Use DEADMONSTER instead of checking mhp

This commit is contained in:
Pasi Kallinen
2018-08-30 20:05:18 +03:00
parent f1d0636ba0
commit d2eba695c8
24 changed files with 125 additions and 125 deletions

View File

@@ -645,7 +645,7 @@ boolean verbosely;
if (obj->owornmask) {
/* perform worn item handling if the monster is still alive */
if (mon->mhp > 0) {
if (!DEADMONSTER(mon)) {
mon->misc_worn_check &= ~obj->owornmask;
update_mon = TRUE;