Use DEADMONSTER instead of checking mhp
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@@ -645,7 +645,7 @@ boolean verbosely;
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if (obj->owornmask) {
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/* perform worn item handling if the monster is still alive */
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if (mon->mhp > 0) {
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if (!DEADMONSTER(mon)) {
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mon->misc_worn_check &= ~obj->owornmask;
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update_mon = TRUE;
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