @@ level will be included regardless of annotations.
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Autocompletes.
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Default keys are \(oq\(haO\(cq, and \(oqM-O\(cq.
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.\" DON'T PANIC!
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.lp #panic
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.lp "#panic "
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Test the panic routine.
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Terminates the current game.
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Autocompletes.
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Debug mode only.
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.lp "#pay "
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.lp "#pay "
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Pay your shopping bill.
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Default key is \(oqp\(cq.
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.lp #pickup
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.lp "#pickup "
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Pick up things at the current location.
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Default key is \(oq,\(cq.
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The \(oqm\(cq prefix forces use of a menu.
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@@ -1274,7 +1279,7 @@ The \(oqm\(cq prefix forces use of a menu.
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Polymorph self.
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Autocompletes.
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Debug mode only.
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.lp #pray
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.lp "#pray "
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Pray to the gods for help.
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Autocompletes.
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Default key is \(oqM-p\(cq.
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@@ -1287,16 +1292,16 @@ option to make you confirm your intent before praying.
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It is enabled by default, and you can reset the
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.op paranoid_confirmation
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option to disable it.
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.lp #prevmsg
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.lp "#prevmsg "
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Show previously displayed game messages.
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Default key is \(oq\(haP\(cq.
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.lp #puton
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.lp "#puton "
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Put on an accessory (ring, amulet, etc).
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Default key is \(oqP\(cq.
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.lp #quaff
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.lp "#quaff "
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Quaff (drink) something.
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Default key is \(oqq\(cq.
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.lp #quit
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.lp "#quit "
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Quit the program without saving your game.
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Autocompletes.
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Default key is \(oqM-q\(cq.
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@@ -1307,35 +1312,35 @@ By default a response of \(oqy\(cq acknowledges that intent.
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You can set the
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.op paranoid_confirmation
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option to require a response of \(lqyes\(rq instead.
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.lp #quiver
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.lp "#quiver "
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Select ammunition for quiver.
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Default key is \(oqQ\(cq.
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.lp #read
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.lp "#read "
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Read a scroll, a spellbook, or something else.
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Default key is \(oqr\(cq.
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.lp #redraw
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.lp "#redraw "
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Redraw the screen.
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Default key is \(oq\(haR\(cq, and also \(oq\(haL\(cq if
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.op number_pad
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is on.
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.lp #remove
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.lp "#remove "
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Remove an accessory (ring, amulet, etc).
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Default key is \(oqR\(cq.
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.lp #ride
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.lp "#ride "
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Ride (or stop riding) a saddled creature.
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Autocompletes.
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Default key is \(oqM-R\(cq.
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.lp "#rub "
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.lp "#rub "
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Rub a lamp or a stone.
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Autocompletes.
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Default key is \(oqM-r\(cq.
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.lp #save
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.lp "#save "
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Save the game and exit the program.
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Default key is \(oqS\(cq.
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.lp #search
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.lp "#search "
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Search for traps and secret doors around you.
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Default key is \(oqs\(cq.
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.lp #seeall
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.lp "#seeall "
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Show all equipment in use.
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Default key is \(oq*\(cq.
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.lp #seeamulet
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@@ -1344,10 +1349,10 @@ Default key is \(oq\(dq\(cq. \" double quote
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.lp #seearmor
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Show the armor currently worn.
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Default key is \(oq[\(cq.
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.lp #seegold
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.lp "#seegold "
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Count your gold.
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Default key is \(oq$\(cq.
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.lp #seenv
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.lp "#seenv "
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Show seen vectors.
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Autocompletes.
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Debug mode only.
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@@ -1360,30 +1365,30 @@ Default key is \(oq+\(cq.
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.lp #seetools
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Show the tools currently in use.
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Default key is \(oq(\(cq.
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.lp #seetrap
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.lp "#seetrap "
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Show the type of an adjacent trap.
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Default key is \(oq\(ha\(cq. \" 'hat' (circumflex character)
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.lp #seeweapon
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Show the weapon currently wielded.
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Default key is \(oq)\(cq.
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.lp #shell
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.lp "#shell "
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Do a shell escape.
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Default key is \(oq!\(cq.
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.lp "#sit "
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.lp "#sit "
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Sit down.
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Autocompletes.
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Default key is \(oqM-s\(cq.
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.lp #stats
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.lp "#stats "
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Show memory usage statistics.
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Autocompletes.
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Debug mode only.
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.lp #suspend
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.lp "#suspend "
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Suspend the game.
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Default key is \(oq\(haZ\(cq.
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.lp #swap
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.lp "#swap "
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Swap wielded and secondary weapons.
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Default key is \(oqx\(cq.
