Use DEADMONSTER instead of checking mhp

This commit is contained in:
Pasi Kallinen
2018-08-30 20:05:18 +03:00
parent f1d0636ba0
commit d2eba695c8
24 changed files with 125 additions and 125 deletions

View File

@@ -1751,7 +1751,7 @@ struct monst *mtmp, *victim;
/* monster died after killing enemy but before calling this function */
/* currently possible if killing a gas spore */
if (mtmp->mhp <= 0)
if (DEADMONSTER(mtmp))
return (struct permonst *) 0;
/* note: none of the monsters with special hit point calculations