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.lp #takeoff
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.lp "#takeoff "
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Take off one piece of armor.
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Default key is \(oqT\(cq.
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.lp #takeoffall
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@@ -1392,24 +1397,24 @@ Default key is \(oqA\(cq.
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.lp #teleport
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Teleport around the level.
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Default key is \(oq\(haT\(cq.
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.lp #terrain
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.lp "#terrain "
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Show bare map without displaying monsters, objects, or traps.
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Autocompletes.
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.lp #therecmdmenu
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Show a menu of possible actions in a location next to you.
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.lp #throw
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.lp "#throw "
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Throw something.
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Default key is \(oqt\(cq.
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.lp #timeout
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.lp "#timeout "
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Look at the timeout queue.
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Autocompletes.
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Debug mode only.
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.lp "#tip "
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.lp "#tip "
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Tip over a container (bag or box) to pour out its contents.
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Autocompletes.
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Default key is \(oqM-T\(cq.
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The \(oqm\(cq prefix makes the command use a menu.
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.lp #travel
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.lp "#travel "
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Travel to a specific location on the map.
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Default key is \(oq_\(cq. \" underscore
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Using the \(lqrequest menu\(rq prefix shows a menu of interesting targets
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@@ -1418,7 +1423,7 @@ When picking a target with cursor and the
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.op autodescribe
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option is on, the top line will show \(lq(no travel path)\(rq if
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your character does not know of a path to that location.
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.lp #turn
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.lp "#turn "
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Turn undead away.
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Autocompletes.
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Default key is \(oqM-t\(cq.
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@@ -1432,53 +1437,53 @@ is off.
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Note that you must
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use suitable weapons for this type of combat, or it will
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be automatically turned off.
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.lp #untrap
|
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.lp "#untrap "
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Untrap something (trap, door, or chest).
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Default key is \(oqM-u\(cq, and \(oqu\(cq if
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.op number_pad
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is on.
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.lp ""
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In some circumstances it can also be used to rescue trapped monsters.
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.lp "#up "
|
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.lp "#up "
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Go up a staircase.
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Default key is \(oq<\(cq.
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.lp #vanquished
|
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List vanquished monsters.
|
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Autocompletes.
|
||||
Debug mode only.
|
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.lp #version
|
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.lp "#version "
|
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Print compile time options for this version of NetHack.
|
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Autocompletes.
|
||||
Default key is \(oqM-v\(cq.
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.lp #versionshort
|
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Show version string.
|
||||
Default key is \(oqv\(cq.
|
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.lp #vision
|
||||
.lp "#vision "
|
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Show vision array.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wait
|
||||
.lp "#wait "
|
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Rest one move while doing nothing.
|
||||
Default key is \(oq.\(cq, and also \(oq\ \(cq if
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.op rest_on_space
|
||||
is on.
|
||||
.lp #wear
|
||||
.lp "#wear "
|
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Wear a piece of armor.
|
||||
Default key is \(oqW\(cq.
|
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.lp #whatdoes
|
||||
Tell what a key does.
|
||||
Default key is \(oq&\(cq.
|
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.lp #whatis
|
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.lp "#whatis "
|
||||
Show what type of thing a symbol corresponds to.
|
||||
Default key is \(oq/\(cq.
|
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.lp #wield
|
||||
.lp "#wield "
|
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Wield a weapon.
|
||||
Default key is \(oqw\(cq.
|
||||
.lp #wipe
|
||||
.lp "#wipe "
|
||||
Wipe off your face.
|
||||
Autocompletes.
|
||||
Default key is \(oqM-w\(cq.
|
||||
.lp #wizbury
|
||||
.lp "#wizbury "
|
||||
Bury objects under and around you.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
@@ -1508,7 +1513,7 @@ Teleport to another level.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is \(oq\(haV\(cq.
|
||||
.lp #wizmap
|
||||
.lp "#wizmap "
|
||||
Map the level.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
@@ -1525,19 +1530,19 @@ Debug mode only.
|
||||
Show locations of special levels.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp #wizwish
|
||||
.lp "#wizwish "
|
||||
Wish for something.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
Default key is \(oq\(haW\(cq.
|
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.lp #wmode
|
||||
.lp "#wmode "
|
||||
Show wall modes.
|
||||
Autocompletes.
|
||||
Debug mode only.
|
||||
.lp "#zap "
|
||||
.lp "#zap "
|
||||
Zap a wand.
|
||||
Default key is \(oqz\(cq.
|
||||
.lp "#? "
|
||||
.lp "#? "
|
||||
Help menu: get the list of available extended commands.
|
||||
.lp ""
|
||||
.pg
|
||||
|
||||
Reference in New Issue
Block a user